Oghma Infinium
Oghma matches conversation topics to articles. NPCs receive the most detailed version they are allowed to know; if no version matches their knowledge, they know nothing about the topic.
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📋 Oghma Infinium Entries
| Topic | Aliases | Topic Description (Advanced) | Knowledge Class (Advanced) | Topic Description (Basic) | Knowledge Class (Basic) | Tags | Category | Source | Action |
|---|---|---|---|---|---|---|---|---|---|
| absorb_health | None | These magical effects are offensive Destruction enchantments that drain health from the target and transfer it to the wielder. This effect can be applied through custom enchanting and is also found on enchanted weapons, combining offense and self-healing. | alchemistmage | This magic drains health from an enemy and gives it to the person using the enchantment. An alchemist or mage might know more though. | common | Destruction, Enchanting, Healing, Weapons, Magic, Offensive | spells | factory skyrim-official-20260814-v2.0 | |
| absorb_magicka | None | These magical effects are offensive Destruction enchantments that siphon magicka from the target, replenishing the wielder;s reserves. This effect can be applied through custom enchanting and is also found on enchanted items, making it particularly effective against enemy spellcasters. | mage | This effect steals magicka from the target, giving it to whoever is wielding the enchanted item. A mage might know more though. | common | Destruction, Enchanting, magicka, spellcasters, enchantments, weapon enchantments | spells | factory skyrim-official-20260814-v2.0 | |
| absorb_stamina | None | These magical effects are offensive Destruction enchantments that drain stamina from the target, restoring it to the wielder. This effect can be applied through custom enchanting and is also found on enchanted gear, ensuring sustained performance in prolonged physical combat. | mage | This enchantment takes stamina from an enemy, giving it to the user to keep them fighting longer. A mage might know more though. | common | Destruction magic, Enchanting, Stamina, Weapon enchantments, Soul gems, Combat endurance | spells | factory skyrim-official-20260814-v2.0 | |
| animal_allegiance | raan mir tah | Animal Allegiance is a Shout that calls upon the beasts of the wild to fight in your defense, with the three words of power being Raan (Animal), which summons the animals; Mir (Allegiance), which binds them to your cause; and Tah (Pack), which rallies them into a united group to fight alongside you. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Dragon Shouts, Thu'um, Dragons, Word Wall, Beasts, Way of the Voice, Greybeards | spells | factory skyrim-official-20260814-v2.0 | |
| armor | None | These magical effects are defensive Alteration spells that create barriers around the caster, temporarily increasing their armor rating to reduce incoming physical damage. This effect is only available as a spell, offering a reliable option for mages seeking enhanced protection in combat. | mage | Spells like this make a person harder to hurt, as if they're wearing invisible armor. A mage might know more though. | common | Alteration, defensive magic, barrier spells, physical damage, armor rating, mage protection | spells | factory skyrim-official-20260814-v2.0 | |
| arniel's_convection | None | Arniel's Convection is a Destruction spell that creates a stream of fire around the caster, dealing fire damage to nearby enemies over time. It requires an Apprentice skill level to cast. | mage | Arniel's Convection is a spell that creates a stream of fire around the caster, dealing fire damage to nearby enemies over time. You do not know much else about this spell. | common | Destruction, fire damage, Apprentice skill level, area of effect, Arniel Gane, fire magic | spells | factory skyrim-official-20260814-v2.0 | |
| ash_rune | None | Ash Rune is an Alteration from Solstheim spell that places a rune on a surface, which explodes when triggered, immobilizing targets in a pile of ash for a short duration. It requires an Adept skill level to cast. | mage | Ash Rune is a spell that places a rune on the ground, which explodes when triggered, trapping targets in a cloud of ash and holding them still for a short time. You do not know much else about this spell. | common | Alteration, Solstheim, rune, immobilization, ash, Adept | spells | factory skyrim-official-20260814-v2.0 | |
| ash_shell | None | These magical effects are offensive Alteration spells that encase the target in hardened volcanic ash, immobilizing them completely while rendering them impervious to damage for the duration of the spell. This effect is exclusively available as a spell and highlights the advanced control of skilled Alteration mages. | mage | This spell traps someone in ash, leaving them stuck but safe from harm for a bit. A mage might know more though. | common | Alteration, immobilization, damage immunity, volcanic ash, defensive magic, Paarthurnax, Nahfahlaar, Dragonguard, Dragon War, Greybeards, Brother Mathnan, Alduin | spells | factory skyrim-official-20260814-v2.0 | |
| ataxia | None | Ataxia is a disease that causes generalized pain, muscle stiffness, paleness, and affects muscle coordination with complex tasks. It can be contracted from slaughterfish, bears, zombies, skeevers, and alit. If left untreated, it weakens the bones and can eventually lead to death, making actions like picking locks and pockets harder. | alchemisthealer | Ataxia is a disease that causes generalized pain, muscle stiffness, paleness, and affects muscle coordination with complex tasks. It can be contracted from slaughterfish, bears, zombies, skeevers, and alit. You do not know much else about this disease, but an alchemist would. | common | disease, slaughterfish, bear, zombie, skeever, alit, muscle stiffness, lockpicking, pickpocketing | spells | factory skyrim-official-20260814-v2.0 | |
| aura_whisper | laas yah nir | Aura Whisper is a Shout that is not a traditional shout but a whisper, revealing the life forces of all nearby creatures. The three words of power in this Shout are Laas (Life), which allows you to sense the life forces of those around you; Yah (Seek), which helps you locate them; and Nir (Hunt), which aids in tracking them down. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Dragon, Thu'um, Dragon Language, Words of Power, Life Detection, Stealth, Tracking, Dragonsreach, High Hrothgar, Greybeards | spells | factory skyrim-official-20260814-v2.0 | |
| bane_of_the_undead | None | Bane of the Undead is a Restoration spell that significantly damages undead creatures in the area, while healing the caster if the target is undead. It requires an Expert skill level to cast. | magehealer | Bane of the Undead is a spell that significantly damages undead creatures in the area, while healing the caster if the target is undead. You do not know much else about this spell. | common | Restoration, Undead, Healing, Expert magic, Necromancy, Turn Undead | spells | factory skyrim-official-20260814-v2.0 | |
| banish | None | These magical effects are defensive Conjuration spells that forcibly return summoned Daedra to Oblivion, severing their connection to Nirn. This effect is available as a spell and can also be found on enchanted weapons, making it a critical countermeasure against conjured threats. | mage | This spell sends summoned Daedra back to where they came from, making them disappear. A mage might know more though. | common | Conjuration, Daedra, Oblivion, Nirn, summoned creatures, enchanted weapons | spells | factory skyrim-official-20260814-v2.0 | |
| banish_daedra | None | Banish Daedra is a Conjuration spell that sends a summoned Daedra back to Oblivion, effectively dispelling it. It requires an Adept skill level to cast. | mage | Banish Daedra is a spell that sends a summoned Daedra back to Oblivion, banishing it from the caster's presence. You do not know much else about this spell. | common | Conjuration, Daedra, Oblivion, Adept, magic, dispel | spells | factory skyrim-official-20260814-v2.0 | |
| battle_fury | mid vur shaan | Battle Fury is a Shout that enchants the weapons of your nearby allies, allowing them to attack faster. The three words of power in this Shout are Mid (Loyal), which strengthens the bond of your allies, Vur (Valor), which imbues them with courage and power, and Shaan (Inspire), which increases their speed and effectiveness in combat. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Dragon Shout, Mid, Vur, Shaan, weapon enchantment, attack speed, Courage, Dragon, ally enhancement | spells | factory skyrim-official-20260814-v2.0 | |
| become_ethereal | feim zii gron | Become Ethereal is a Shout that transforms your form to one that cannot harm or be harmed, as it reaches out to the Void. The three words of power in this Shout are Feim (Fade), which allows you to slip from the physical world; Zii (Spirit), which grants you a ghostly form; and Gron (Bind), which anchors you in a state where you are untouchable by physical harm. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Dragon Shout, Void, Feim, Zii, Gron, Invulnerability, Dragon Language | spells | factory skyrim-official-20260814-v2.0 | |
| bend_will | gol hah dov | Bend Will is a Shout that allows you to bend the very stones to your will, and as it grows stronger, animals, people, and even dragons are compelled to obey your commands. The three words of power in this Shout are Gol (Earth), which gives you control over the land itself; Hah (Mind), which influences the minds of others; and Dov (Dragon), which allows you to command even dragons to do your bidding. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Dragon Shout, Dragon Language, Dragons, Mind Control, Animal Command, Earth, Mind, Gol, Hah, Dov | spells | factory skyrim-official-20260814-v2.0 | |
| black_heart_blight | None | Black-Heart Blight is an acute disease that affects strength and endurance, potentially draining the victim's carry weight. It can be contracted from corprus beasts, other blight monsters, or zombies, allowing the disease to persist even after the end of the Blight in 3E 427. The disease causes lasting effects, weakening the afflicted over time. | alchemist | Black-Heart Blight is an acute disease that affects strength and endurance, potentially draining the victim's carry weight. It can be contracted from corprus beasts, other blight monsters, or zombies, allowing the disease to persist even after the end of the Blight in 3E 427. You do not know much else about this disease, but an alchemist would. | common | corprus beasts, blight disease, zombies, strength drain, endurance drain, carry weight, Red Mountain, Ashlands, acute disease | spells | factory skyrim-official-20260814-v2.0 | |
| blizzard | None | Blizzard is a Destruction spell that summons a powerful snowstorm, dealing continuous frost damage to all enemies within its area of effect. It requires a Master skill level to cast. | mage | Blizzard is a spell that summons a powerful snowstorm, dealing continuous frost damage to all enemies within its area of effect. You do not know much else about this spell. | common | Destruction, Master Skill, Frost Damage, Area of Effect, Snowstorm, Magic | spells | factory skyrim-official-20260814-v2.0 | |
| bone_break_fever | None | Bone Break Fever is a disease contracted from rats and bears, causing a loss of strength and stamina. It initially drains your stamina and progresses to more severe stages, draining up to even more stamina at its most crippling. If left untreated, the disease worsens, significantly reducing stamina and hindering the victim's physical capabilities. | alchemisthealer | Bone Break Fever is a disease contracted from rats and bears, causing a loss of strength and stamina. It initially drains your stamina and progresses to more severe stages, draining up to even more stamina at its most crippling. You do not know much else about this disease, but an alchemist would. | common | rats, bears, disease, stamina drain, strength loss, fever, wildlife disease | spells | factory skyrim-official-20260814-v2.0 | |
| bound_battleaxe | None | Bound Battleaxe is a Conjuration spell that summons a magical battleaxe made of Daedric energy, serving as a temporary two-handed weapon. It requires an Apprentice skill level to cast. | mage | Bound Battleaxe is a spell that summons a magical battleaxe made of Daedric energy, providing the caster with a temporary two-handed weapon. You do not know much else about this spell. | common | Conjuration, Daedric energy, Two-handed weapon, Apprentice skill level, Bound weapon, Magical weapon | spells | factory skyrim-official-20260814-v2.0 | |
| bound_bow | None | Bound Bow is a Conjuration spell that summons a magical bow made of Daedric energy along with a quiver of ethereal arrows, serving as a temporary ranged weapon. It requires an Adept skill level to cast. | mage | Bound Bow is a spell that summons a magical bow made of Daedric energy, along with a quiver of ethereal arrows, providing the caster with a temporary ranged weapon. You do not know much else about this spell. | common | Conjuration, Daedric energy, summoning, archery, Adept, ethereal weapons | spells | factory skyrim-official-20260814-v2.0 | |
| bound_dagger | None | Bound Dagger is a Conjuration spell that summons a magical dagger made of Daedric energy, which functions as a temporary weapon. It requires a Novice skill level to cast. | mage | Bound Dagger is a spell that summons a magical dagger made of Daedric energy, giving the caster a temporary weapon to use in combat. You do not know much else about this spell. | common | Conjuration, Novice Skill, Daedric Energy, Bound Weapon, Daedra, Daggers | spells | factory skyrim-official-20260814-v2.0 | |
| bound_sword | None | Bound Sword is a Conjuration spell that summons a magical sword made of Daedric energy, serving as a temporary weapon. It requires an Apprentice skill level to cast. | mage | Bound Sword is a spell that summons a magical sword made of Daedric energy, providing the caster with a temporary weapon to use in battle. You do not know much else about this spell. | common | Conjuration, Daedric energy, summoned weapons, Apprentice skill level, temporary weapons, magical swords, Daedra | spells | factory skyrim-official-20260814-v2.0 | |
| bound_weapon | None | These magical effects are offensive Conjuration spells that summon spectral weapons, such as swords or bows, crafted from Daedric energy. This effect is only available as a spell, offering battlemages weightless, unbreakable weapons that cannot be disarmed. | mage | This magic creates a weapon out of thin air, like a glowing sword or bow, to use in a fight. A mage might know more though. | common | Conjuration, Daedric energy, Battlemage, Unbreakable, Disarm immunity, Weightless equipment, Spectral sword, Spectral bow | spells | factory skyrim-official-20260814-v2.0 | |
| brain_rot | None | Brain Rot is a disease contracted from zombies and hagravens, causing a gradual loss of strength and magicka. As the disease progresses, it severely weakens the victim’s magical abilities and overall physical condition. If left untreated, the disease can lead to debilitating effects, leaving the afflicted unable to effectively use their magicka and becoming significantly weaker. | alchemisthealer | Brain Rot is a disease contracted from zombies and hagravens, causing a gradual loss of strength and magicka. As the disease progresses, it severely weakens the victim’s magical abilities and overall physical condition. You do not know much else about this disease, but an alchemist would.magicka and becoming significantly weaker. | common | zombies, hagravens, magicka loss, strength loss, undead, disease, debilitation, alchemy | spells | factory skyrim-official-20260814-v2.0 | |
| briarheart_geis | None | These magical effects are offensive Destruction enchantments linked to the Forsworn and their Briarheart warriors. This effect binds life force and magical energy to a harvested briar heart and is available only on enchanted gear, amplifying the wielder;s power. | mageforsworn | This powerful effect ties someone;s life force to a special heart, making them stronger. A mage might know more though. | common | Forsworn, Briarheart, Destruction, enchanting, life force, offensive magic | spells | factory skyrim-official-20260814-v2.0 | |
| brown_rot | None | Brown Rot is a mild disease that affects a victim's strength and behavior, causing symptoms such as necrosis and sleeplessness. It can be contracted from draugr and other undead creatures. As the disease progresses, it reduces the effectiveness of light and heavy armor, making it less able to prevent damage, and disrupts sleep, leaving the victim increasingly restless. | alchemisthealer | Brown Rot is a mild disease that affects a victim's strength and behavior, causing symptoms such as necrosis and sleeplessness. It can be contracted from draugr and other undead creatures. You do not know much else about this disease, but an alchemist would. | common | draugr, undead, armor degradation, necrosis, sleeplessness, disease, alchemy | spells | factory skyrim-official-20260814-v2.0 | |
| call_dragon | od ah viing | Call Dragon is a Shout that summons a dragon to aid you in your time of need, specifically calling upon Odahviing. The three words of power in this Shout are Od (Snow), which represents the call to the dragon; Ah (Hunter), which signifies the summoning of a creature of the wild; and Viing (Wing), which invokes the dragon's wings to bring it forth. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Dragon, Thu'um, Word of Power, Dragon Language, Summoning, Snow, Hunter, Wing | spells | factory skyrim-official-20260814-v2.0 | |
| call_of_valour | hun kaal zoor, Call of Valor | Call of Valor is a Shout that summons the valiant heroes of Sovngarde to aid you, transcending space and time. The three words of power in this Shout are Hun (Hero), which calls upon the brave souls of heroes; Kaal (Champion), which invokes the might of champions; and Zoor (Legend), which summons legendary figures to fight beside you. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Sovngarde, Dragon, Thu'um, Dragon Language, heroes, summoning | spells | factory skyrim-official-20260814-v2.0 | |
| call_to_arms | None | Call to Arms is an Illusion spell that boosts the combat abilities of nearby allies, increasing their stamina, health, and attack power for a short period. It requires an Adept skill level to cast. | mage | Call to Arms is a spell that boosts the combat abilities of nearby allies, increasing their stamina, health, and attack power for a short period. You do not know much else about this spell. | common | Illusion, Adept, Stamina, Health, Attack power, Allies, Buff | spells | factory skyrim-official-20260814-v2.0 | |
| calm | None | Calm is an Illusion spell that pacifies a target, reducing their hostility and preventing them from attacking. It requires an Apprentice skill level to cast. | mage | Calm is a spell that pacifies a target, reducing their hostility and stopping them from attacking. You do not know much else about this spell. | common | Illusion, pacify, hostility, Apprentice, offensive reduction, mind magic | spells | factory skyrim-official-20260814-v2.0 | |
