Oghma Infinium
Oghma matches conversation topics to articles. NPCs receive the most detailed version they are allowed to know; if no version matches their knowledge, they know nothing about the topic.
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Use lowercase topic titles with underscores instead of spaces — "Fishy Stick" becomes fishy_stick.
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📋 Oghma Infinium Entries
| Topic | Aliases | Topic Description (Advanced) | Knowledge Class (Advanced) | Topic Description (Basic) | Knowledge Class (Basic) | Tags | Category | Source | Action |
|---|---|---|---|---|---|---|---|---|---|
| abandoned_lodge | None | The Abandoned Lodge is a small, secluded shack located north-northeast of Raven Rock on Solstheim. | solstheimtraveler | You do not know anything about this area. | common | Solstheim, Raven Rock, Shack, Seclusion, Ashlands, Dunmer | solstheim | factory skyrim-official-20260814-v2.0 | |
| alor_house | None | Alor House is the residence of Fethis Alor and his daughter Dreyla Alor, located in the heart of Raven Rock on Solstheim. Dreyla Alor, a young and resilient Dark Elf, follows in her father's footsteps, working the land and contributing to the community's survival. | solstheimtraveler | You do not know anything about this area. | common | Raven Rock, Solstheim, Fethis Alor, Dreyla Alor, Dunmer, Dark Elves | solstheim | factory skyrim-official-20260814-v2.0 | |
| altar_of_thrond | None | The Altar of Thrond is a mysterious landmark located due west of the Temple of Miraak and east-northeast of Frostmoon Crag on Solstheim. The altar is adjacent to a cave inhabited by hagravens, making it a dangerous and foreboding site. | solstheimtraveler | You do not know anything about this area. | common | Temple of Miraak, Frostmoon Crag, Solstheim, Hagravens, Witchcraft, Daedric landmarks | solstheim | factory skyrim-official-20260814-v2.0 | |
| ashfallow_citadel | None | Ashfallow Citadel is a small, abandoned Imperial fort located east of Highpoint Tower and northwest of the Sun Stone on Solstheim. The fort, once a symbol of Imperial authority, has fallen into disrepair and is now used as a base of operations by the Morag Tong, a secretive and deadly assassins' guild with ties to Morrowind. | solstheimtravelermorag_tong | You do not know anything about this area. | common | Morag Tong, Solstheim, Highpoint Tower, Sun Stone, Imperial fort, Morrowind, abandoned fort, assassins' guild | solstheim | factory skyrim-official-20260814-v2.0 | |
| ashfall's_tear | None | Ashfall's Tear is a small, secluded cave located north of Raven Rock and southeast of Bloodskal Barrow on Solstheim. | solstheimtraveler | You do not know anything about this area. | common | Raven Rock, Bloodskal Barrow, Solstheim, Caves, Ashlands, Dunmer | solstheim | factory skyrim-official-20260814-v2.0 | |
| baldor_iron-shaper's_house | None | Baldor Iron-Shaper's House is a sturdy, well-crafted home located on the south side of Skaal Village, nestled between Deor Woodcutter's House to the west and the Shaman's Hut to the east. As the name suggests, it is the residence of Baldor Iron-Shaper, a skilled Nord blacksmith known for his expertise in forging weapons and armor. Baldor Iron-Shaper is a respected member of Skaal Village, contributing to the community through his craft. | skaaltraveler | You do not know anything about this area. | common | Baldor Iron-Shaper, Skaal Village, Deor Woodcutter's House, Shaman's Hut, blacksmith, Skaal, Nord, Solstheim | solstheim | factory skyrim-official-20260814-v2.0 | |
| beast_stone | None | The Beast Stone is one of the All-Maker Stones found on Solstheim, located west of Thirsk Mead Hall and east-southeast of the Temple of Miraak. This sacred stone holds spiritual significance for the Skaal people. | solstheimtraveler | You do not know anything about this area. | common | All-Maker Stones, Solstheim, Thirsk Mead Hall, Temple of Miraak, Skaal, All-maker, Miraak, sacred site | solstheim | factory skyrim-official-20260814-v2.0 | |