| candlelight | None | Candlelight is an Alteration spell that creates a hovering orb of light above the caster, illuminating the immediate area. It requires a Novice skill level to cast. | mage | Candlelight is a spell that makes a floating light appear above the caster, lighting up the area around them. You do not know much else about this spell. | common | Alteration, Light, Novice, Illumination, Magic, Spellcasting | spells | factory skyrim-official-20260814-v2.0 | |
| chain_lightning | None | Chain Lightning is a Destruction spell that releases a bolt of lightning, which arcs to multiple nearby enemies, dealing shock damage to each target. It requires an Adept skill level to cast. | mage | Lightning Rune is a spell that places a magical rune on the ground, which explodes with shock damage when triggered by an enemy. You do not know much else about this spell. | common | Destruction, Shock Damage, Adept, Lightning, Magic, Area of Effect | spells | factory skyrim-official-20260814-v2.0 | |
| chaos_damage | None | These magical effects are offensive Destruction enchantments that deal randomized elemental damage—fire, frost, or shock—on each strike. This effect can be applied through custom enchanting and is also found on enchanted items, offering versatility in combat. | mage | This enchantment randomly deals fire, frost, or shock damage, making it unpredictable in battle. A mage might know more though. | common | Destruction, Enchanting, Fire Damage, Frost Damage, Shock Damage, Weapon Enchantments, Elemental Magic | spells | factory skyrim-official-20260814-v2.0 | |
| circle_of_protection | None | Circle of Protection is a Restoration spell that creates a protective barrier on the ground, which repels undead and daedra from entering the area while healing allies within it. It requires an Expert skill level to cast. | magehealer | Circle of Protection is a spell that creates a protective barrier on the ground, repelling undead and daedra from entering the area while healing allies within it. You do not know much else about this spell. | common | Restoration, Healing, Daedra, Undead, Expert skill, Wards, Defensive magic, Necromancy | spells | factory skyrim-official-20260814-v2.0 | |
| clairvoyance | None | Clairvoyance: These magical effects are utility-focused Illusion spells that guide the caster along the correct path to their objective by illuminating a magical trail. This effect is only available as a spell and is commonly used by adventurers to navigate complex terrains or dungeons. | mage | This spell helps you find your way by showing a magical path to your destination. A mage might know more though. | common | Illusion, navigation, utility magic, dungeon exploration, magical trail, pathfinding | spells | factory skyrim-official-20260814-v2.0 | |
| clear_skies | lok vah koor | Clear Skies is a Shout that causes Skyrim itself to yield before the Thu'um, clearing away fog and inclement weather. The three words of power in this Shout are Lok (Sky), which calls upon the power of the heavens; Vah (Spring), which ushers in clear, refreshing weather; and Koor (Summer), which brings warm, clear skies to the land. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Thu'um, Dragon Shout, weather, fog, Dragon Language, Lok, Vah, Koor, sky, spring, summer | spells | factory skyrim-official-20260814-v2.0 | |
| close_wounds | None | Close Wounds is a Restoration spell that rapidly heals the caster, restoring a significant amount of health. It requires an Expert skill level to cast. | magehealer | Close Wounds is a spell that rapidly heals the caster, restoring a significant amount of health. You do not know much else about this spell. | common | Restoration, healing, Expert magic, health restoration, self-healing, defensive magic | spells | factory skyrim-official-20260814-v2.0 | |
| command | None | These magical effects are offensive Conjuration spells that compel a conjured or summoned entity to obey the caster;s will, overriding its natural behavior. This effect is available as a spell and can also be found on enchanted gear, making it indispensable for skilled conjurers managing Daedric allies. | mage | This spell forces a summoned creature to obey the caster, even if it doesn;t want to. A mage might know more though. | common | Conjuration, summoned creatures, Daedric allies, enchantment, magic, bound weapons | spells | factory skyrim-official-20260814-v2.0 | |
| command_daedra | None | Command Daedra is a Conjuration spell that forces a summoned or hostile Daedra to fight for the caster for a limited time. It requires an Expert skill level to cast. | mage | Command Daedra is a spell that forces a summoned or hostile Daedra to fight for the caster for a short time. You do not know much else about this spell. | common | Conjuration, Daedra, mind control, summoning, Expert skill, combat magic, hostile creatures | spells | factory skyrim-official-20260814-v2.0 | |
| conjure | None | These magical effects are defensive Conjuration spells that summon creatures from Oblivion, such as atronachs or Daedra, to fight alongside or protect the caster. This effect is available as a spell and can also be found on enchanted items, making it a cornerstone of Conjuration magic. | mage | This magic calls creatures from other worlds to fight alongside you, like atronachs or Daedra. A mage might know more though. | common | Conjuration, Oblivion, Daedra, atronachs, summoning, protection, enchantment, combat magic | spells | factory skyrim-official-20260814-v2.0 | |
| conjure_ash_guardian | None | Conjure Ash Guardian is a Conjuration spell from solstheim that summons a powerful Ash Guardian to fight for the caster, requiring a heart stone to remain under control. It requires an Expert skill level to cast. | mage | Conjure Ash Guardian is a spell that summons a powerful Ash Guardian to fight for the caster, but it requires a heart stone to keep the creature under control. You do not know much else about this spell. | common | Solstheim, Conjuration, heart stone, Expert magic, summoning, Ash Guardian | spells | factory skyrim-official-20260814-v2.0 | |
| conjure_ash_spawn | None | Conjure Ash Spawn is a Conjuration spell that summons an Ash Spawn to fight alongside the caster for a limited time. It requires an Adept skill level to cast. | mage | Conjure Ash Spawn is a spell that summons an Ash Spawn, a fiery creature, to fight by the caster's side for a short time. You do not know much else about this spell. | common | Conjuration, Ash Spawn, Adept magic, summoning, conjured ally, combat magic | spells | factory skyrim-official-20260814-v2.0 | |
| conjure_dragon_priest | None | Conjure Dragon Priest is a Conjuration spell that summons a spectral Dragon Priest to fight alongside the caster for a limited time. It requires a Master skill level to cast. | mage | Conjure Dragon Priest is a spell that summons a spectral Dragon Priest to fight alongside the caster for a short time. You do not know much else about this spell. | common | Conjuration, Dragon Priest, Master skill, summoning, spectral entity, undead | spells | factory skyrim-official-20260814-v2.0 | |
| conjure_dremora_lord | None | Conjure Dremora Lord is a Conjuration spell that summons a powerful Dremora Lord to fight for the caster for a limited time. It requires an Expert skill level to cast. | mage | Conjure Dremora Lord is a spell that summons a powerful Dremora Lord to fight for the caster for a short time. You do not know much else about this spell. | common | Conjuration, Dremora, Daedra, Oblivion, summoning, Expert magic, combat allies | spells | factory skyrim-official-20260814-v2.0 | |
| conjure_familiar | None | Conjure Familiar is a Conjuration spell that summons a spectral wolf to fight alongside the caster for a limited time. It requires a Novice skill level to cast. | magecompanions | Conjure Familiar is a spell that summons a spectral wolf to fight by the caster's side for a short time. You do not know much else about this spell. | common | Conjuration, spectral wolf, Novice, summoning, companions, temporary effects, wolves | spells | factory skyrim-official-20260814-v2.0 | |
| conjure_flame_atronach | None | Conjure Flame Atronach is a Conjuration spell that summons a Flame Atronach to fight for the caster for a limited time. It requires an Apprentice skill level to cast. | mage | Conjure Flame Atronach is a spell that summons a Flame Atronach, a fiery creature, to fight for the caster for a short time. You do not know much else about this spell. | common | Conjuration, Flame Atronach, Apprentice magic, summoning, conjured ally, fire magic | spells | factory skyrim-official-20260814-v2.0 | |
| conjure_frost_atronach | None | Conjure Frost Atronach is a Conjuration spell that summons a Frost Atronach to fight for the caster for a limited time. It requires an Adept skill level to cast. | mage | Conjure Frost Atronach is a spell that summons a Frost Atronach, a creature made of ice, to fight for the caster for a short time. You do not know much else about this spell. | common | Conjuration, Frost Atronach, Adept skill, summoning, ice magic, Daedra | spells | factory skyrim-official-20260814-v2.0 | |
| conjure_mistman | None | Conjure Mistman is a Conjuration spell that summons a spectral Mistman from the soulcairn to fight alongside the caster for a limited time. It requires an Adept skill level to cast. | mage | Conjure Mistman is a spell that summons a spectral Mistman from the Soul Cairn to fight by the caster's side for a short time. You do not know much else about this spell. | esoteric | Conjuration, Soul Cairn, Mistman, undead, Ideal Masters, Adept magic, summoning | spells | factory skyrim-official-20260814-v2.0 | |
| conjure_seeker | None | Conjure Seeker is a Conjuration spell that summons a Seeker from Apocrypha to fight for the caster for a limited time. It requires an Expert skill level to cast. | magecompanions | Conjure Seeker is a spell that summons a Seeker from Apocrypha to fight alongside the caster for a short time. You do not know much else about this spell. | esoteric | Conjuration, Apocrypha, Seeker, Expert, Hermaeus Mora, summoning, companions, Daedra | spells | factory skyrim-official-20260814-v2.0 | |
| conjure_storm_atronach | None | Conjure Storm Atronach is a Conjuration spell that summons a powerful Storm Atronach to fight for the caster for a limited time. It requires an Expert skill level to cast. | mage | Conjure Storm Atronach is a spell that summons a powerful Storm Atronach to fight for the caster for a short time. You do not know much else about this spell. | common | Conjuration, Storm Atronach, Expert magic, summoning, conjured ally, lightning magic | spells | factory skyrim-official-20260814-v2.0 | |
| courage | None | Courage is an Illusion spell that boosts the target's confidence, increasing their combat abilities and making them more likely to attack enemies. It requires an Apprentice skill level to cast. | mage | Courage is a spell that boosts the target's confidence, enhancing their combat abilities and making them more likely to attack enemies. You do not know much else about this spell. | common | Illusion, Apprentice, confidence, combat abilities, attack, magic, spells | spells | factory skyrim-official-20260814-v2.0 | |
| cure_disease | None | These magical effects are restorative Restoration spells that cleanse the target of all diseases, restoring their health and purity. This effect is available in pre-crafted potions and can also be brewed into custom potions, making it a vital tool for adventurers traveling through disease-prone regions. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Cure Disease effect: Charred Skeever Hide, Hawk Feathers, Mudcrab Chitin, Vampire Dust | alchemistmagehealer | This magic removes diseases from your body, keeping you healthy and strong. An alchemist or mage might know more though. | common | Restoration, Charred Skeever Hide, Hawk Feathers, Mudcrab Chitin, Vampire Dust, Alchemy, Potions, Vampirism | spells | factory skyrim-official-20260814-v2.0 | |
| cyclone | ven gaar nos | Cyclone is a Shout that creates a whirling cyclone, sowing chaos and disrupting your enemies. The three words of power in this Shout are Ven (Wind), which conjures the powerful winds; Gaar (Unleash), which releases the force of the storm; and Nos (Strike), which directs the cyclone to strike down your foes with devastating force. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Dragon Shout, Dragon Language, wind, storms, enemy disruption, Dragons, Thu'um | spells | factory skyrim-official-20260814-v2.0 | |
| damage_health | None | These magical effects are offensive Destruction abilities that immediately reduce the target;s health. This effect is available in pre-crafted potions, can be brewed into custom potions, and is a staple for adventurers relying on poisons for their attacks. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Damage Health effect: Crimson Nirnroot, Deathbell, Falmer Ear, Nirnroot, Red Mountain Flower, Skeever Tail | alchemistmage | This effect harms an enemy by lowering their health right away, often used with poisons. An alchemist or mage might know more though. | common | Destruction magic, Poisons, Crimson Nirnroot, Deathbell, Falmer Ear, Nirnroot, Red Mountain Flower, Skeever Tail, Falmer, Red Mountain, Alchemy | spells | factory skyrim-official-20260814-v2.0 | |
| damage_health_regeneration | None | These magical effects are offensive Destruction abilities that hinder the target;s natural recovery of health, prolonging injuries over time. This effect is available in pre-crafted potions, brewed into custom potions, and found on enchanted gear, making it a potent tool in prolonged battles. | mage | This magic stops someone;s health from recovering as fast, making wounds last longer. A mage might know more though. | common | Destruction, offensive magic, potions, enchanting, prolonged battles, alchemy, injuries, enchanted gear | spells | factory skyrim-official-20260814-v2.0 | |
| damage_magicka | None | These magical effects are offensive Destruction abilities that reduce the target;s available magicka, crippling their ability to cast spells. This effect is available in pre-crafted potions, can be brewed into custom potions, applied through custom enchanting, and found on enchanted gear. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Damage Magicka effect: Butterfly Wing, Hagraven Feathers, Hanging Moss, Human Heart, Orange Dartwing, Scaly Pholiota | alchemistmage | This effect lowers an enemy;s magicka so they can;t cast as many spells. An alchemist or mage might know more though. | common | Destruction, Butterfly Wing, Hagraven Feathers, Hanging Moss, Human Heart, Orange Dartwing, Scaly Pholiota, enchanting, alchemy, magicka reduction | spells | factory skyrim-official-20260814-v2.0 | |
| damage_magicka_regeneration | None | These magical effects are offensive Destruction abilities that slow the target;s recovery of magicka, leaving them vulnerable in prolonged magical combat. This effect is available in pre-crafted potions and can also be brewed into custom potions, making it a favored choice against spellcasters. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Damage Magicka Regeneration effect: Butterfly Wing, Glow Dust, Hanging Moss, Nightshade, Orange Dartwing | alchemistmage | This enchantment slows down how quickly someone;s magicka comes back, leaving them weaker. An alchemist or mage might know more though. | common | Destruction, Magicka, Spellcasters, Butterfly Wing, Glow Dust, Hanging Moss, Nightshade, Orange Dartwing, Alchemy, Potions | spells | factory skyrim-official-20260814-v2.0 | |
| damage_stamina | None | These magical effects are offensive Destruction abilities that drain the target;s stamina, weakening their ability to perform physical attacks or sprint. This effect is available in pre-crafted potions, can be brewed into custom potions, applied through custom enchanting, and found on enchanted gear. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Damage Stamina effect: Bee, Charred Skeever Hide, Deathbell, Large Antlers, Silverside Perch, Skeever Tail | alchemistmage | This magic drains an enemy;s stamina, making it harder for them to fight or run away. An alchemist or mage might know more though. | common | Destruction, Enchanting, Deathbell, Large Antlers, Skeever Tail, Charred Skeever Hide, Silverside Perch, sprint, physical attacks, Bee | spells | factory skyrim-official-20260814-v2.0 | |
| damage_stamina_regeneration | None | These magical effects are offensive Destruction abilities that slow or halt the target;s stamina recovery, leaving them fatigued over time. This effect is available in pre-crafted potions, can be brewed into custom potions, and is also found on enchanted gear, making it a strategic choice in prolonged battles. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Damage Stamina Regeneration effect: Frost Mirriam, Giant Lichen, Large Antlers, Skeever Tail | alchemistmage | This magic slows down how fast someone gets their stamina back, leaving them exhausted. An alchemist or mage might know more though. | common | Destruction, offensive magic, potions, enchanting, Frost Mirriam, Giant Lichen, Large Antlers, Skeever Tail, fatigue, alchemy | spells | factory skyrim-official-20260814-v2.0 | |
| dead_thrall | None | Dead Thrall is a Conjuration spell that permanently reanimates a powerful dead body to fight for the caster until it is destroyed. It requires a Master skill level to cast. | mage | Dead Thrall is a spell that permanently reanimates a powerful dead body, bringing it back to fight for the caster until it is destroyed. You do not know much else about this spell. | common | Conjuration, Master skill, Reanimation, Undead, Necromancy, Permanent spells, Followers | spells | factory skyrim-official-20260814-v2.0 | |
| detect_dead | None | Detect Dead is an Alteration spell that highlights nearby undead, Daedra, and automatons with a glowing aura, making them visible through walls. It requires an Expert skill level to cast. | mage | Detect Dead is a spell that makes undead, Daedra, and automatons glow, allowing the caster to see them through walls. You do not know much else about this spell. | common | Alteration, undead, Daedra, automatons, glowing aura, wall penetration, Expert skill, Dwemer ruins, necromancy, Daedric summoning | spells | factory skyrim-official-20260814-v2.0 | |
| detect_life | None | These magical effects are utility-focused Alteration spells that reveal living creatures in the vicinity by highlighting them with an aura visible through walls. This effect is available only as a spell, serving as an essential tool for scouts and mages navigating dangerous or hidden areas. | mage | This spell helps you sense people or animals nearby, even if you can;t see them. A mage might know more though. | common | Alteration, scouting, aura, utility magic, hidden enemies, living creatures | spells | factory skyrim-official-20260814-v2.0 | |
| detect_undead | None | These magical effects are utility-focused Alteration spells that reveal the presence of undead entities by marking them with a distinct glow. Unlike Detect Life, this spell specifically targets reanimated or naturally undead beings and is exclusively available as a spell, aiding adventurers and priests in uncovering hidden threats. | magedawnguard | This spell shows where undead creatures are hiding, making them easier to find. A mage might know more though. | common | Alteration, Detect Life, undead, utility spells, necromancy, vampires, priests, Dawnguard, Vigilants of Stendarr | spells | factory skyrim-official-20260814-v2.0 | |
| disarm | zun haal viik | Disarm is a Shout that defies steel, ripping the weapon from an opponent's grasp. The three words of power in this Shout are Zun (Weapon), which targets the weapon of your foe; Haal (Hand), which pries it from their grip; and Viik (Defeat), which ensures their weapon is taken away in defeat. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Thu'um, Dragon Shouts, weapons, Dragon Language, disarming, combat | spells | factory skyrim-official-20260814-v2.0 | |
| dismay | faas ru maar | Dismay is a Shout that causes fear, making the weak flee in terror before the power of the Thu'um. The three words of power in this Shout are Faas (Fear), which instills dread in the hearts of enemies; Ru (Run), which compels them to flee in panic; and Maar (Terror), which deepens their fear, causing them to flee in absolute terror. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Thu'um, fear, Dragon Shout, terror, panic, Words of Power, flee | spells | factory skyrim-official-20260814-v2.0 | |
| dragon_aspect | mul qah diiv | Dragon Aspect is a Shout that allows you to take on the mighty aspect of a dragon once a day, delivering powerful blows, gaining an armored hide, and enhancing your shouts. The three words of power in this Shout are Mul (Strength), which grants you immense power; Qah (Armor), which gives you a protective dragon-like hide; and Diiv (Wyrm), which imbues you with the spirit of a dragon, strengthening your attacks and abilities. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Dragon Shout, Thu'um, Dragon, combat enhancement, armor spell, daily power, Words of Power, Dragon Language, dragon soul | spells | factory skyrim-official-20260814-v2.0 | |
| dragonhide | None | Dragonhide is an Alteration spell that drastically reduces physical damage taken by the caster for a short duration. It requires a Master skill level to cast. | mage | Dragonhide is a spell that makes the caster's skin as tough as a dragon's, greatly reducing the damage they take for a short time. You do not know much else about this spell. | common | Alteration, Master skill, Damage reduction, Dragon, Defensive magic, Physical resistance | spells | factory skyrim-official-20260814-v2.0 | |
| dragon_rend | joor zah frul | Dragonrend is a Shout that targets a dragon's very soul, forcing it to land. The three words of power in this Shout are Joor (Mortal), which connects the dragon to the frailty of mortal existence; Zah (Finite), which limits the dragon’s power and forces it to the ground; and Frul (Temporary), which makes the dragon's flight temporarily impossible, grounding it for a period. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | thu'um, dragon soul, mortality, Dragon Language, words of power, dragon flight | spells | factory skyrim-official-20260814-v2.0 | |
| drain_vitality | gaan lah haas | Drain Vitality is a Shout that siphons both magical and mortal energies from your opponent, weakening them. The three words of power in this Shout are Gaan (Stamina), which drains the target's stamina; Lah (Magicka), which saps their magical energy; and Haas (Health), which steals their life force, leaving them weaker and more vulnerable. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Thu'um, Dragon language, Word Wall, Greybeards, Stamina drain, Magicka drain, Health drain, Dragons, Voice | spells | factory skyrim-official-20260814-v2.0 | |
| dread_zombie | None | Dread Zombie is a Conjuration spell that reanimates a very powerful dead body to fight for the caster for a limited time. It requires an Expert skill level to cast. | mage | Dread Zombie is a spell that reanimates a very powerful dead body, bringing it back to life to fight for the caster for a short time. You do not know much else about this spell. | common | Conjuration, reanimation, undead, Expert magic, necromancy, corpse | spells | factory skyrim-official-20260814-v2.0 | |
| droops | None | Droops is a serious disease that weakens a victim's strength and ability to use weapons, leading to weak and flaccid muscle tissues. It can be contracted from all forms and stages of kwama, as well as from sheep and ash hoppers. As the disease progresses, it significantly reduces the effectiveness of the afflicted's combat abilities, particularly with one-handed and two-handed weapons. | alchemist | Droops is a serious disease that weakens a victim's strength and ability to use weapons, leading to weak and flaccid muscle tissues. It can be contracted from all forms and stages of kwama, as well as from sheep and ash hoppers. You do not know much else about this disease, but an alchemist would. | common | Diseases, Strength Reduction, Weapon Ineffectiveness, Kwama, Ash Hoppers, Sheep, Muscle Weakness | spells | factory skyrim-official-20260814-v2.0 | |
| ebonyflesh | None | Ebonyflesh is an Alteration spell that greatly increases the caster's armor rating for a short duration, providing substantial protection. It requires an Expert skill level to cast. | mage | Ebonyflesh is a spell that makes the caster’s skin as strong as ebony, offering powerful protection for a short time. You do not know much else about this spell. | common | Alteration, Armor rating, Expert skill, Defense, Ebony, Magic | spells | factory skyrim-official-20260814-v2.0 | |
| elemental_fury | su grah dun | Elemental Fury is a Shout that imbues your arms with the speed of wind, allowing for faster weapon strikes. The three words of power in this Shout are Su (Air), which grants you the swiftness of wind; Grah (Battle), which enhances your combat prowess; and Dun (Grace), which allows for more fluid and rapid attacks. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Dragon Shouts, Thu'um, Dragon Language, Words of Power, wind, combat speed, weapon strikes, dragons | spells | factory skyrim-official-20260814-v2.0 | |
| equilibrium | None | Equilibrium is an Alteration spell that converts the caster's health into magicka at a steady rate, allowing for sustained casting at the cost of vitality. It requires a Novice skill level to cast. | mage | Equilibrium is a spell that drains the caster's health to refill their magicka, letting them cast more spells but weakening their body. You do not know much else about this spell. | common | Alteration, health, magicka, Novice, spell, vitality | spells | factory skyrim-official-20260814-v2.0 | |
| expel_daedra | None | Expel Daedra is a Conjuration spell that banishes a summoned Daedra back to Oblivion and works on more powerful Daedra than the standard banishment spells. It requires an Expert skill level to cast. | mage | Expel Daedra is a spell that banishes a summoned Daedra back to Oblivion, and it is effective against more powerful Daedra than the standard banishment spells. You do not know much else about this spell. | common | Conjuration, Oblivion, Daedra, Banishment, Expert skill, Summoning, Magic | spells | factory skyrim-official-20260814-v2.0 | |
| fast | None | These magical effects are utility-focused Illusion enchantments that enhance the caster;s speed, allowing for quicker movement and evasion. This effect is available only on enchanted items, making it a rare boon for those prioritizing agility. | mage | This enchantment makes you faster, helping you move quickly and avoid danger. A mage might know more though. | common | Illusion, Enchanting, agility, evasion, movement, enchanted items, utility magic | spells | factory skyrim-official-20260814-v2.0 | |
| fast_healing | None | Fast Healing is a Restoration spell that rapidly restores a significant amount of health to the target, whether it be the caster or an ally. It requires an Apprentice skill level to cast. | magehealer | Fast Healing is a spell that quickly restores a significant amount of health to the target, whether it be the caster or an ally. You do not know much else about this spell. | common | Restoration, health restoration, Apprentice skill level, healing spell, ally support, self-healing | spells | factory skyrim-official-20260814-v2.0 | |
| fear | None | These magical effects are offensive Illusion spells that cause the target to flee in terror, exploiting their deepest insecurities. This effect is widely available as a spell, can be found in pre-crafted potions, brewed into custom potions, or applied as an enchantment to weapons or armor. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fear effect: Blue Dartwing, Namira's Rot, Powdered Mammoth Tusk, Sabre Cat Eye | alchemistmage | This spell makes enemies so scared they run away and won;t fight for a while. An alchemist or mage might know more though. | common | Illusion, Blue Dartwing, Namira's Rot, Powdered Mammoth Tusk, Sabre Cat Eye, Fleeing, Enchanting, Alchemy, Namira | spells | factory skyrim-official-20260814-v2.0 | |
| fiery_soul_trap | None | These magical effects are offensive Conjuration & Destruction enchantments that combine fire damage with the ability to trap a defeated foe;s soul in a soul gem. This effect is available on enchanted weapons and through custom enchanting, bridging the gap between Destruction and Conjuration magic. | mage | This effect combines fire damage and soul trapping, capturing a soul when the enemy is defeated. A mage might know more though. | common | Conjuration, Destruction, Enchanting, Soul Gems, Fire Damage, enchanted weapons, soul trapping | spells | factory skyrim-official-20260814-v2.0 | |
| fireball | None | Fireball is a Destruction spell that hurls an explosive ball of fire at a target, dealing damage in an area of effect upon impact. It requires an Apprentice skill level to cast. | mage | Fireball is a spell that hurls a fiery ball at a target, causing an explosion that deals damage in an area around it. You do not know much else about this spell. | common | Destruction, fire, explosion, area of effect, Apprentice, offensive magic | spells | factory skyrim-official-20260814-v2.0 | |
| firebolt | None | Firebolt is a Destruction spell that hurls a single bolt of fire at a target, dealing immediate fire damage upon impact. It requires an Apprentice skill level to cast. | mage | Firebolt is a spell that launches a single bolt of fire at a target, causing immediate fire damage upon impact. You do not know much else about this spell. | common | Destruction, fire damage, Apprentice, offensive magic, spells, elemental magic | spells | factory skyrim-official-20260814-v2.0 | |
| fire_breath | yol toor shul | Fire Breath is a Shout that allows you to inhale air and exhale a powerful flame, creating an inferno. The three words of power in this Shout are Yol (Fire), which conjures the flames; Toor (Inferno), which intensifies the blaze into a fiery eruption; and Shul (Sun), which amplifies the heat and power of the flames to scorch your enemies. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Dragon Shout, Dragon Language, Yol, Toor, Shul, Fire Magic, Flames, Words of Power | spells | factory skyrim-official-20260814-v2.0 | |
| fire_damage | None | These magical effects are offensive Destruction abilities that deal burning damage over time, reflecting the raw power of flames. This effect is available as a spell, can be applied through custom enchanting, and is also found on enchanted gear, making it a staple for combat mages. | mage | This spell burns enemies with fire, causing damage over time and making them weaker. A mage might know more though. | common | Destruction, Enchanting, burning damage, damage over time, offensive magic, enchanted gear, custom enchanting, combat mages | spells | factory skyrim-official-20260814-v2.0 | |
| fire_rune | None | Fire Rune is a Destruction spell that places a magical explosive rune on the ground, which detonates when triggered, dealing fire damage to nearby enemies. It requires an Apprentice skill level to cast. | mage | Fire Rune is a spell that places an explosive rune on the ground, which detonates when triggered, dealing fire damage to nearby enemies. You do not know much else about this spell. | common | Destruction, Fire Damage, Apprentice, runes, explosions, traps, ground spells | spells | factory skyrim-official-20260814-v2.0 | |
| fire_storm | None | Fire Storm is a Destruction spell that creates a massive explosion of fire, causing intense fire damage over a wide area. It requires a Master skill level to cast. | mage | Fire Storm is a spell that creates a massive explosion of fire, dealing intense fire damage over a large area. You do not know much else about this spell. | common | Destruction, Fire Damage, Master skill, area of effect, explosion, offensive magic | spells | factory skyrim-official-20260814-v2.0 | |
| flame_cloak | None | Flame Cloak is a Destruction spell that surrounds the caster with a fiery aura, dealing fire damage to nearby enemies. It requires an Adept skill level to cast. | mage | Flame Cloak is a spell that surrounds the caster with a fiery aura, dealing fire damage to any nearby enemies. You do not know much else about this spell. | common | Destruction, Fire Damage, Adept, cloaks, auras, close combat, self buffing | spells | factory skyrim-official-20260814-v2.0 | |
| flames | None | Flames is a Destruction spell that projects a continuous stream of fire, dealing fire damage to health and stamina. It requires a Novice skill level to cast. | mage | Flames is a spell that releases a continuous stream of fire, burning enemies and draining their health and stamina. You do not know much else about this spell. | common | Destruction, Fire Damage, Stamina, Novice, Magic, Health | spells | factory skyrim-official-20260814-v2.0 | |
| flame_thrall | None | Flame Thrall is a Conjuration spell that permanently summons a Flame Atronach to fight for the caster until it is defeated. It requires a Master skill level to cast. | mage | Flame Thrall is a spell that permanently summons a Flame Atronach to fight for the caster until it is defeated. You do not know much else about this spell. | common | Flame Atronach, Conjuration, Master skill, permanent summon, summoning, magic, combat magic, thrall | spells | factory skyrim-official-20260814-v2.0 | |
| flaming_familiar | None | Flaming Familiar is a Conjuration spell that summons an explosive spectral wolf that charges at enemies and detonates on impact. It requires an Apprentice skill level to cast. | mage | Flaming Familiar is a spell that summons a spectral wolf engulfed in flames, which charges at enemies and explodes upon impact. You do not know much else about this spell. | common | Conjuration, Apprentice, spectral wolf, explosion, summon, flames | spells | factory skyrim-official-20260814-v2.0 | |
| fortified_combat_healing | None | These magical effects are restorative Restoration enchantments that enhance the caster;s ability to regenerate health during combat. This effect is only available on enchanted items, providing warriors with sustained recovery in prolonged battles. | magehealer | This enchantment helps you heal faster during fights, keeping you alive longer. A mage might know more though. | common | Restoration, Enchanting, health regeneration, enchanted items, combat recovery, warriors | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_alchemy | None | These magical effects are utility-focused Restoration enchantments that enhance the potency of crafted potions and poisons, maximizing their effects. This effect is available through custom enchanting and is also found on enchanted gear, making it a favored choice for skilled alchemists. | magehealer | This enchantment makes potions and poisons you create stronger and more effective. A mage might know more though. | common | Restoration, Enchanting, Potions, Poisons, Alchemists, Enchanted gear, Potion crafting | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_alteration | None | These magical effects are utility-focused Restoration abilities that enhance the caster;s skill in Alteration magic, increasing the duration and effectiveness of spells. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Alteration effect: Grass Pod, River Betty, Spriggan Sap | alchemistmagehealer | This magic helps you cast Alteration spells better, making them stronger or last longer. An alchemist or mage might know more though. | common | Alteration, Restoration, Alchemy, Enchanting, Grass Pod, River Betty, Spriggan Sap, Potions, Spell Duration | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_archery | Fortify Marksman | These magical effects are utility-focused Restoration abilities that improve the precision and damage of bow attacks. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear, making it indispensable for marksmen and hunters. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Archery effect: Canis Root, Elves Ear, Juniper Berries, Spider Egg | alchemistmagehealer | This enchantment improves your aim and the damage of your bow attacks, useful for hunters. An alchemist or mage might know more though. | common | Restoration, Enchanting, Alchemy, marksmen, hunters, Canis Root, Elves Ear, Juniper Berries, Spider Egg, archery | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_barter | None | These magical effects are utility-focused Restoration abilities that enhance the caster;s ability to negotiate better prices, reflecting subtle charm and influence. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Barter effect: Dragon's Tongue, Tundra Cotton | alchemistmagehealer | This magic helps you get better deals when trading, making it easier to save money. An alchemist or mage might know more though. | common | Restoration, alchemy, enchanting, Dragon's Tongue, Tundra Cotton, potions, trading, commerce, charms | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_block | None | These magical effects are utility-focused Restoration abilities that increase the effectiveness of shield usage, reducing damage from physical attacks and enhancing defensive capabilities. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Block effect: Bleeding Crown, Honeycomb, Pearl, Slaughterfish Scales | alchemistmagehealer | This enchantment makes shields more effective, helping you block more damage in combat. An alchemist or mage might know more though. | common | Restoration, Shields, Enchanting, Bleeding Crown, Honeycomb, Pearl, Slaughterfish Scales, Potions, Alchemy, Defensive magic | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_carry_weight | None | These magical effects are utility-focused Restoration abilities that increase the caster;s carrying capacity, allowing them to transport more items without becoming encumbered. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear, making it invaluable for adventurers and traders. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Carry Weight effect: Creep Cluster, Giant's Toe, Hawk Beak, River Betty, Scaly Pholiota, Wisp Wrappings | alchemistmagehealer | This enchantment lets you carry more items without being slowed down. An alchemist or mage might know more though. | common | Restoration, Alchemy, Enchanting, Creep Cluster, Giant's Toe, Hawk Beak, River Betty, Scaly Pholiota, Wisp Wrappings, encumbrance, potions | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_conjuration | None | These magical effects are utility-focused Restoration abilities that amplify the caster;s skill in Conjuration magic, extending the power and duration of spells. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Conjuration effect: Blue Butterfly Wing, Blue Mountain Flower, Frost Salts | alchemistmagehealer | This magic makes Conjuration spells stronger, making summoned creatures more powerful. An alchemist or mage might know more though. | common | Conjuration, Restoration, alchemy, enchanting, Blue Butterfly Wing, Blue Mountain Flower, Frost Salts, summoned creatures | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_destruction | None | These magical effects are utility-focused Restoration abilities that boost the effectiveness of Destruction spells, increasing the damage dealt by fire, frost, and shock magic. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Destruction effect: Glowing Mushroom, Nightshade, Glowing Dust, Salt Pile | alchemistmagehealer | This enchantment makes Destruction spells hit harder, dealing more damage to enemies. An alchemist or mage might know more though. | common | Destruction, Restoration, fire magic, frost magic, shock magic, alchemy, enchanting, Glowing Mushroom, Nightshade, Glowing Dust, Salt Pile | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_enchanting | None | These magical effects are utility-focused Restoration abilities that improve the caster;s ability to create powerful enchantments, ensuring more potent effects on weapons, armor, and jewelry. This effect is available in pre-crafted potions and can also be brewed into custom potions, making it a critical tool for enchanters. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Enchanting effect: Blue Butterfly Wing, Hagraven Claw, Snowberries, Spriggan Sap | alchemistmagehealer | This magic helps you create stronger enchantments, making enchanted gear more powerful. An alchemist or mage might know more though. | common | Restoration, Enchanting, Alchemy, Blue Butterfly Wing, Hagraven Claw, Snowberries, Spriggan Sap, Hagraven, Spriggan, Potions | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_health | None | These magical effects are utility-focused Restoration abilities that increase the caster;s maximum health, improving their resilience and ability to endure greater damage. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Health effect: Bear Claws, Blue Mountain Flower, Giant's Toe, Glowing Mushroom, Hanging Moss, Wheat | alchemistmagehealer | This magic increases your health, making it easier to survive in battles. An alchemist or mage might know more though. | common | Restoration, potions, enchanting, alchemy, Bear Claws, Blue Mountain Flower, Giant's Toe, Glowing Mushroom, Hanging Moss, Wheat, health | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_heavy_armor | None | These magical effects are utility-focused Restoration abilities that enhance the effectiveness of heavy armor, increasing durability and reducing incoming damage. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear, making it a favorite among knights and warriors. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Heavy Armor effect: Sabre Cat Tooth, Slaughterfish Scales, Thistle Branch, White Cap | alchemistmagehealer | This enchantment makes heavy armor more effective, helping you stay safe in combat. An alchemist or mage might know more though. | common | Restoration, Enchanting, Alchemy, knights, warriors, Sabre Cat Tooth, Slaughterfish Scales, Thistle Branch, White Cap, heavy armor | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_illusion | None | These magical effects are utility-focused Restoration abilities that strengthen the caster;s skill in Illusion magic, increasing the duration and potency of spells that manipulate the minds of others. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Illusion effect: Dwarven Oil, Fire Salts, Taproot | alchemistmagehealer | This magic makes Illusion spells stronger, improving their ability to trick or calm enemies. An alchemist or mage might know more though. | common | Illusion, Restoration, Dwarven Oil, Fire Salts, Taproot, Alchemy, Enchanting, mind manipulation, potion brewing | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_light_armor | None | These magical effects are utility-focused Restoration abilities that improve the protection provided by light armor, increasing mobility while reducing incoming damage. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear, making it ideal for agile adventurers. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Light Armor effect: Bear Claws, Hawk Feathers, Honeycomb, Mudcrab Chitin | alchemistmagehealer | This magic makes light armor more protective while still keeping you agile. An alchemist or mage might know more though. | common | Restoration, Light Armor, Alchemy, Bear Claws, Hawk Feathers, Honeycomb, Mudcrab Chitin, Mudcrab, Potions | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_lockpicking | None | These magical effects are utility-focused Restoration abilities that enhance the caster;s ability to pick locks, reducing the difficulty of opening even the most complex mechanisms. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear, making it essential for treasure hunters and thieves. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Lockpicking effect: Falmer Ear, Namira's Rot, Pine Thrush Egg, Spider Egg | alchemistmagehealerthieves_guild | This enchantment makes it easier to pick locks, helping you open even the toughest chests. An alchemist or mage might know more though. | common | Restoration, Enchanting, Alchemy, Falmer Ear, Namira's Rot, Pine Thrush Egg, Spider Egg, Thieves Guild, Namira, Falmer | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_magicka | None | These magical effects are utility-focused Restoration abilities that increase the caster;s maximum magicka, enabling them to cast more powerful spells or sustain prolonged magical activity. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Magicka effect: Briar Heart, Ectoplasm, Frost Salts, Red Mountain Flower, Tundra Cotton, Void Salts | alchemistmagehealer | This enchantment increases your magicka, letting you cast more spells before running out. An alchemist or mage might know more though. | common | Magicka, Restoration, alchemy, enchanting, Briar Heart, Ectoplasm, Void Salts, Red Mountain Flower, Tundra Cotton, spellcasting | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_onehanded | None | These magical effects are utility-focused Restoration abilities that increase the damage dealt with one-handed weapons, such as swords, daggers, and maces. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear, making it indispensable for duelists and rogues. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify One-handed effect: Bear Claws, Canis Root, Hanging Moss, Rock Warbler Egg | alchemistmagehealer | This magic makes one-handed weapons, like swords and daggers, deal more damage. An alchemist or mage might know more though. | common | one-handed weapons, swords, daggers, maces, Restoration, alchemy, enchanting, Bear Claws, Canis Root, Hanging Moss, Rock Warbler Egg | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_persuasion | None | These magical effects are utility-focused Restoration enchantments that enhance the caster;s ability to influence others in dialogue, increasing the likelihood of success in persuasion, intimidation, or bargaining. This effect is only available on enchanted gear, making it a rare boon for charismatic adventurers. | magehealer | This enchantment improves your ability to persuade or intimidate others in conversations. A mage might know more though. | common | Restoration, Enchanting, Persuasion, Intimidation, Bargaining, Dialogue, Enchanted Gear | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_pickpocket | None | These magical effects are utility-focused Restoration abilities that improve the caster;s skill in stealing from others, reducing the chance of detection while pickpocketing. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Pickpocket effect: Blue Dartwing, Nordic Barnacle, Orange Dartwing, Slaughterfish Egg, Spadefish | alchemistmagehealerthieves_guild | This magic makes it easier to pick pockets without being noticed. An alchemist or mage might know more though. | common | Restoration, Enchanting, Alchemy, Blue Dartwing, Nordic Barnacle, Orange Dartwing, Slaughterfish Egg, Spadefish, Thieves Guild, Slaughterfish | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_restoration | None | These magical effects are utility-focused Restoration abilities that enhance the caster;s proficiency in Restoration magic, improving the power and duration of healing, ward, and recovery spells. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Restoration effect: Abecean Longfin, Cyrodilic Spadetail, Pygmy Sunfish, Salt Pile, Small Antlers, Yellow Mountain Flower | alchemistmagehealer | This magic makes Restoration spells stronger, improving your healing and protective spells. An alchemist or mage might know more though. | common | Restoration, healing, wards, alchemy, enchanting, Abecean Longfin, Cyrodilic Spadetail, Salt Pile, Small Antlers, Yellow Mountain Flower, Pygmy Sunfish | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_shouts | None | These magical effects are utility-focused Restoration enchantments that reduce the cooldown time of shouts, allowing the caster to use their Thu;um more frequently. This effect is only available on enchanted gear, making it a rare and valuable boon for the Dragonborn. | magehealer | This enchantment reduces the time you have to wait between shouts, letting you use them more frequently. A mage might know more though. | common | Thu'um, Dragonborn, Restoration, Enchanting, shout cooldown, enchanted gear, Dragons, Way of the Voice, Greybeards | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_smithing | None | These magical effects are utility-focused Restoration abilities that enhance the caster;s proficiency in crafting and improving weapons and armor, resulting in superior-quality gear. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear, making it invaluable for blacksmiths. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Smithing effect: Blisterwort, Glowing Mushroom, Pearlfish, Sabre Cat Tooth, Spriggan Sap | alchemistmagehealer | This enchantment makes crafting and upgrading weapons and armor more effective. An alchemist or mage might know more though. | common | Restoration, Enchanting, blacksmithing, weapon improvement, armor improvement, Blisterwort, Glowing Mushroom, Sabre Cat Tooth, Spriggan Sap, Pearlfish, alchemy | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_sneak | None | These magical effects are utility-focused Restoration abilities that improve the caster;s ability to move undetected, reducing the likelihood of being seen or heard. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear, making it a staple for stealth-focused adventurers. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Sneak effect: Abecean Longfin, Ashen Grass Pod, Beehive Husk, Frost Mirriam, Hawk Feathers, Human Flesh, Powdered Mammoth Tusk, Purple Mountain Flower | alchemistmagehealer | This magic helps you move more quietly, making it harder for enemies to detect you. An alchemist or mage might know more though. | common | Restoration, Enchanting, Alchemy, Abecean Longfin, Ashen Grass Pod, Beehive Husk, Frost Mirriam, Hawk Feathers, Human Flesh, Powdered Mammoth Tusk, Purple Mountain Flower, Mammoth | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_spells | None | These magical effects are utility-focused Restoration enchantments that amplify the power of all spells, enhancing their effectiveness regardless of school. This effect is only available on enchanted gear, making it highly coveted by master mages. | magehealer | This enchantment makes all your spells stronger, no matter which school of magic they belong to. A mage might know more though. | common | Restoration, Enchanting, enchanted gear, master mages, magical amplification, utility magic | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_stamina | None | These magical effects are utility-focused Restoration abilities that increase the caster;s maximum stamina, enhancing their ability to sprint, block, and perform power attacks. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Stamina effect: Boar Tusk, Chaurus Eggs, Garlic, Large Antlers, Lavender, Slaughterfish Egg, Torchbug Thorax | alchemistmagehealer | This magic boosts your stamina, helping you run, block, and attack more often. An alchemist or mage might know more though. | common | Restoration, alchemy, enchanting, Boar Tusk, Chaurus Eggs, Garlic, Large Antlers, Lavender, Slaughterfish Egg, Torchbug Thorax, power attacks, sprinting | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_twohanded | None | These magical effects are utility-focused Restoration abilities that boost the damage dealt with two-handed weapons, such as greatswords, battleaxes, and warhammers. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear, making it essential for warriors. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Fortify Two-handed effect: Dragon's Tongue, Fly Amanita, Troll Fat | alchemistmagehealer | This magic makes two-handed weapons, like greatswords and warhammers, hit harder. An alchemist or mage might know more though. | common | Restoration, greatswords, battleaxes, warhammers, Dragon's Tongue, Fly Amanita, Troll Fat, alchemy, enchanting, warriors | spells | factory skyrim-official-20260814-v2.0 | |
| fortify_unarmed_damage | None | These magical effects are utility-focused Restoration enchantments that increase the damage dealt with unarmed attacks. This effect is available through custom enchanting and can also be found on enchanted gear, making it highly sought after by brawlers and monks who rely on their fists in combat. | magehealer | This magic makes unarmed attacks stronger, useful for brawlers who fight with their fists. A mage might know more though. | common | Restoration, Enchanting, unarmed combat, brawlers, monks, enchanted gear, magical effects | spells | factory skyrim-official-20260814-v2.0 | |
| freeze | None | Freeze is an Alteration spell that encases a target in ice, immobilizing them for a brief duration. It requires a Novice skill level to cast. | mage | Freeze is a spell that encases a target in ice, temporarily immobilizing them. You do not know much else about this spell. | common | Alteration, ice magic, immobilization, Novice spells, crowd control, Frost | spells | factory skyrim-official-20260814-v2.0 | |
| frenzy | None | These magical effects are offensive Illusion spells that induce uncontrollable aggression in the target, causing them to attack anything nearby. This effect is available as a spell, can be found in pre-crafted potions, brewed into custom potions, and is also found on enchanted items, making it a chaotic choice for combat mages. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Frenzy effect: Blisterwort, Hagraven Claw, Human Heart, Troll Fat | alchemistmage | This spell makes enemies go wild, attacking anything nearby, even their allies. An alchemist or mage might know more though. | common | Illusion, Blisterwort, Hagraven Claw, Human Heart, Troll Fat, Hagraven, combat chaos, uncontrollable aggression | spells | factory skyrim-official-20260814-v2.0 | |
| frenzy_rune | None | Frenzy Rune is an Illusion spell that places a magical rune on the ground, causing any enemy that steps on it to become enraged and attack nearby creatures or people. It requires an Apprentice skill level to cast. | mage | Frenzy Rune is a spell that places a magical rune on the ground, causing any enemy that steps on it to become enraged and attack nearby creatures or people. You do not know much else about this spell. | common | Illusion, Frenzy, runes, Apprentage skill level, enraging enemies, ground-based magic | spells | factory skyrim-official-20260814-v2.0 | |
| frostbite | None | Frostbite is a Destruction spell that projects a continuous stream of frost, dealing frost damage to health and stamina. It requires a Novice skill level to cast. | mage | Frostbite is a spell that releases a continuous stream of frost, freezing enemies and draining their health and stamina. You do not know much else about this spell. | common | Destruction, Novice, Frost Damage, Stamina, Health, Concentration, Ice, Cold | spells | factory skyrim-official-20260814-v2.0 | |
| frost_breath | fo krah diin | Frost Breath is a Shout that turns your breath into winter, unleashing a blizzard upon your enemies. The three words of power in this Shout are Fo (Frost), which creates the cold winds; Krah (Cold), which deepens the freeze; and Diin (Freeze), which solidifies the freezing effect, encasing foes in ice. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Blizzard, Freeze, Ice, Dragon Shout, Dragon Language, Words of Power, Frost, Cold | spells | factory skyrim-official-20260814-v2.0 | |
| frost_cloak | None | Frost Cloak is an Alteration spell that surrounds the caster with a frosty aura, dealing frost damage to nearby enemies and reducing their movement speed. It requires an Adept skill level to cast. | mage | Frost Cloak is a spell that surrounds the caster with a frosty aura, dealing frost damage to nearby enemies and slowing their movement. You do not know much else about this spell. | common | Alteration, frost damage, movement reduction, Adept, magical aura, cold | spells | factory skyrim-official-20260814-v2.0 | |
| frost_damage | None | These magical effects are offensive Destruction abilities that inflict cold damage while slowing the target;s movement and attack speed. This effect is available as a spell, can be applied through custom enchanting, and is also found on enchanted items, making it ideal for controlling the battlefield. | mage | This spell freezes enemies, slowing them down and causing them harm with cold magic. A mage might know more though. | common | Destruction, Enchanting, Movement slow, Attack speed slow, Enchanted items, Cold magic, Battlefield control, Offensive magic | spells | factory skyrim-official-20260814-v2.0 | |
| frost_rune | None | Frost Rune is an Alteration spell that places a magical rune on the ground, which explodes in a burst of frost damage when an enemy steps on it. It requires an Apprentice skill level to cast. | mage | Frost Rune is a spell that places a magical rune on the ground, which explodes in a burst of frost damage when triggered by an enemy. You do not know much else about this spell. | common | Alteration, frost damage, rune spell, Apprentice skill level, ground trap, magical rune | spells | factory skyrim-official-20260814-v2.0 | |
| frost_thrall | None | Frost Thrall is a Conjuration spell that permanently summons a Frost Atronach to fight for the caster until it is defeated. It requires a Master skill level to cast. | mage | Frost Thrall is a spell that permanently summons a Frost Atronach to fight for the caster until it is defeated. You do not know much else about this spell. | common | Conjuration, Frost Atronach, Master skill, Permanent summon, Daedra summoning, Cold magic | spells | factory skyrim-official-20260814-v2.0 | |