| benkongerike | None | Benkongerike is a medium-sized cave located southeast of Saering's Watch and northwest of the Headwaters of Harstrad on Solstheim. The cave is home to bristlebacks and rieklings, the diminutive yet fierce creatures that have claimed the area as their territory. | solstheimtraveler | You do not know anything about this area. | common | Solstheim, rieklings, bristlebacks, Saering's Watch, Headwaters of Harstrad, cave | solstheim | factory skyrim-official-20260814-v2.0 | |
| bloodskal_barrow | None | Bloodskal Barrow is a small Nordic ruin on Solstheim, north of Raven Rock and south of Damphall Mine. Its sealed inner chamber is associated with the Bloodskal Blade and an old line of Zahkriisos's dragon cult. | solstheimtraveler | Bloodskal Barrow is an old Nordic ruin north of Raven Rock on Solstheim. | common | Solstheim, Raven Rock, Bloodskal Blade, Zahkriisos, dragon cult, Nordic ruin, Damphall Mine | solstheim | factory skyrim-official-20260814-v2.0 | |
| bristleback_cave | None | Bristleback Cave is a medium-sized cave located due northwest of Broken Tusk Mine on Solstheim. The cave serves as a stronghold for rieklings and their bristleback companions, both of which fiercely defend their territory from intruders. | solstheimtraveler | You do not know anything about this area. | common | Solstheim, riklings, bristlebacks, Broken Tusk Mine, stronghold, cave | solstheim | factory skyrim-official-20260814-v2.0 | |
| brodir_grove | None | Brodir Grove is a small circle of ancient stones located northeast of Raven Rock and west of the Ramshackle Trading Post on Solstheim. The grove, once a place of unknown significance, is now occupied by reavers who have claimed it as their territory. | solstheimtraveler | You do not know anything about this area. | common | Raven Rock, Ramshackle Trading Post, Solstheim, reavers, ancient stones, petrified warriors, Sovngarde | solstheim | factory skyrim-official-20260814-v2.0 | |
| broken_tusk_mine | None | Broken Tusk Mine is a small heart stone mine located north of Raven Rock and southeast of Bristleback Cave on Solstheim. The mine is inhabited by rieklings, who have taken over the site and claimed it as their own. | solstheimtraveler | You do not know anything about this area. | common | Solstheim, Raven Rock, Bristleback Cave, riklings, heart stone, mine | solstheim | factory skyrim-official-20260814-v2.0 | |
| bujold's_retreat | None | Bujold's Retreat is a camp located east of Thirsk Mead Hall and south-southeast of Skaal Village on Solstheim. The camp is home to a group of Nords who have been exiled from Thirsk Mead Hall after it was taken over by a tribe of rieklings. Led by Bujold the Unworthy, the Nords at the retreat are determined to reclaim their ancestral hall from the invading rieklings. | solstheimtraveler | You do not know anything about this area. | common | Thirsk Mead Hall, Skaal Village, Bujold the Unworthy, Solstheim, Riekling, Nord | solstheim | factory skyrim-official-20260814-v2.0 | |
| caerellius_house | None | Caerellius House is a modest home located in Raven Rock, inhabited by Crescius Caerellius and his wife, Aphia Velothi. The house is a quiet refuge amidst the bustling town, reflecting the contrasting lives of its residents. Crescius, an elderly Imperial miner, spends his days working in the mines of Raven Rock, dedicated to unearthing the rich resources of Solstheim despite his advancing age. His work is often tough, but his determination remains strong, driven by the need to provide for his family. Aphia Velothi, his wife, is a Dark Elf priestess who practices her faith in the quiet corners of their home. | solstheimtraveler | You do not know anything about this area. | common | Raven Rock, Crescius Caerellius, Aphia Velothi, Mining, Imperial, Dunmer, Priestess, Solstheim | solstheim | factory skyrim-official-20260814-v2.0 | |
| castle_karstaag_caverns | None | Castle Karstaag Caverns is a medium-sized cave located on the north coast of Solstheim, southeast of Castle Karstaag Ruins. The cave serves as a refuge for bristlebacks and rieklings, who have made the area their domain. Its remote and rugged setting adds to its mystique and danger. The entrance to the caverns lies above a tall waterfall that cascades into an inlet by the sea. The path leading to the entrance descends from the west-southwest, following a stream that feeds the waterfall. | solstheimtraveler | You do not know anything about this area. | common | Castle Karstaag Ruins, Solstheim, riklings, bristlebacks, waterfall, north coast, caves | solstheim | factory skyrim-official-20260814-v2.0 | |
| castle_karstaag_ruins | None | Castle Karstaag Ruins is an icy clearing located just outside Castle Karstaag Caverns on the northern coast of Solstheim. Once a grand frozen keep, it has been ravaged by time and the elements following the death of its former master, the legendary frost giant Karstaag. The ruins now serve as a stronghold for rieklings, who have claimed the desolate structure as their own. | solstheimtraveler | You do not know anything about this area. | common | Solstheim, Karstaag, frost giant, riklings, Castle Karstaag Caverns, ruins, frozen keep | solstheim | factory skyrim-official-20260814-v2.0 | |
| coldcinder_cave | None | Coldcinder Cave is a small cave located southeast of Raven Rock on Solstheim, and north-northwest of Kolbjorn Barrow. The cave is inhabited by ash spawn and netches, making it a hazardous site for those unprepared to face these formidable creatures. | solstheimtraveler | You do not know anything about this area. | common | Solstheim, Raven Rock, Kolbjorn Barrow, ash spawn, netches, cave | solstheim | factory skyrim-official-20260814-v2.0 | |
| damphall_mine | None | Damphall Mine is a small iron and silver mine located north of Raven Rock and south-southwest of Fahlbtharz on Solstheim. The mine has been taken over by reavers, a group of hostile marauders who have claimed the site for their own purposes. | solstheimtraveler | You do not know anything about this area. | common | Solstheim, Raven Rock, Fahlbtharz, Iron, Silver, Reavers, Mine, Marauders | solstheim | factory skyrim-official-20260814-v2.0 | |
| deor_woodcutter's_house | None | Deor Woodcutter's House is a humble home located on the south side of Skaal Village, positioned between Oslaf's House to the northwest and Baldor Iron-Shaper's House to the east. This modest residence is the home of Deor Woodcutter, a hard-working Nord who, as his name suggests, spends his days felling trees and providing firewood for the village. His efforts are essential to the survival of Skaal Village, as wood is needed for warmth, building, and crafting. Deor’s wife, Yrsa, shares the home with him, and together they maintain a simple yet fulfilling life in the harsh environment of Solstheim. | skaaltraveler | You do not know anything about this area. | common | Skaal Village, Solstheim, Skaal, Deor Woodcutter, Yrsa, Oslaf's House, Baldor Iron-Shaper's House, Nords, Woodcutting | solstheim | factory skyrim-official-20260814-v2.0 | |
| earth_stone | None | The Earth Stone is one of the All-Maker Stones located on Solstheim, situated southwest of Raven Rock. This sacred site is deeply tied to the Skaal's spiritual beliefs and their worship of the All-Maker. | solstheimtraveler | You do not know anything about this area. | common | All-Maker Stones, Solstheim, Raven Rock, Skaal, All-Maker, Sacred sites | solstheim | factory skyrim-official-20260814-v2.0 | |
| edla's_house | None | Edla's House is a warm, inviting home located on the north side of Skaal Village, nestled between Wulf Wild-Blood's House to the southwest and Morwen's House to the east. This residence is the home of Edla and her son Nikulas, who live a modest but fulfilling life in the village. | skaaltraveler | You do not know anything about this area. | common | Skaal Village, Edla, Nikulas, Wulf Wild-Blood's House, Morwen's House, Skaal, Solstheim | solstheim | factory skyrim-official-20260814-v2.0 | |
| fahlbtharz | None | Fahlbtharz is a large Dwarven ruin located east of the Water Stone and northwest of Frostmoon Crag on Solstheim. The ancient ruin, like many remnants of the Dwemer civilization, is an intricate labyrinth of machinery and traps, showcasing the advanced engineering of the long-lost dwarves. | solstheimdwemertraveler | You do not know anything about this area. | common | Dwemer, Solstheim, Water Stone, Frostmoon Crag, Dwarven machinery, Dwarven traps | solstheim | factory skyrim-official-20260814-v2.0 | |