| fury | None | Fury is an Illusion spell that causes a target to become enraged, making them attack anything in their path, including allies. It requires an Apprentice skill level to cast. | mage | Fury is a spell that causes a target to become enraged, making them attack anything in their path, including allies. You do not know much else about this spell. | common | Illusion, enrage, frenzy, Apprentice, aggression, mind magic, combat manipulation | spells | factory skyrim-official-20260814-v2.0 | |
| grand_healing | None | Grand Healing is a Restoration spell that restores a large amount of health to all nearby allies within its area of effect. It requires a Master skill level to cast. | magehealer | Grand Healing is a spell that restores a large amount of health to all nearby allies within its area of effect. You do not know much else about this spell. | common | Restoration, Master skill, healing, area of effect, allies, health | spells | factory skyrim-official-20260814-v2.0 | |
| greater_ward | None | Greater Ward is a Restoration spell that creates a powerful magical shield around the caster, absorbing a substantial amount of magic damage. It requires an Adept skill level to cast. | magehealer | Greater Ward is a spell that creates a powerful magical shield around the caster, absorbing a substantial amount of magic damage. You do not know much else about this spell. | common | Restoration, magical shield, spell absorption, Adept magic, defensive spells, ward magic, magic resistance, arcane protection | spells | factory skyrim-official-20260814-v2.0 | |
| greenspore | None | Greenspore is a serious disease that affects a victim's behavior, causing irritability, violent outbursts, and sometimes mild dementia. It can be contracted from slaughterfish or zombies. As the disease progresses, it worsens the victim's ability to influence others, making persuasion and intimidation significantly harder, and also leads to worse prices when trading. | alchemisthealer | Greenspore is a serious disease that affects a victim's behavior, causing irritability, violent outbursts, and sometimes mild dementia. It can be contracted from slaughterfish or zombies. You do not know much else about this disease, but an alchemist would. | common | disease, mental illness, Slaughterfish, zombies, irritability, dementia, persuasion, intimidation, trading | spells | factory skyrim-official-20260814-v2.0 | |
| guardian_circle | None | Guardian Circle is a Restoration spell that creates a protective circle on the ground, healing allies within its area and damaging nearby undead. It requires a Master skill level to cast. | magehealer | Guardian Circle is a spell that creates a protective circle on the ground, healing allies within its area and damaging nearby undead. You do not know much else about this spell. | common | Restoration, healing, undead, Master skill, defensive magic, area of effect | spells | factory skyrim-official-20260814-v2.0 | |
| gutworm | None | Gutworm is a disease contracted from trolls in Skyrim, leading to symptoms such as reduced stamina and diminished effectiveness of food in restoring hunger. As the disease progresses, stamina regeneration becomes slower, and food provides less nutritional value, making it harder to recover. | alchemisthealer | Gutworm is a disease contracted from trolls in Skyrim, leading to symptoms such as reduced stamina and diminished effectiveness of food in restoring hunger. You do not know much else about this disease, but an alchemist would. | common | disease, Trolls, Skyrim, stamina, stamina regeneration, food, hunger | spells | factory skyrim-official-20260814-v2.0 | |
| harmony | None | Harmony is an Illusion spell that pacifies all nearby creatures and people, making them stop fighting and become neutral toward the caster. It requires a Master skill level to cast. | mage | Harmony is a spell that pacifies all nearby creatures and people, making them stop fighting and become neutral toward the caster. You do not know much else about this spell. | common | Illusion, Master skill, Pacify, Neutrality, Calm, area pacification, nearby creatures, nearby people, combat cessation, Creatures | spells | factory skyrim-official-20260814-v2.0 | |
| healing | None | Healing is a Restoration spell that restores a small amount of health to the target, whether it be the caster or another ally. It requires a Novice skill level to cast. | magehealer | Healing is a spell that restores a small amount of health to the target, whether it be the caster or another ally. You do not know much else about this spell. | common | Restoration, restore health, Novice spells, healing magic, mages, allied targets | spells | factory skyrim-official-20260814-v2.0 | |
| healing_hands | None | Healing Hands is a Restoration spell that allows the caster to heal a target by touching them, restoring health over a short period. It requires an Apprentice skill level to cast. | magehealer | Healing Hands is a spell that allows the caster to heal a target by touching them, restoring health over a short period. You do not know much else about this spell. | common | Restoration, Healing, Apprentice, Health, Spells, Magic | spells | factory skyrim-official-20260814-v2.0 | |
| heal_other | None | Heal Other is a Restoration spell that allows the caster to restore health to another person, healing them over time. It requires an Adept skill level to cast. | magehealer | Heal Other is a spell that allows the caster to restore health to another person, healing them over time. You do not know much else about this spell. | common | Restoration, healing, Adept, health, spells, magic | spells | factory skyrim-official-20260814-v2.0 | |
| heal_undead | None | Heal Undead is a Restoration spell that heals undead targets, restoring their health over time. It requires an Adept skill level to cast. | magehealer | Heal Undead is a spell that heals undead targets, restoring their health over time. You do not know much else about this spell. | common | Restoration, Adept skill, Healing, Undead, Necromancy, Vampires, Zombies, Skeletons, Health, Magic | spells | factory skyrim-official-20260814-v2.0 | |
| huntsmans_prowess | None | These magical effects are offensive Destruction enchantments that increase damage dealt to animals. This effect is available through custom enchanting and is also found on enchanted items, making it a favored enchantment among hunters. | mage | This enchantment makes weapons stronger against animals, useful for hunters. A mage might know more though. | common | Destruction, Enchanting, animals, hunters, weapon enchantments, offensive magic, damage enhancement | spells | factory skyrim-official-20260814-v2.0 | |
| hysteria | None | Hysteria is an Illusion spell that causes enemies within its area of effect to become terrified and flee in panic. It requires an Expert skill level to cast. | mage | Hysteria is a spell that causes enemies within its area of effect to become terrified and flee in panic. You do not know much else about this spell. | common | fear, fleeing, panic, Illusion, Expert skill, area of effect | spells | factory skyrim-official-20260814-v2.0 | |
| ice_form | iiz slen nus | Ice Form is a Shout that freezes an opponent solid, turning them into ice. The three words of power in this Shout are Iiz (Ice), which generates the freezing force; Slen (Flesh), which freezes the target's body; and Nus (Statue), which solidifies the target into an immovable frozen form. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Dragons, Dragon Shouts, Thu'um, Words of Power, Dragon Language, freezing, ice, immobilization, High Hrothgar, Greybeards | spells | factory skyrim-official-20260814-v2.0 | |
| ice_spike | None | Ice Spike is a Destruction spell that launches a shard of ice at a target, dealing frost damage upon impact. It requires an Apprentice skill level to cast. | mage | Ice Spike is a spell that hurls a sharp shard of ice at a target, dealing frost damage upon impact. You do not know much else about this spell. | common | Destruction, frost damage, Apprentice spells, ice magic, offensive magic, elemental magic, combat spells, spellcasting | spells | factory skyrim-official-20260814-v2.0 | |
| ice_storm | None | Ice Storm is a Destruction spell that summons a swirling storm of ice, dealing frost damage over time to enemies within its area of effect. It requires an Adept skill level to cast. | mage | Ice Storm is a spell that summons a swirling storm of ice, dealing frost damage over time to enemies within its area of effect. You do not know much else about this spell. | common | Destruction, Frost Damage, Adept spells, Area of effect, Cold magic, Offensive magic, Magic | spells | factory skyrim-official-20260814-v2.0 | |
| icy_spear | None | Icy Spear is a Destruction spell that hurls a large shard of ice at a target, dealing significant frost damage upon impact. It requires an Expert skill level to cast. | mage | Icy Spear is a spell that hurls a large shard of ice at a target, dealing significant frost damage upon impact. You do not know much else about this spell. | common | Destruction, frost damage, ice, Expert skill, ranged attack, cold | spells | factory skyrim-official-20260814-v2.0 | |
| ignite | None | Ignite is a Destruction spell that causes a target to burst into flames, dealing fire damage over time. It requires an Apprentice skill level to cast. | mage | Ignite is a spell that causes a target to catch fire, dealing fire damage over time. You do not know much else about this spell. | common | Fire Damage, Destruction, Apprentice, Flames, burning, magic | spells | factory skyrim-official-20260814-v2.0 | |
| incinerate | None | Incinerate is a Destruction spell that launches a concentrated blast of fire, dealing massive fire damage to a target and incinerating them. It requires an Expert skill level to cast. | mage | Incinerate is a spell that releases a concentrated blast of fire, dealing massive fire damage to a target and incinerating them. You do not know much else about this spell. | common | Destruction, Fire Damage, Expert skill level, Fire magic, Offensive spells, Destruction school | spells | factory skyrim-official-20260814-v2.0 | |
| invisibility | None | These magical effects are defensive Illusion spells that render the caster or target completely unseen, enabling stealth and evasion. This effect is available as a spell, can be found in pre-crafted potions, and can also be brewed into custom potions, making it a staple for thieves and assassins. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Invisibility effect: Chaurus Eggs, Crimson Nirnroot, Ice Wraith Teeth, Nirnroot, Vampire Dust | alchemistmage | This spell makes you invisible so no one can see you, useful for sneaking or hiding. An alchemist or mage might know more though. | common | Illusion, stealth, Chaurus Eggs, Crimson Nirnroot, Ice Wraith Teeth, Nirnroot, Vampire Dust, alchemy, thieves, assassins | spells | factory skyrim-official-20260814-v2.0 | |
| ironflesh | None | Ironflesh is an Alteration spell that significantly boosts the caster's armor rating for a short duration, providing enhanced protection. It requires an Adept skill level to cast. | mage | Ironflesh is a spell that makes the caster’s skin as strong as iron for a while, offering much better protection from attacks. You do not know much else about this spell. | common | Alteration, armor rating, Adept skill level, defensive magic, self-buff, Oakflesh | spells | factory skyrim-official-20260814-v2.0 | |
| kyne's_peace | kaan drem ov | Kyne's Peace is a Shout that soothes wild beasts, causing them to lose their desire to fight or flee. The three words of power in this Shout are Kaan (Kyne), which invokes the power of Kyne, the goddess of nature; Drem (Peace), which calms the beasts; and Ov (Trust), which earns the trust of the animals, ensuring they no longer pose a threat. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Dragons, Thu'um, Kyne, Nature, Beasts, Pacification, Words of Power, Goddess | spells | factory skyrim-official-20260814-v2.0 | |
| lesser_ward | None | Lesser Ward is a Restoration spell that creates a magical shield around the caster, absorbing a small amount of magic damage. It requires an Apprentice skill level to cast. | magehealer | Lesser Ward is a spell that creates a magical shield around the caster, absorbing a small amount of magic damage. You do not know much else about this spell. | common | Restoration, magic shield, magic damage, Apprentice skill, spell absorption, defensive magic, magical protection | spells | factory skyrim-official-20260814-v2.0 | |
| light | None | These magical effects are utility-focused Alteration spells that summon a hovering orb of light to illuminate dark areas, making exploration in caves and dungeons easier. In addition to being available as a spell, this effect can also be found on enchanted items, offering a practical light source for non-magic users. | mage | It makes a floating light that follows you around, brightening dark places. A mage might know more though. | common | Alteration, illumination, dungeon exploration, cave exploration, enchantment, utility magic | spells | factory skyrim-official-20260814-v2.0 | |
| light_damage | None | These magical effects are offensive Destruction enchantments that deal radiant damage, particularly effective against undead. This effect is available through custom enchanting and is also found on enchanted items, making it a holy weapon against unholy creatures. | mage | This magic harms undead with a holy light, dealing extra damage to creatures like vampires. A mage might know more though. | common | undead, vampires, holy weapon, Destruction, Enchanting, custom enchanting, enchanted items, radiant damage | spells | factory skyrim-official-20260814-v2.0 | |
| lightning_bolt | None | Lightning Bolt is a Destruction spell that sends a powerful bolt of lightning at a target, dealing shock damage upon impact. It requires an Apprentice skill level to cast. | mage | Lightning Bolt is a spell that sends a powerful bolt of lightning at a target, causing shock damage upon impact. You do not know much else about this spell. | common | Destruction, Shock Damage, Apprentice spells, Elemental magic, Offensive spells, Lightning magic, Combat magic | spells | factory skyrim-official-20260814-v2.0 | |
| lightning_cloak | None | Lightning Cloak is an Alteration spell that surrounds the caster with a crackling electric aura, dealing shock damage to nearby enemies. It requires an Adept skill level to cast. | mage | Lightning Cloak is a spell that surrounds the caster with a crackling electric aura, dealing shock damage to any nearby enemies. You do not know much else about this spell. | common | Alteration, shock damage, Adept, cloaks, electricity, magic | spells | factory skyrim-official-20260814-v2.0 | |
| lightning_rune | None | Lightning Rune is an Alteration spell that places a magical rune on the ground, which detonates with a burst of shock damage when an enemy steps on it. It requires an Apprentice skill level to cast. | mage | Lightning Rune is a spell that places a magical rune on the ground, which explodes with shock damage when triggered by an enemy. You do not know much else about this spell. | common | Alteration, Shock Damage, magical rune, Apprentice skill, ground trap, offensive magic, elemental magic | spells | factory skyrim-official-20260814-v2.0 | |
| lightning_storm | None | Lightning Storm is a Destruction spell that releases a continuous stream of powerful lightning bolts, dealing high shock damage to all enemies within its range. It requires a Master skill level to cast. | mage | Lightning Storm is a spell that releases a continuous stream of powerful lightning bolts, dealing high shock damage to all enemies within its range. You do not know much else about this spell. | common | Destruction, shock damage, Master skill, lightning magic, continuous cast, offensive magic | spells | factory skyrim-official-20260814-v2.0 | |
| lycanthropy | werethropy | Lycanthropy, also known as werethropy, is a supernatural condition that causes individuals to transform into werebeasts, most commonly werewolves. This disease, referred to as Hircine's Gift by those who view it as a blessing and Hircine's Curse by those who see it negatively, affects both the body and the spirit. It is contagious and can be spread through bites or claws of werebeasts, or by drinking the blood of a lycanthrope, which causes an immediate transformation into the beast form. Lycanthropy is most prevalent in Tamriel and has several strains, with the werewolf form being the most widespread across the continent. Individuals infected with lycanthropy are called lycanthropes, and they are often feared and persecuted due to their bloodthirsty nature. The disease progresses through a transformation process, where the afflicted person becomes a werewolf if they contract Sanies Lupinus, the most common lycanthropic strain. This transformation is intense, with the first shift occurring shortly after the infection sets in. The condition is not selective about who it affects, meaning that individuals from different races, including Argonians, can also become werewolves if infected. Though lycanthropes are typically viewed with fear and hatred, some see it as a blessing. Transmission of the disease happens most often through combat with a werebeast, but it can also occur through the sharing of lycanthropic blood, which accelerates the curse's onset. | werewolfdaedrahealer | Lycanthropy, also known as werethropy, is a supernatural disease that causes individuals to transform into werebeasts, most commonly werewolves. The condition, viewed as both a curse and a blessing, is contagious and can be spread through bites, claws, or drinking the blood of a lycanthrope. It affects both the body and spirit, with the most common strain, Sanies Lupinus, turning the afflicted into a werewolf. This transformation occurs quickly and is intense, with the disease not discriminating based on race. Lycanthropes are often feared and persecuted for their bloodthirsty nature, though some view the condition as a gift. Transmission typically occurs during combat, but sharing lycanthropic blood can accelerate the curse. | common | Hircine, Sanies Lupinus, Werewolf, Tamriel, Argonians, Werebeasts, Daedric Prince, Disease, Blood, Curse | spells | factory skyrim-official-20260814-v2.0 | |
| magelight | None | Magelight is an Alteration spell that creates a hovering orb of light that sticks to a surface, illuminating the surrounding area. It requires an Apprentice skill level to cast. | mage | Magelight is a spell that creates a glowing orb of light that can be attached to walls or floors, lighting up the area around it. You do not know much else about this spell. | common | Alteration, Apprentice spells, Illumination, Light magic, Utility spells, Exploration | spells | factory skyrim-official-20260814-v2.0 | |
| marked_for_death | krii lun aus | Marked for Death is a Shout that heralds doom upon your enemy, weakening their armor and draining their lifeforce. The three words of power in this Shout are Krii (Kill), which initiates the attack; Lun (Leech), which drains the opponent's strength; and Aus (Suffer), which inflicts suffering and causes their health to diminish over time. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Thu'um, Dragon Language, Armor reduction, Health drain, Dragons, Words of Power | spells | factory skyrim-official-20260814-v2.0 | |
| mass_paralysis | None | Mass Paralysis is an Alteration spell that immobilizes all targets in a large area around the caster for a short duration. It requires a Master skill level to cast. | mage | Mass Paralysis is a spell that freezes everyone in a large area, making all targets unable to move for a short time. You do not know much else about this spell. | common | Alteration, Master skill, immobilization, area of effect, crowd control, Paralyze | spells | factory skyrim-official-20260814-v2.0 | |
| mayhem | None | Mayhem is an Illusion spell that causes a group of enemies within its area of effect to become hostile toward each other, making them attack anyone in sight. It requires an Expert skill level to cast. | mage | Mayhem is a spell that causes a group of enemies within its area of effect to become hostile toward each other, making them attack anyone in sight. You do not know much else about this spell. | common | Illusion, Expert skill, frenzy, area of effect, hostility, crowd control | spells | factory skyrim-official-20260814-v2.0 | |
| muffle | None | These magical effects are defensive Illusion spells that silence the caster;s movements, reducing the chance of detection by enemies. This effect is available as a spell, can be applied through custom enchanting, and is also found on enchanted items, making it essential for stealth-focused adventurers. | mage | This magic makes your footsteps silent, so you;re harder to detect while sneaking. A mage might know more though. | common | stealth, sneaking, detection, Illusion, defensive magic, Enchanting, enchanted items, silence, movement | spells | factory skyrim-official-20260814-v2.0 | |
| necromantic_healing | None | Necromantic Healing is a Restoration spell that restores health to the caster or an ally by drawing on the life force of a nearby corpse. It requires an Expert skill level to cast. | magehealer | Necromantic Healing is a spell that restores health to the caster or an ally by drawing on the life force of a nearby corpse. You do not know much else about this spell. | common | Restoration, Expert skill, healing, life force, corpses, necromancy, health restoration, magic | spells | factory skyrim-official-20260814-v2.0 | |
| oakflesh | None | Oakflesh is an Alteration spell that increases the caster's armor rating for a short duration, providing additional protection. It requires a Novice skill level to cast. | mage | Oakflesh is a spell that makes the caster's skin tougher, like armor, for a little while, helping them take less damage in a fight. You do not know much else about this spell. | common | Alteration, armor rating, Novice skill, protection, short duration, defensive magic | spells | factory skyrim-official-20260814-v2.0 | |
| pacify | None | These magical effects are offensive Illusion spells that calm hostile targets within range, neutralizing aggression and preventing them from attacking. This effect is available as a spell and is also found on enchanted items, making it ideal for resolving conflicts peacefully. | mage | This spell calms angry enemies, making them stop fighting for a while. A mage might know more though. | common | Illusion, calm, peaceful resolution, hostile targets, aggression, enchanted items, offensive spells | spells | factory skyrim-official-20260814-v2.0 | |
| paralyze | None | These magical effects are offensive Alteration spells that immobilize a target completely, rendering them unable to move or act for the spell's duration. This effect is widely available as a spell, can be found in pre-crafted potions throughout Skyrim, and can also be brewed into custom potions by skilled alchemists. Additionally, this effect can be applied to weapons or armor through enchanting and found on rare enchanted items, making it a versatile tool for crowd control. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Paralyze effect: Briar Heart, Canis Root, Swamp Fungal Pod, Imp Stool, Human Flesh | alchemistmage | This magic freezes someone in place, so they can;t move for a short time. An alchemist or mage might know more though. | common | Alteration, crowd control, Enchanting, Briar Heart, Canis Root, Swamp Fungal Pod, Imp Stool, Human Flesh, alchemy, offensive magic | spells | factory skyrim-official-20260814-v2.0 | |
| poison_damage | None | These magical effects are offensive Destruction abilities that gradually deplete the target;s health through toxins. This effect is available in pre-crafted poisons, can be brewed into custom potions, and is a favored tool of stealthy adventurers. | mage | This effect poisons enemies, slowly draining their health over time. A mage might know more though. | common | Destruction, toxins, poisons, stealth, health depletion, alchemy | spells | factory skyrim-official-20260814-v2.0 | |
| poison_rune | None | Poison Rune is an Alteration spell that places a magical rune on the ground, which explodes with a burst of toxic gas, dealing poison damage to any enemies who step on it. It requires an Apprentice skill level to cast. | mage | Poison Rune is a spell that places a magical rune on the ground, which detonates with toxic gas, dealing poison damage to any enemies who step on it. You do not know much else about this spell. | common | Alteration, poison damage, Apprentice spells, rune spells, toxic gas, magical traps | spells | factory skyrim-official-20260814-v2.0 | |
| raise_zombie | None | Raise Zombie is a Conjuration spell that reanimates a weak dead body to fight for the caster for a limited time. It requires a Novice skill level to cast. | mage | Raise Zombie is a spell that brings a dead body back to life, reanimating it to fight for the caster for a short time. You do not know much else about this spell. | common | Conjuration, Novice skill level, reanimation, undead, necromancy, corpse | spells | factory skyrim-official-20260814-v2.0 | |
| rally | None | These magical effects are utility-focused Illusion spells that bolster the morale and combat abilities of allies within range, increasing their health and stamina. This effect is available as a spell and can also be found on enchanted items, making it a key spell for inspiring groups during battle. | mage | This magic inspires your allies, giving them more energy and strength to fight. A mage might know more though. | common | Illusion, morale, health, stamina, enchanting, allies, support magic | spells | factory skyrim-official-20260814-v2.0 | |
| rattles | None | Rattles is a mild disease that affects a victim's willpower and dexterity, causing muscle spasms, listlessness, and poor stamina. It can be contracted from nix-hounds, zombies, and chaurus. As the disease progresses, it hinders stamina recovery, eventually causing the victim to lose the ability to recover stamina entirely if untreated. | alchemisthealer | Rattles is a mild disease that affects a victim's willpower and dexterity, causing muscle spasms, listlessness, and poor stamina. It can be contracted from nix-hounds, zombies, and chaurus. You do not know much else about this disease, but an alchemist would. | common | Disease, Nix-hounds, Zombies, Chaurus, Stamina, Willpower, Dexterity, Muscle spasms, Listlessness | spells | factory skyrim-official-20260814-v2.0 | |
| ravage_health | None | These magical effects are offensive Destruction abilities that permanently reduce the target;s maximum health, weakening their overall endurance. This effect can only be brewed into custom potions, making it a specialized choice for skilled alchemists. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Ravage Health effect: Cyrodilic Spadetail, Giant Lichen, Jazbay Grapes, Sabre Cat Eye, Scathecraw, Silverside Perch, Skeever Tail | alchemistmage | This effect permanently lowers an enemy's health, making them weaker overall. An alchemist or mage might know more though. | common | Destruction, Alchemy, Cyrodilic Spadetail, Giant Lichen, Jazbay Grapes, Sabre Cat Eye, Scathecraw, Silverside Perch, Skeever Tail, endurance | spells | factory skyrim-official-20260814-v2.0 | |
| ravage_magicka | None | These magical effects are offensive Destruction abilities that permanently reduce the target;s maximum magicka, crippling their ability to cast higher-level spells. This effect can only be brewed into custom potions, making it a tactical tool against mages. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Ravage Magicka effect: Alocasia Fruit, Frost Mirriam, Grass Pod, Lavender, Orange Dartwing, Red Mountain Flower, Scathecraw, Spawn Ash, White Cap | alchemistmage | This magic reduces how much magicka an enemy can have, making it harder for them to cast spells. An alchemist or mage might know more though. | common | Destruction, alchemy, magicka reduction, anti-mage tactics, Alocasia Fruit, Frost Mirriam, Grass Pod, Lavender, Orange Dartwing, Red Mountain Flower, Scathecraw, Spawn Ash | spells | factory skyrim-official-20260814-v2.0 | |
| ravage_stamina | None | These magical effects are offensive Destruction abilities that permanently reduce the target;s maximum stamina, hindering their ability to perform physical actions. This effect can only be brewed into custom potions, providing a significant advantage in prolonged physical combat. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Ravage Stamina effect: Bee, Berit;s Ashes, Bone Meal, Bungler;s Bane, Deathbell, Honeycomb, Scathecraw, Spawn Ash, Thistle Branch | alchemistmage | This effect lowers an enemy's stamina permanently, making them less effective in combat. An alchemist or mage might know more though. | common | Destruction, alchemy, stamina, Bee, Berit's Ashes, Bone Meal, Deathbell, Honeycomb, Scathecraw, Spawn Ash, Thistle Branch, physical combat | spells | factory skyrim-official-20260814-v2.0 | |
| reanimate | None | These magical effects are offensive Conjuration spells that bring a corpse back to life as a temporary thrall to serve the caster. This effect is available as a spell and can also be found on enchanted gear, reflecting the darker aspects of Conjuration magic. | mage | This magic brings a dead body back to life to fight for you, but only for a little while. A mage might know more though. | common | Conjuration, necromancy, thralls, corpses, undead, offensive magic, enchanted gear, dark magic | spells | factory skyrim-official-20260814-v2.0 | |
| reanimate_corpse | None | Reanimate Corpse is a Conjuration spell that raises a more powerful dead body to fight for the caster for a limited time. It requires an Apprentice skill level to cast. | mage | Reanimate Corpse is a spell that raises a more powerful dead body, reanimating it to fight for the caster for a short time. You do not know much else about this spell. | common | Conjuration, undead, necromancy, Apprentice, reanimation, corpses, combat allies, spell duration | spells | factory skyrim-official-20260814-v2.0 | |
| regenerate_health | None | These magical effects are restorative Restoration abilities that gradually restore health over time. This effect is available as a spell, in pre-crafted potions, brewed into custom potions, and can also be applied to enchanted items, making it a versatile choice for both mages and adventurers. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Regenerate Health effect: Garlic, Juniper Berries, Luna Moth Wing, Namira's Rot | alchemistmagehealer | This magic slowly restores your health over time, helping you recover from injuries. An alchemist or mage might know more though. | common | Restoration, potions, alchemy, enchanting, Garlic, Juniper Berries, Luna Moth Wing, Namira's Rot, healing magic | spells | factory skyrim-official-20260814-v2.0 | |
| regenerate_magicka | None | These magical effects are restorative Restoration abilities that gradually replenish the caster;s magicka reserves. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted items, making it vital for sustained spellcasting. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Regenerate Magicka effect: Ectoplasm, Garlic, Jazbay Grapes, Moon Sugar, Red Mountain Flower, Taproot | alchemistmagehealer | This magic helps your magicka come back faster, so you can keep casting spells. An alchemist or mage might know more though. | common | Restoration, Magicka, Alchemy, Enchanting, Ectoplasm, Garlic, Jazbay Grapes, Moon Sugar, Red Mountain Flower, Taproot, Potions, Spellcasting | spells | factory skyrim-official-20260814-v2.0 | |
| regenerate_stamina | None | These magical effects are restorative Restoration abilities that gradually restore stamina over time, allowing for prolonged physical activity. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted gear, making it valuable for warriors and thieves alike. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Regenerate Stamina effect: Bee, Fly Amanita, Mora Tapinella, Scaly Pholiota | alchemistmagehealer | This magic restores your stamina over time, helping you stay active for longer. An alchemist or mage might know more though. | common | Restoration, alchemy, enchanting, potions, Bee, Fly Amanita, Mora Tapinella, Scaly Pholiota, stamina, warriors, thieves | spells | factory skyrim-official-20260814-v2.0 | |
| repel_lesser_undead | None | Repel Lesser Undead is a Restoration spell that causes weaker undead creatures to flee from the caster, temporarily banishing them. It requires an Adept skill level to cast. | magehealer | Repel Lesser Undead is a spell that causes weaker undead creatures to flee from the caster, temporarily banishing them. You do not know much else about this spell. | common | Restoration, Undead, Adept, Banishment, Flee, Magic | spells | factory skyrim-official-20260814-v2.0 | |
| repel_undead | None | Repel Undead is a Restoration spell that forces undead creatures to flee in terror, effectively neutralizing them for a short period. It requires an Adept skill level to cast. | magehealer | Repel Undead is a spell that forces undead creatures to flee in terror, effectively neutralizing them for a short period. You do not know much else about this spell. | common | Restoration, undead, fear, Adept, turning, necromancy, crowd control, Draugr | spells | factory skyrim-official-20260814-v2.0 | |
| resist_disease | None | These magical effects are defensive Restoration enchantments that increase resistance to diseases, protecting the caster from harmful infections. This effect can be applied to enchanted gear and is also found on items scattered throughout Skyrim, making it ideal for those exploring dangerous regions. | magehealer | This enchantment makes you less likely to get sick, useful for travelers in dangerous areas. A mage might know more though. | common | Restoration, Enchanting, disease, enchantments, defensive magic, Skyrim | spells | factory skyrim-official-20260814-v2.0 | |
| resist_fire | None | These magical effects are defensive Restoration abilities that reduce damage taken from fire-based attacks, providing essential protection against dragons and other fiery foes. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted items. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Resist Fire effect: Bone Meal, Dragon's Tongue, Elves Ear, Fire Salts, Snowberries | alchemistmagehealer | This magic protects you from fire damage, making it easier to face fiery enemies. An alchemist or mage might know more though. | common | Restoration, Dragon, Fire Salts, Snowberries, Bone Meal, Elves Ear, Dragon's Tongue, Fire Damage, Defensive Magic, Alchemy, Enchanting | spells | factory skyrim-official-20260814-v2.0 | |
| resist_frost | None | These magical effects are defensive Restoration abilities that reduce damage taken from frost-based attacks, offering vital protection in Skyrim;s icy environments. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted items. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Resist Frost effect: Frost Mirriam, Frost Salts, Purple Mountain Flower, Snowberries, Thistle Branch | alchemistmagehealer | This magic protects you from frost damage, helping you stay safe in icy areas. An alchemist or mage might know more though. | common | Restoration, Frost Damage, Frost Mirriam, Frost Salts, Purple Mountain Flower, Snowberries, Thistle Branch, alchemy, enchanting, potions | spells | factory skyrim-official-20260814-v2.0 | |
| resist_magic | None | These magical effects are defensive Restoration abilities that reduce damage taken from all forms of magic, offering broad protection against hostile spells. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted items. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Resist Magic effect: Bleeding Crown, Hagraven Claw, Nirnroot, Tundra Cotton | alchemistmagehealer | This magic protects you from magical attacks, making spells hurt less. An alchemist or mage might know more though. | common | Restoration, Bleeding Crown, Hagraven Claw, Nirnroot, Tundra Cotton, Hagraven, Alchemy, Enchanting, magical defense, spell protection | spells | factory skyrim-official-20260814-v2.0 | |
| resist_poison | None | These magical effects are defensive Restoration abilities that reduce the effects of poisons on the caster, providing critical defense against toxic attacks. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted items. | magehealer | This enchantment makes poisons less harmful to you, keeping you safe from toxins. A mage might know more though. | common | Restoration, alchemy, enchanting, potions, poisons, toxins, defense | spells | factory skyrim-official-20260814-v2.0 | |
| resist_shock | None | These magical effects are defensive Restoration abilities that reduce damage taken from shock-based attacks, shielding the caster from electrical energy. This effect is available in pre-crafted potions, can be brewed into custom potions, and can also be applied to enchanted items. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Resist Shock effect: Glow Dust, Glowing Mushroom, Hawk Feathers, Snowberries | alchemistmagehealer | This magic protects you from shock damage, keeping you safe from lightning attacks. An alchemist or mage might know more though. | common | shock damage, Restoration, Glow Dust, Glowing Mushroom, Hawk Feathers, Snowberries, enchanting, alchemy | spells | factory skyrim-official-20260814-v2.0 | |
| restore_health | None | These magical effects are restorative Restoration spells that instantly restore lost health to the caster or target. This effect is available as a spell, in pre-crafted potions, and can be brewed into custom potions, making it a foundational ability for adventurers and healers. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Restore Health effect: Blue Dartwing, Blue Mountain Flower, Butterfly Wing, Charred Skeever Hide, Daedra Heart, Eye of Sabre Cat, Imp Stool, Rock Warbler Egg, Swamp Fungal Pod, Wheat | alchemistmagehealer | This spell heals injuries right away, helping you recover quickly during a fight. An alchemist or mage might know more though. | common | Restoration, healing, potions, Blue Mountain Flower, Blue Dartwing, Butterfly Wing, Charred Skeever Hide, Daedra Heart, Eye of Sabre Cat, Imp Stool, Wheat, Swamp Fungal Pod | spells | factory skyrim-official-20260814-v2.0 | |
| restore_health_to_undead | None | These magical effects are restorative Restoration spells that uniquely restore vitality to undead creatures, sustaining their unnatural existence. This effect is only available as a spell, reflecting the darker uses of Restoration magic. | alchemistmagehealer | This magic restores health to undead creatures, keeping them alive and able to fight. An alchemist or mage might know more though. | common | Restoration, Undead, Necromancy, Vampirism, Zombies, Healing Magic, Dark Magic | spells | factory skyrim-official-20260814-v2.0 | |