| fort_frostmoth | None | Fort Frostmoth is a small Imperial fort located south of Highpoint Tower and northeast of Hrodulf's House on Solstheim. Once a bastion of Imperial presence on the island, the fort has since been overrun by ash spawn, hostile creatures tied to Solstheim's volatile volcanic environment. | solstheimimperial_legiontraveler | You do not know anything about this area. | common | Solstheim, Imperial Legion, Ash Spawn, Highpoint Tower, Hrodulf's House, volcanic environment, Imperial fort | solstheim | factory skyrim-official-20260814-v2.0 | |
| frossel | None | Frossel is a small cave located on a peninsula east of Haknir's Shoal and north of Skaal Village on Solstheim. The cave is inhabited by bristlebacks and rieklings, who have made it their stronghold amidst the island's rugged and icy landscape. | solstheimtraveler | You do not know anything about this area. | common | Solstheim, Skaal Village, Haknir's Shoal, riklings, bristlebacks, caves, Skaal | solstheim | factory skyrim-official-20260814-v2.0 | |
| frostmoon_crag | None | Frostmoon Crag is a small, secluded camp located under a rock overhang south of Mount Moesring and northeast of the Abandoned Lodge on Solstheim. The camp is inhabited by werewolves, who have created a sanctuary away from the rest of the island's inhabitants. | solstheimtraveler | You do not know anything about this area. | common | werewolves, Mount Moesring, Abandoned Lodge, Solstheim, sanctuary, seclusion, camps, rock overhang | solstheim | factory skyrim-official-20260814-v2.0 | |
| frykte_peak | None | Frykte Peak is one of the highest points on Solstheim, located just west of Saering's Watch and northeast of White Ridge Barrow. This towering landmark offers sweeping views of the surrounding landscape. | solstheimtraveler | You do not know anything about this area. | common | Solstheim, Saering's Watch, White Ridge Barrow, Mountains, Landmarks, Nordic Ruins | solstheim | factory skyrim-official-20260814-v2.0 | |
| glacial_cave | None | Glacial Cave is a small cave carved into the glacial cliff face along Solstheim's northeastern coast. It is located north-northeast of Saering's Watch and directly north of Benkongerike. The cave is inhabited by rieklings and horkers, making it a lively but hazardous location for adventurers. | solstheimtraveler | You do not know anything about this area. | common | Solstheim, Rieklings, Horkers, Saering's Watch, Benkongerike, Glacial cliffs, Caves, Felsaad Coast | solstheim | factory skyrim-official-20260814-v2.0 | |
| glover_mallory's_house | None | Glover Mallory's House is a modest yet well-kept home located in Raven Rock, belonging to Glover Mallory, a skilled Breton blacksmith. The house serves as both his personal residence and a place where he hones his craft, forging weapons and armor for the people of Raven Rock. Glover is known for his expertise in blacksmithing, and his work is highly regarded by both locals and travelers alike, offering both practicality and a sense of pride to the town's defenses. | solstheimtraveler | You do not know anything about this area. | common | Raven Rock, Glover Mallory, Breton, blacksmithing, Solstheim homes, weapon forging, armor crafting | solstheim | factory skyrim-official-20260814-v2.0 | |
| gyldenhul_barrow | None | Gyldenhul Barrow is a Nordic ruin located east of Skaal Village, on the northwestern shore of Horker Island in Solstheim. The barrow is steeped in legend and intrigue, said to house the spirit and treasure of Haknir Death-Brand, a notorious pirate king whose name strikes fear even in death. | solstheimtraveler | You do not know anything about this area. | common | Solstheim, Skaal Village, Horker Island, Haknir Death-Brand, Nordic ruin, piracy, Skaal, horker, burial mound | solstheim | factory skyrim-official-20260814-v2.0 | |
| haknir's_shoal | None | Haknir's Shoal is a small pirate camp located north-northwest of Skaal Village and east of Benkongerike on Solstheim. The camp is situated along the rugged northern coastline, making it a secluded and strategic hideout for its pirate inhabitants. | solstheimtraveler | You do not know anything about this area. | common | Solstheim, pirates, Skaal Village, Benkongerike, northern coastline, camps | solstheim | factory skyrim-official-20260814-v2.0 | |