| restore_magicka | None | These magical effects are restorative Restoration abilities that instantly replenish the caster;s magicka reserves, enabling continued spellcasting. This effect is available in pre-crafted potions and can also be brewed into custom potions, making it vital for mages in prolonged encounters. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Restore Magicka effect: Briar Heart, Ectoplasm, Elves Ear, Fire Salts, Frost Salts, Garlic, Glow Dust, Grass Pod, Human Flesh, Red Mountain Flower, Taproot, Tundra Cotton, Void Salts | alchemistmagehealer | This magic restores magicka quickly, helping you cast more spells when needed. An alchemist or mage might know more though. | common | Restoration, Magicka, Briar Heart, Ectoplasm, Elves Ear, Fire Salts, Frost Salts, Garlic, Glow Dust, Grass Pod, Human Flesh, Red Mountain Flower | spells | factory skyrim-official-20260814-v2.0 | |
| restore_stamina | None | These magical effects are restorative Restoration abilities that instantly restore lost stamina, enabling the target to perform physical actions such as sprinting or power attacks. This effect is available as a spell, in pre-crafted potions, and can also be brewed into custom potions, making it a valuable tool for warriors. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Restore Stamina effect: Bear Claws, Bee, Charred Skeever Hide, Eye of Sabre Cat, Hawk Beak, Honeycomb, Large Antlers, Mudcrab Chitin, Orange Dartwing, Pearl, Pine Thrush Egg, Powdered Mammoth Tusk, Purple Mountain Flower, Sabre Cat Tooth, Silverside Perch, Small Pearl, Torchbug Thorax | alchemistmagehealer | This magic gives you back stamina, letting you perform actions like sprinting or attacking. An alchemist or mage might know more though. | common | Restoration, alchemy, potions, stamina, sprinting, power attacks, warriors, Bear Claws, Honeycomb, Mudcrab Chitin, Large Antlers, Purple Mountain Flower | spells | factory skyrim-official-20260814-v2.0 | |
| revenant | None | Revenant is a Conjuration spell that reanimates a more powerful dead body to fight for the caster for a limited time. It requires an Adept skill level to cast. | mage | Revenant is a spell that reanimates a more powerful dead body, bringing it back to life to fight for the caster for a short time. You do not know much else about this spell. | common | Conjuration, reanimation, undead, Adept, corpses, necromancy | spells | factory skyrim-official-20260814-v2.0 | |
| rockjoint | None | Rockjoint is an acute disease that affects a victim's manual dexterity and ability to use melee weapons, causing painful swelling and immobility of the joints. It can be contracted from wolves, alit, zombies, and domesticated guar. As the disease progresses, it severely diminishes the effectiveness of one-handed and two-handed weapon damage, limiting the victim's combat capabilities. | alchemisthealer | Rockjoint is an acute disease that affects a victim's manual dexterity and ability to use melee weapons, causing painful swelling and immobility of the joints. It can be contracted from wolves, alit, zombies, and domesticated guar. You do not know much else about this disease, but an alchemist would. | common | disease, melee weapon damage, dexterity, swelling, wolves, zombies, alit, guar, Morrowind | spells | factory skyrim-official-20260814-v2.0 | |
| rout | None | Rout is an Illusion spell that causes a target to flee in terror, forcing them to run away from the caster and their allies. It requires an Adept skill level to cast. | mage | Rout is a spell that causes a target to flee in terror, forcing them to run away from the caster and their allies. You do not know much else about this spell. | common | Illusion magic, fear, Adept spells, fleeing, crowd control, mind magic, terror, spellcasting | spells | factory skyrim-official-20260814-v2.0 | |
| rune | None | These magical effects are offensive Alteration, Destruction, Illusion, and Restoration spells that create magical traps on surfaces, detonating when triggered by an enemy and dealing elemental damage such as fire, frost, or shock. This effect is only available as a spell, making it a favorite for mages setting ambushes or protecting key locations. | magehealer | Runes are traps made with magic that explode when someone gets too close. A mage might know more though. | common | Destruction, Restoration, Alteration, Illusion, elemental damage, traps, ambush, fire damage, frost damage, shock damage, offensive magic | spells | factory skyrim-official-20260814-v2.0 | |
| sanguinare_vampiris | None | Sanguinare Vampiris is a disease that causes weakness and a peculiar thirst in its victims, eventually transforming them into vampires after a three-day incubation period. During this time, the victim's health is reduced, and they experience a significant decrease in strength during the day. If not cured within the three days, the disease progresses into full vampirism, which is notoriously difficult to cure. | alchemisthealer | Sanguinare Vampiris is a disease that causes weakness and a peculiar thirst in its victims, eventually transforming them into vampires after a three-day incubation period. During this time, the victim's health is reduced, and they experience a significant decrease in strength during the day. You do not know much else about this disease, but an alchemist would. | common | Vampirism, Disease, Incubation, Cure Disease, Health Reduction, Weakness to Sunlight, Vampires | spells | factory skyrim-official-20260814-v2.0 | |
| shock_damage | None | These magical effects are offensive Destruction abilities that deal immediate lightning damage and drain magicka from the target. This effect is available as a spell, can be applied through custom enchanting, and is also found on enchanted gear, making it a staple for countering mages. | mage | This spell shocks enemies with lightning, hurting them and draining their magicka. A mage might know more though. | common | Destruction, lightning, magicka drain, Enchanting, enchanted gear, anti-mage, offensive magic | spells | factory skyrim-official-20260814-v2.0 | |
| slow | None | These magical effects are offensive Destruction abilities that reduce the target;s movement speed, leaving them vulnerable to follow-up attacks. This effect is available in pre-crafted potions and can be brewed into custom potions, making it a practical choice for crowd control. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Slow effect: Bungler;s Bane, Burnt Spriggan Wood, Deathbell, Large Antlers, Poison Bloom, River Betty, Salt Pile, Trama Root | alchemistmage | This effect slows enemies down, making it harder for them to move or escape. An alchemist or mage might know more though. | common | Destruction, Deathbell, Salt Pile, Large Antlers, River Betty, Poison Bloom, Trama Root, Burnt Spriggan Wood, crowd control, alchemy | spells | factory skyrim-official-20260814-v2.0 | |
| slow_time | tiid klo ul | Slow Time is a Shout that commands time itself to obey, causing the world around you to stand still while you move at normal speed. The three words of power in this Shout are Tiid (Time), which controls the flow of time; Klo (Sand), which symbolizes the slow passage of time, like grains of sand slipping away; and Ul (Eternity), which extends the effect, allowing time to remain frozen for a longer duration. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | time, time manipulation, Dragons, Dragon Language, Thu'um, Voice, Words of Power, slow effect, eternity, sand | spells | factory skyrim-official-20260814-v2.0 | |
| smithing_expertise | None | These magical effects are utility-focused Destruction enchantments that enhance the effectiveness of crafting and improving weapons and armor. This effect is available through custom enchanting and is also found on enchanted gear, making it invaluable to blacksmiths and warriors. | mage | This enchantment helps improve weapons and armor, making them stronger and better to use. A mage might know more though. | common | Destruction, Enchanting, blacksmiths, warriors, weapon improvement, armor improvement, crafting, enchanted gear | spells | factory skyrim-official-20260814-v2.0 | |
| soul_tear | rii vaaz zol | Soul Tear is a Shout that cuts through flesh and shatters the soul, allowing you to command the will of the fallen. The three words of power in this Shout are Rii (Essence), which targets the essence of the foe; Vaaz (Tear), which rends their soul apart; and Zol (Zombie), which raises the fallen to serve you as a zombie under your control. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Dragon Shout, Thu'um, necromancy, zombie, reanimation, Rii, Vaaz, Zol, Dragon Language, soul magic | spells | factory skyrim-official-20260814-v2.0 | |
| soul_trap | None | These magical effects are offensive Conjuration spells that bind the soul of a defeated enemy to a soul gem, allowing it to be used in enchanting or recharging magical items. This effect is widely available as a spell, can be applied through custom enchanting, and is found on enchanted weapons, making it a vital tool for mages. | mage | This spell captures the soul of a defeated enemy, storing it in a soul gem for later use. A mage might know more though. | common | Conjuration, Enchanting, Soul Gems, spells, mages, magical items, enchanted weapons, custom enchanting | spells | factory skyrim-official-20260814-v2.0 | |
| sparks | None | Sparks is a Destruction spell that discharges a stream of electrical energy, dealing shock damage to health and magicka. It requires a Novice skill level to cast. | mage | Sparks is a spell that releases a stream of electrical energy, damaging both the health and magicka of enemies. You do not know much else about this spell. | common | Destruction, shock damage, magicka damage, Novice spells, electrical energy, health damage | spells | factory skyrim-official-20260814-v2.0 | |
| spectral_arrow | None | Spectral Arrow is a Conjuration spell that summons a magical arrow to strike a target, dealing damage and staggering them. It requires an Adept skill level to cast. | mage | Spectral Arrow is a spell that summons a magical arrow to strike a target, dealing damage and staggering them. You do not know much else about this spell. | common | Conjuration, Adept, magical arrow, stagger, damage, summoning, bound weapon | spells | factory skyrim-official-20260814-v2.0 | |
| spell_absorption | None | These magical effects are defensive Destruction abilities that absorb incoming spells and convert their energy into magicka for the caster. This effect is rare and not available through standard enchanting or potions, making it a highly coveted ability for mages. | mage | This rare magic absorbs incoming spells, turning them into magicka for the user. A mage might know more though. | common | Destruction, defensive magic, magicka, Enchanting, potions, rare magic, spell defense, energy conversion | spells | factory skyrim-official-20260814-v2.0 | |
| steadfast_ward | None | Steadfast Ward is a Restoration spell that creates a powerful magical barrier around the caster, absorbing a large amount of magic damage. It requires an Adept skill level to cast. | magehealer | Steadfast Ward is a spell that creates a powerful magical barrier around the caster, absorbing a large amount of magic damage. You do not know much else about this spell. | common | Restoration, magical barrier, magic damage absorption, Adept spells, defensive magic, spell defense | spells | factory skyrim-official-20260814-v2.0 | |
| stendarr's_aura | None | Stendarr's Aura is a Restoration spell that creates an aura around the caster, dealing damage to nearby undead, daedra, and other enemies while also healing the caster over time. It requires an Expert skill level to cast. | magehealer | Stendarr's Aura is a spell that creates an aura around the caster, dealing damage to nearby undead, daedra, and other enemies, while also healing the caster over time. You do not know much else about this spell. | common | Stendarr, undead, daedra, Restoration, healing, damage, aura, Expert skill level | spells | factory skyrim-official-20260814-v2.0 | |
| stoneflesh | None | Stoneflesh is an Alteration spell that enhances the caster's armor rating for a short duration, offering improved protection. It requires an Apprentice skill level to cast. | mage | Stoneflesh is a spell that makes the caster’s skin as tough as stone for a short time, providing better protection from attacks. You do not know much else about this spell. | common | Alteration, armor rating, Apprentice, protection, defensive magic, stone | spells | factory skyrim-official-20260814-v2.0 | |
| storm_call | strun bah qo | Storm Call is a Shout that summons a destructive storm, calling down lightning to strike your enemies. The three words of power in this Shout are Strun (Storm), which conjures the violent storm; Bah (Wrath), which intensifies the fury of the storm; and Qo (Lightning), which directs the lightning to strike down foes with powerful bolts. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Dragon Shout, Dragon Language, Lightning, Storms, Wrath, Destruction magic, Area damage, Thu'um, Dragons, Weather magic | spells | factory skyrim-official-20260814-v2.0 | |
| storm_thrall | None | Storm Thrall is a Conjuration spell that permanently summons a Storm Atronach to fight for the caster until it is defeated. It requires a Master skill level to cast. | mage | Storm Thrall is a spell that permanently summons a Storm Atronach to fight for the caster until it is defeated. You do not know much else about this spell. | common | Storm Atronach, Conjuration, Master-level spells, Permanent summons, Elemental atronachs, Summoning magic, Lightning magic, Daedric entities | spells | factory skyrim-official-20260814-v2.0 | |
| summon_arniel's_shade | None | Summon Arniel's Shade is a Conjuration spell that summons the shade of Arniel Gane to fight alongside the caster for a limited time. It requires an Expert skill level to cast. | magecollege_of_winterhold | Summon Arniel's Shade is a spell that summons the shade of Arniel Gane to fight alongside the caster for a short time. You do not know much else about this spell. | common | Conjuration, Arniel Gane, shade, summoning, Expert skill, College of Winterhold, undead, spells | spells | factory skyrim-official-20260814-v2.0 | |
| summon_durnehviir | dur neh viir | Summon Durnehviir is a Shout that calls upon Durnehviir, summoning him from the Soul Cairn to aid you in your time of need. The three words of power in this Shout are Dur (Curse), which invokes the dark power of the Soul Cairn; Neh (Never), which calls Durnehviir from his eternal rest; and Viir (Dying), which brings him forth from the afterlife to fight alongside you. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | esoteric | Soul Cairn, Dragon Shout, Words of Power, Necromancy, Undead, Afterlife, Conjuration, Dragon Language | spells | factory skyrim-official-20260814-v2.0 | |
| summon_unbound_dremora | None | Summon Unbound Dremora is a Conjuration spell that summons an unbound Dremora, which may not be under the caster's control and can act independently. It requires an Adept skill level to cast. | mage | Summon Unbound Dremora is a spell that summons an unbound Dremora, which may not be under the caster's control and could act independently. You do not know much else about this spell. | common | Dremora, Conjuration, Adept-level spells, Unbound Daedra, Hostile summons, Daedric summoning, Oblivion, Summoning magic | spells | factory skyrim-official-20260814-v2.0 | |
| sun_damage | None | These magical effects are offensive Destruction abilities that deal radiant damage specifically to undead, particularly vampires. This effect is only available as a spell, making it a potent weapon for combating unholy forces. | mage | This spell harms undead creatures like vampires with radiant light, making it very effective. A mage might know more though. | common | Destruction, undead, vampires, radiant damage, Light, holy magic | spells | factory skyrim-official-20260814-v2.0 | |
| sun_fire | None | Sun Fire is a Restoration spell that unleashes a burst of fiery light, dealing damage to undead and healing the caster if the target is undead. It requires an Adept skill level to cast. | magehealer | Sun Fire is a spell that releases a burst of fiery light, dealing damage to undead and healing the caster if the target is undead. You do not know much else about this spell. | common | Restoration, undead, healing, Adept, light, fire | spells | factory skyrim-official-20260814-v2.0 | |
| telekinesis | None | Telekinesis is an Alteration spell that allows the caster to lift, move, and manipulate objects from a distance. It requires an Adept skill level to cast. | mage | Telekinesis is a spell that lets the caster move things from far away, like lifting objects or pulling them closer without touching them. You do not know much else about this spell. | common | Alteration, Adept, manipulation, distant objects, spellcasting, magic skills | spells | factory skyrim-official-20260814-v2.0 | |
| telekinesis_arrow | None | These magical effects are utility-focused Alteration spells that allow the caster to control and fire arrows using telekinetic energy, removing the need for a physical bow. This effect is only accessible as a spell, providing a unique combination of magic and archery. | mage | This spell lets you shoot arrows without needing a bow, using magic instead. A mage might know more though. | common | Alteration, archery, utility magic, spells, magicka, arrows, combat magic | spells | factory skyrim-official-20260814-v2.0 | |
| telekinesis_effect | None | These magical effects are utility-focused Alteration spells that enable the caster to manipulate objects from a distance, moving, lifting, or drawing them closer without physical contact. This effect is only available as a spell and highlights the versatility of Alteration magic for practical problem-solving and exploration. | mage | This magic lets you move things around from a distance, like pulling or lifting stuff. A mage might know more though. | common | Alteration, utility magic, manipulation, exploration, spells, problem-solving | spells | factory skyrim-official-20260814-v2.0 | |
| teleport_pet | None | These magical effects are utility-focused Alteration spells that instantly summon the caster;s bonded animal companion or summoned creature to their side. This effect is only available as a spell, ensuring that loyal companions remain close during travel or combat, even when separated by great distances. | mage | This spell brings your pet or summoned creature back to your side instantly. A mage might know more though. | common | Alteration, animal companion, summoned creature, utility magic, travel, combat | spells | factory skyrim-official-20260814-v2.0 | |
| throw_voice | zul mey gut | Throw Voice is a Shout that allows your voice to be heard from an unknown source, tricking enemies into seeking it out. The three words of power in this Shout are Zul (Voice), which produces the sound of your voice; Mey (Fool), which deceives the listener, making them believe the voice is coming from a different location; and Gut (Far), which projects the sound over a great distance, drawing enemies away from their position. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | deception, distraction, Dragon, Thu'um, Voice, lure, Greybeards, Word Wall, Dragon Language | spells | factory skyrim-official-20260814-v2.0 | |