| headwaters_of_harstrad | None | The Headwaters of Harstrad are the source of the Harstrad River, located in the northeastern region of Solstheim. The headwaters can be found a short distance downhill to the southeast from the entrance to Benkongerike or by following the river upstream from the Wind Stone, situated to the west-southwest. | solstheimtraveler | You do not know anything about this area. | common | Harstrad River, Solstheim, Benkongerike, Wind Stone, River source, Northeastern Solstheim | solstheim | factory skyrim-official-20260814-v2.0 | |
| highpoint_tower | None | Highpoint Tower is a small, decrepit fort located east of Raven Rock and north of Fort Frostmoth on Solstheim. The fort has fallen into disrepair and is now overrun by albino spiders, making it a dangerous and eerie place to explore. | solstheimtraveler | You do not know anything about this area. | common | Raven Rock, Fort Frostmoth, albino spiders, fort, ruins, creatures | solstheim | factory skyrim-official-20260814-v2.0 | |
| horker_island | None | Horker Island is a large, icy island located east of Skaal Village and northeast of Bujold's Retreat on Solstheim. True to its name, the island is primarily inhabited by horkers, the lumbering aquatic creatures that thrive along the frigid coastlines of the region. | solstheimtraveler | You do not know anything about this area. | common | Solstheim, Skaal Village, Bujold's Retreat, horkers, icy islands, aquatic creatures, Skaal | solstheim | factory skyrim-official-20260814-v2.0 | |
| hrodulf's_house | None | Hrodulf's House is an abandoned shack located southwest of Fort Frostmoth and southeast of Kolbjorn Barrow on Solstheim. | solstheimtraveler | You do not know anything about this area. | common | Solstheim, Fort Frostmoth, Kolbjorn Barrow, abandoned, shack, ruins | solstheim | factory skyrim-official-20260814-v2.0 | |
| ienth_farm | None | Ienth Farm is the humble home and farmstead of Garyn Ienth and his wife Milore Ienth, located in Raven Rock. The farm is a vital part of the community, where Garyn, a hardworking Dark Elf farmer, tends to the land, growing crops and raising livestock amidst the harsh conditions of Solstheim. His efforts contribute to the sustenance of the people of Raven Rock, ensuring that the town has access to fresh produce despite the island's unforgiving climate. Milore Ienth, his wife, is a skilled Dark Elf apothecary who crafts potions and remedies for the people of Raven Rock. | solstheimtraveler | You do not know anything about this area. | common | Raven Rock, Solstheim, Dunmer, Garyn Ienth, Milore Ienth, farming, apothecary, potions, livestock, crops | solstheim | factory skyrim-official-20260814-v2.0 | |
| kagrumez | None | Kagrumez is a small Dwarven ruin located south of the Temple of Miraak and north of the Ramshackle Trading Post on Solstheim. | solstheimdwemertraveler | You do not know anything about this area. | common | Solstheim, Temple of Miraak, Ramshackle Trading Post, Dwarven ruins, Dwemer, Miraak | solstheim | factory skyrim-official-20260814-v2.0 | |
| kolbjorn_barrow | None | Kolbjorn Barrow is a small Nordic ruin located southeast of Raven Rock in Solstheim, nestled between the ash-laden terrain and the island's rugged landscape. It lies northwest of Hrodulf's House. It is filled with Draugr. | solstheimtraveler | You do not know anything about this area. | common | Raven Rock, Solstheim, Hrodulf's House, Draugr, Nordic ruins, ash | solstheim | factory skyrim-official-20260814-v2.0 | |
| moesring_pass | None | Moesring Pass is a rugged mountain pass located in the frozen wilds of northwestern Solstheim. Positioned due northwest of the Temple of Miraak and east-northeast of Fahlbtharz, this icy thoroughfare cuts through the harsh terrain, offering a route steeped in peril and natural beauty. The pass, surrounded by snow-draped peaks and windswept valleys, is as treacherous as it is picturesque.Snowclad Ruins is a small outdoor Nordic ruin situated in the icy wilderness of Solstheim. Located northwest of the Temple of Miraak and southeast of Hrothmund's Barrow, this site is perched amidst snow-covered terrain, exuding an eerie and ancient atmosphere. | solstheimtraveler | You do not know anything about this area. | common | Solstheim, Temple of Miraak, Fahlbtharz, Snowclad Ruins, mountain pass, Hrothmund's Barrow, Nordic ruins, frozen wilderness | solstheim | factory skyrim-official-20260814-v2.0 | |
| morvayn_ancestral_tomb | None | The Morvayn Ancestral Tomb is a solemn Dunmer tomb located in Raven Rock, positioned northwest of the flight of stairs that leads up to the Temple of Miraak, directly opposite the entrance to Morvayn Manor. This sacred site serves as the final resting place for members of the Morvayn family, a prominent line within House Redoran, and is where they are interred if they pass away on Solstheim. The tomb holds the remains of past family members, including Remas and his wife Brara Morvayn, both former House Redoran Councilors from Vvardenfell. They were the parents of Lleril Morvayn, the current Councilor of Raven Rock and formal ruler of Solstheim. The tomb also honors Varel Morvayn, a smith who resided in Anvil. | solstheimtravelerhouse_redoran | You do not know anything about this area. | common | House Redoran, Dunmer, Raven Rock, Vvardenfell, Anvil, ancestor worship, burial customs, Temple of Miraak, Morvayn Manor, Councilor | solstheim | factory skyrim-official-20260814-v2.0 | |
| morwen's_house | None | Morwen's House is a cozy, well-kept home located on the north side of Skaal Village, positioned between Edla's House to the west and the Greathall to the southeast. This modest dwelling is the home of Morwen, a dedicated Nord woman living in the village. She works as an apprentice to Baldor Iron-Shaper, the village blacksmith, honing her skills and learning the craft of metalwork during the day. | skaaltraveler | You do not know anything about this area. | common | Skaal Village, Edla's House, Greathall, Skaal, Nord, Solstheim, blacksmithing, metalwork, apprenticeship, village life | solstheim | factory skyrim-official-20260814-v2.0 | |
| mount_moesring | None | Mount Moesring is one of the highest and most prominent peaks on Solstheim, located south of Moesring Pass. The mountain dominates the surrounding landscape, offering a striking view of Solstheim's rugged terrain and snow-covered wilderness. | solstheimtraveler | You do not know anything about this area. | common | Moesring Pass, Solstheim, mountains, snow, wilderness, rugged terrain, peaks | solstheim | factory skyrim-official-20260814-v2.0 | |
| nchardak | None | Nchardak is a large and historically significant Dwarven ruin located north-northeast of Tel Mithryn and east of Ashfallow Citadel on Solstheim. Once known as the "City of a Hundred Towers," Nchardak was the largest and most advanced of the great Dwemer archives, renowned for its ingenuity and the scale of its operations. According to legend, when Nords besieged the city, the Dwemer used their technological prowess to submerge the entire complex beneath the sea, forcing the Nords to abandon their siege. At its peak, the great workshops of Nchardak were capable of producing a complete automaton each day, supplying much of the Dwemer army that fought in the Battle of Red Mountain. Today, much of Nchardak remains flooded, but its ancient mechanisms can still be activated using control cubes found within the ruin. These mechanisms, including the pumps that can drain water from key sections of the complex, reveal glimpses of the Dwemer’s unparalleled engineering. | solstheimdwemerscholartraveler | You do not know anything about this area. | common | Solstheim, Dwemer, Tel Mithryn, Ashfallow Citadel, Dwemer automata, Dwemer engineering, Battle of Red Mountain, Nordic siege, Dwemer archives, Control cubes | solstheim | factory skyrim-official-20260814-v2.0 | |
| old_attius_farm | None | Old Attius Farm is an abandoned Imperial farm located south-southeast of Raven Rock on Solstheim, and north of the Wreck of the Strident Squall. Once a thriving agricultural outpost, the farm has since fallen into disrepair, leaving only remnants of its former use. | solstheimtravelerimperial_legion | You do not know anything about this area. | common | Raven Rock, Solstheim, Wreck of the Strident Squall, Imperial Legion, agriculture, ruins | solstheim | factory skyrim-official-20260814-v2.0 | |