| thunderbolt | None | Thunderbolt is a Destruction spell that releases a concentrated bolt of shock magic at a target, dealing high shock damage upon impact. It requires an Expert skill level to cast. | mage | Thunderbolt is a spell that releases a concentrated bolt of shock magic at a target, dealing high shock damage upon impact. You do not know much else about this spell. | common | Shock Damage, Destruction, Expert skill, magic, shock, spells | spells | factory skyrim-official-20260814-v2.0 | |
| transmute | None | Transmute is an Alteration spell that converts one piece of unrefined iron ore into silver ore or silver ore into gold ore. It requires an Apprentice skill level to cast. | mage | Transmute is a spell that changes iron ore into silver ore, or silver ore into gold ore, making the metals more valuable. You do not know much else about this spell. | common | Alteration, iron ore, silver ore, gold ore, Apprentice spells, mining, smithing, wealth | spells | factory skyrim-official-20260814-v2.0 | |
| transmute_mineral_ore | None | These magical effects are utility-focused Alteration spells that transform iron ore into silver ore and silver ore into gold ore. This effect is only available as a spell, offering resourceful adventurers a way to increase the value of raw materials for crafting or trade. | mage | This spell turns iron into silver and silver into gold, useful for making money or fancy things. A mage might know more though. | common | Alteration, iron ore, silver ore, gold ore, crafting, trade, resource conversion, raw materials | spells | factory skyrim-official-20260814-v2.0 | |
| turn_greater_undead | None | Turn Greater Undead is a Restoration spell that causes powerful undead creatures, such as Draugr Deathlords and Liches, to flee in terror, rendering them temporarily neutralized. It requires an Expert skill level to cast. | magehealer | Repel Undead is a spell that forces undead creatures to flee in terror, effectively neutralizing them for a short period. You do not know much else about this spell. | common | Restoration, Draugr Deathlord, Lich, undead, Expert magic, fear | spells | factory skyrim-official-20260814-v2.0 | |
| turn_lesser_undead | None | Turn Lesser Undead is a Restoration spell that forces weaker undead creatures to flee in terror, making them temporarily neutralized. It requires an Apprentice skill level to cast. | magehealer | Turn Lesser Undead is a spell that forces weaker undead creatures to flee in terror, temporarily neutralizing them. You do not know much else about this spell. | common | Restoration, Undead, Apprentice, Flee, Spells, Necromancy | spells | factory skyrim-official-20260814-v2.0 | |
| turn_undead | None | These magical effects are offensive Restoration spells that force undead creatures to flee in fear, ensuring they cannot approach or attack the caster. This effect is available as a spell and can also be found on enchanted weapons and gear, making it a sacred tool of Arkay;s faithful. | magehealer | This spell scares undead creatures, making them run away instead of attacking. A mage might know more though. | common | Restoration, Arkay, undead, fear, enchantment, weapons, armor, necromancy | spells | factory skyrim-official-20260814-v2.0 | |
| unrelenting_force | fus ro dah | Unrelenting Force is a Shout that uses raw power to push aside anything or anyone in your path. The three words of power in this Shout are Fus (Force), which unleashes the power of your voice; Ro (Balance), which knocks back enemies and objects; and Dah (Push), which sends your target flying, clearing your way. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Thu'um, Dragon Language, Fus, Ro, Dah, Dragons, Way of the Voice, Greybeards | spells | factory skyrim-official-20260814-v2.0 | |
| vampire's_bane | None | Vampire's Bane is a Restoration spell that unleashes a burst of light, dealing damage to vampires and healing the caster if the target is a vampire. It requires an Adept skill level to cast. | magehealer | Vampire's Bane is a spell that releases a burst of light, dealing damage to vampires and healing the caster if the target is a vampire. You do not know much else about this spell. | common | Restoration, vampires, healing, light, Adept, undead | spells | factory skyrim-official-20260814-v2.0 | |
| vampiric_drain | None | Vampiric Drain is a Destruction spell that drains the life force from a target, restoring health to the caster while dealing damage to the enemy. It requires an Apprentice skill level to cast. | mage | Vampiric Drain is a spell that drains the life force from a target, restoring health to the caster while dealing damage to the enemy. You do not know much else about this spell. | common | Destruction, vampirism, health restoration, life force, damage, Apprentate skill level | spells | factory skyrim-official-20260814-v2.0 | |
| vampirism | None | Vampirism is a disease that transforms individuals into blood-drinking creatures of the night. The disease is contracted through encounters with vampires, typically when they use a draining power, with a chance of infection. Initially, the disease causes a slight reduction in health and can be easily cured. However, if not treated within a few days, the disease progresses into full vampirism, which becomes irreversible. In some cases, individuals can be turned into vampires through specific rituals or encounters, gaining special powers. Vampirism changes the appearance of the afflicted significantly. Those transformed develop dark, reddish eyes, pale skin, fangs, and gaunt faces. Certain races have additional physical traits, such as slitted pupils or multiple sets of fangs, and their skin or fur becomes paler. In some instances, vampirism causes even more monstrous features, including bat-like characteristics. Vampires are generally feared and despised, with the most advanced stages of vampirism leading to hostility from others. Vampirism in Tamriel is a curse originating from Molag Bal, the Daedric Prince of Domination, who created the first vampire, Lamae Beolfag, after violating her. Her transformation into a vampire spread across Tamriel, making a mockery of the Aedra Arkay’s sphere of life and death. While the traditional belief traces vampirism back to Molag Bal, other stories suggest it can be caused by magical artifacts, curses, or necromancy, with variations in regional lore. Some alchemists have even replicated the disease through experimentation, creating new strains of vampirism, such as Chaotica Vampiris, which transforms afflicted individuals into monstrous forms. Vampires' bloodlines can vary greatly, with some strains possessing unique traits, and many are linked to Daedric energies, regardless of their origin. The result is always the same: an undead creature that shuns sunlight and craves blood. | vampiredaedradaedric | Vampirism is a disease that transforms individuals into blood-drinking creatures of the night. The disease is contracted through encounters with vampires, typically when they use a draining power, with a chance of infection. Initially, the disease causes a slight reduction in health and can be easily cured. However, if not treated within a few days, the disease progresses into full vampirism, which becomes irreversible. In some cases, individuals can be turned into vampires through specific rituals or encounters, gaining special powers. Vampirism changes the appearance of the afflicted significantly. Those transformed develop dark, reddish eyes, pale skin, fangs, and gaunt faces. Certain races have additional physical traits, such as slitted pupils or multiple sets of fangs, and their skin or fur becomes paler. In some instances, vampirism causes even more monstrous features, including bat-like characteristics. Vampires are generally feared and despised, with the most advanced stages of vampirism leading to hostility from others. | Everyone | spells | custom | ||
| vision_of_the_tenth_eye | None | Vision of the Tenth Eye is an Alteration spell that allows the caster to see through solid walls, revealing hidden enemies and objects in their line of sight. It requires an Expert skill level to cast. | mage | Vision of the Tenth Eye is a spell that allows the caster to see through solid walls, revealing hidden enemies and objects in their line of sight. You do not know much else about this spell. | common | Alteration, Expert skill level, seeing through walls, hidden enemies, hidden objects, detect life | spells | factory skyrim-official-20260814-v2.0 | |
| wall_of_flames | None | Wall of Flames is a Destruction spell that creates a barrier of fire on the ground, dealing fire damage to any enemies who pass through it. It requires an Expert skill level to cast. | mage | Wall of Flames is a spell that creates a barrier of fire on the ground, dealing fire damage to any enemies who pass through it. You do not know much else about this spell. | common | Destruction, fire damage, Expert skill level, barrier of fire, ground spells, runes | spells | factory skyrim-official-20260814-v2.0 | |
| wall_of_frost | None | Wall of Frost is a Destruction spell that creates a barrier of ice on the ground, dealing frost damage and slowing enemies who pass through it. It requires an Expert skill level to cast. | mage | Wall of Frost is a spell that creates a barrier of ice on the ground, dealing frost damage and slowing any enemies who pass through it. You do not know much else about this spell. | common | Destruction, frost damage, slow, Expert magic, area of effect, ice magic | spells | factory skyrim-official-20260814-v2.0 | |
| wall_of_storms | None | Wall of Storms is a Destruction spell that creates a barrier of electrical energy on the ground, dealing shock damage and paralyzing enemies who pass through it. It requires an Expert skill level to cast. | mage | Wall of Storms is a spell that creates a barrier of electrical energy on the ground, dealing shock damage and paralyzing any enemies who pass through it. You do not know much else about this spell. | common | Destruction, Shock damage, Paralysis, Lightning, Expert-level spells, Barriers, Combat magic | spells | factory skyrim-official-20260814-v2.0 | |
| ward | None | These magical effects are defensive Restoration spells that project a protective barrier, absorbing incoming spells and reducing physical damage. This effect is available as a spell and can also be found on enchanted gear, offering versatile defense for mages. | magehealer | This magic creates a shield that blocks damage and absorbs incoming spells. A mage might know more though. | common | Restoration, magic, defense, spell absorption, damage reduction, enchantment, mages | spells | factory skyrim-official-20260814-v2.0 | |
| waterbreathing | None | These magical effects are defensive Alteration spells that grant the ability to breathe underwater for a limited time. This effect is available as a spell, can be found in pre-crafted potions, brewed into custom potions, and applied to enchanted items, making it essential for exploring submerged ruins and retrieving sunken treasures. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Waterbreathing effect: Chicken's Egg, Histcarp, Nordic Barnacle, Slaughterfish Egg, Slaughterfish Scales | alchemistmage | With this spell, you can breathe underwater, so you don;t have to worry about drowning. An alchemist or mage might know more though. | common | Alteration, Chicken's Egg, Histcarp, Nordic Barnacle, Slaughterfish Egg, Slaughterfish Scales, underwater exploration, submerged ruins, drowning prevention, potion brewing, enchanting | spells | factory skyrim-official-20260814-v2.0 | |
| waterwalking | None | These magical effects are defensive Alteration abilities that allow the caster to traverse water surfaces as if they were solid ground. This effect can be found in pre-crafted potions or on enchanted items, offering adventurers a practical alternative to swimming. | mage | This magic lets you walk on water like it;s solid ground, so you don;t have to swim. A mage might know more though. | common | Alteration, Potions, Enchanted items, Water traversal, Defensive magic, Enchantment effects | spells | factory skyrim-official-20260814-v2.0 | |
| weakness_to_fire | None | These magical effects are offensive Destruction abilities that increase the target;s vulnerability to fire damage, amplifying the effects of fire-based attacks. This effect is available in pre-crafted potions and can be brewed into custom potions, making it a powerful complement to fire magic. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Weakness to Fire effect: Bleeding Crown, Burnt Spriggan Wood, Frost Salts, Ice Wraith Teeth, Juniper Berries, Moon Sugar, Powdered Mammoth Tusk | alchemistmage | This magic makes enemies take more damage from fire attacks, making fire spells stronger. An alchemist or mage might know more though. | common | Destruction magic, Fire damage, Alchemy, Bleeding Crown, Frost Salts, Ice Wraith Teeth, Juniper Berries, Moon Sugar, Burnt Spriggan Wood, Powdered Mammoth Tusk | spells | factory skyrim-official-20260814-v2.0 | |
| weakness_to_frost | None | These magical effects are offensive Destruction abilities that increase the target;s susceptibility to frost damage, amplifying the effects of cold-based attacks. This effect is available in pre-crafted potions and can be brewed into custom potions, offering an edge in icy battles. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Weakness to Frost effect: Abecean Longfin, Ash Hopper Jelly, Elves Ear, Fire Salts, Ice Wraith Teeth, White Cap | alchemistmage | This effect makes enemies weaker to frost magic, so cold-based attacks hurt them more. An alchemist or mage might know more though. | common | Frost Damage, Destruction, Alchemy, Ice Wraith, Abecean Longfin, Fire Salts, Ice Wraith Teeth, Elves Ear, White Cap, Ash Hopper Jelly, Potion Brewing | spells | factory skyrim-official-20260814-v2.0 | |
| weakness_to_magic | None | These magical effects are offensive Destruction abilities that reduce the target;s resistance to all forms of magic, leaving them vulnerable to spells. This effect is available in pre-crafted potions and can be brewed into custom potions, making it highly versatile for mages. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Weakness to Magic effect: Briar Heart, Hagraven Claw, Human Flesh, Void Salts | alchemistmage | This effect makes enemies vulnerable to all magic, so spells of any kind are more effective. An alchemist or mage might know more though. | common | Destruction, Magic Resistance, Briar Heart, Hagraven Claw, Hagraven, Human Flesh, Void Salts, Potions | spells | factory skyrim-official-20260814-v2.0 | |
| weakness_to_poison | None | These magical effects are offensive Destruction abilities that decrease the target;s resistance to toxins, enhancing the potency of applied poisons. This effect is available in pre-crafted potions and can be brewed into custom potions, making it a crucial tool for alchemists and poisoners. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Weakness to Poison effect: Abecean Longfin, Deathbell, Giant Lichen, Pine Thrush Egg | alchemistmage | This effect weakens enemies against poisons, making the toxins more deadly. An alchemist or mage might know more though. | common | Destruction, poisons, alchemy, Abecean Longfin, Deathbell, Giant Lichen, Pine Thrush Egg, potions, offensive magic | spells | factory skyrim-official-20260814-v2.0 | |
| weakness_to_shock | None | These magical effects are offensive Destruction abilities that increase the target;s vulnerability to shock damage, amplifying the destructive power of lightning-based attacks. This effect is available in pre-crafted potions and can also be brewed into custom potions, making it an effective choice against enemies weak to electricity. Generally combining at least two of the following ingredients, provided they share this effect, will create a potion with the Weakness to Shock effect: Glow Dust, Glowing Mushroom, Hanging Moss, Hagraven Feathers, Void Salts | alchemistmage | This magic makes enemies more vulnerable to shock damage, so lightning attacks hurt more. An alchemist or mage might know more though. | common | Destruction, Shock Damage, Glow Dust, Glowing Mushroom, Hagraven Feathers, Hanging Moss, Void Salts, Hagraven, lightning magic, vulnerability amplification, potion brewing | spells | factory skyrim-official-20260814-v2.0 | |
| whirlwind_cloak | None | These magical effects are offensive Destruction spells that surround the caster with a vortex of wind, repelling enemies and creating a protective barrier. This effect is only available as a spell, making it a defensive tool for combat-focused mages. | mage | This spell surrounds the caster with wind, pushing enemies away and keeping them at a distance. A mage might know more though. | common | Destruction, offensive magic, defensive magic, vortex, wind, repelling enemies, protective barrier, combat magic | spells | factory skyrim-official-20260814-v2.0 | |
| whirlwind_sprint | wuld nah kest | Whirlwind Sprint is a Shout that propels you forward with the speed of a tempest, allowing you to rush ahead in the blink of an eye. The three words of power in this Shout are Wuld (Whirlwind), which summons the rushing wind; Nah (Fury), which intensifies the speed and force of the wind; and Kest (Tempest), which carries you swiftly forward, like a powerful storm. | dragon | This is a Dragon Shout. You do not know much about Dragon shouts, or their language. | common | Dragon Shouts, Dragon Language, Wuld, Nah, Kest, Words of Power, dragons, movement, tempest | spells | factory skyrim-official-20260814-v2.0 | |
| witbane | None | Witbane is an acute disease that affects a victim's memory, thought processes, and ability to regenerate magicka, causing symptoms like memory loss and disorientation. It can be contracted from dogs, sabre cats, and rats. As the disease progresses, it severely impairs magicka recovery, eventually preventing the victim from recovering magicka altogether if left untreated. | alchemisthealer | Witbane is an acute disease that affects a victim's memory, thought processes, and ability to regenerate magicka, causing symptoms like memory loss and disorientation. It can be contracted from dogs, sabre cats, and rats.You do not know much else about this disease, but an alchemist would. | common | disease, memory loss, disorientation, magicka regeneration, dogs, sabre cats, rats, temple cure, restoration | spells | factory skyrim-official-20260814-v2.0 |
Batch Upload
You can verify that the entries have been uploaded successfully by navigating to
Server Actions -> Database Manager -> dwemer -> public -> oghma_dynamic
You see what quests CHIM have detected by navigating to
Server Actions -> Database Manager -> dwemer -> public -> questlog
All uploaded entries will be saved into the oghma_dynamic table.
Database Management
Verify uploads:
Server Actions → Database Manager → dwemer → public → oghma_dynamic
View conversation usage:
Server Actions → Database Manager → dwemer → public → audit_memory
📋 Dynamic Oghma Entries
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