| oslaf's_house | None | Oslaf's House is a modest yet cozy home located on the southwest side of Skaal Village, nestled between Deor Woodcutter's House to the southeast and Wulf Wild-Blood's House to the north. This residence is the home of Oslaf, his wife Finna, and their daughter Aeta, a family deeply rooted in the community of Skaal Village. | skaaltraveler | You do not know anything about this area. | common | Skaal Village, Skaal, Solstheim, Deor Woodcutter's House, Wulf Wild-Blood's House, Nordic village, Skaal family life | solstheim | factory skyrim-official-20260814-v2.0 | |
| ramshackle_trading_post | None | The Ramshackle Trading Post is an old, weathered shack located south of Kagrumez and west-northwest of Ashfallow Citadel on Solstheim. Despite its dilapidated appearance, the trading post serves as an unconventional merchant spot, operated by Falas Selvayn, a Dark Elf trader with an unusual schedule. Falas can be found at the trading post only between the hours of midnight and 5 a.m., offering goods to adventurers who stumble upon this remote location during the night. | solstheimtraveler | You do not know anything about this area. | common | Kagrumez, Ashfallow Citadel, Solstheim, Dunmer, merchants, nighttime schedule, remote trading, ruins | solstheim | factory skyrim-official-20260814-v2.0 | |
| raven_rock | None | Raven Rock is a city located on the southwest coast of Solstheim, serving as the first settlement encountered in the Dragonborn expansion. Once a thriving East Empire Company mining outpost, it has since become a House Redoran colony. The depletion of its ebony mine has left Raven Rock a shadow of its former prosperity, now a largely forgotten settlement struggling to endure amidst the ash-laden environment caused by the nearby Red Mountain. The city features a single thoroughfare running from the entrance through the Bulwark in the east to the Earth Stone in the west, following the curve of a small adjacent bay. The Bulwark, a sturdy defensive wall, houses both the city’s jail and the Redoran guards' garrison, providing protection against the encroaching ash. A curved wooden boardwalk lines the bay, complete with a short pier and a longer pier to the east, where the Northern Maiden is docked, offering transport between Solstheim and Windhelm in Skyrim. Raven Rock's central marketplace, located near the city's well north of the bay, is home to its shops and services. The Temple of Raven Rock is situated near the Bulwark to the east, providing spiritual guidance to the community. Scattered throughout the city are various crafting stations, including smelters, tanning racks, a forge, an alchemy lab, and more, located near key sites such as Alor House, Glover Mallory's House, Ienth Farm, and Raven Rock Mine. | solstheimnoblescholartravelereast_empire_companyhouse_redoran | Raven Rock is a city located on the southwest coast of Solstheim, serving as the first settlement encountered in the Dragonborn expansion. Once a thriving East Empire Company mining outpost, it has since become a House Redoran colony. You do not know anything else about this area. | common | Solstheim, House Redoran, East Empire Company, Red Mountain, ebony mine, The Bulwark, Earth Stone, Northern Maiden, Windhelm, Morrowind, mining, colony | solstheim | factory skyrim-official-20260814-v2.0 | |
| raven_rock_mine | None | Raven Rock Mine is a small ebony mine located in the northern part of Raven Rock on Solstheim. Once the lifeblood of the settlement during its prosperous days, the mine was thought to be depleted but was later revealed to contain untapped deposits of ebony. However, the mine also harbors dark secrets. The mine is initially overrun with dangers, including draugr, frostbite spiders, and skeevers, all of which make exploration perilous. There are rumors that a Dragon Priest was laid to rest here. | solstheimtraveler | You do not know anything about this area. | common | Raven Rock, Solstheim, ebony, mining, draugr, Dragon Priest, frostbite spiders, skeevers, settlement economy | solstheim | factory skyrim-official-20260814-v2.0 | |
| saering's_watch | None | Saering's Watch is a dragon lair located on Solstheim, nestled in the shadow of Frykte Peak. Positioned northeast of White Ridge Barrow and northwest of Benkongerike, the lair is perched atop a rugged and snowy landscape. | solstheimtraveler | You do not know anything about this area. | common | dragon lair, Solstheim, Frykte Peak, White Ridge Barrow, Benkongerike, dragons, snowy landscape, Nordic ruins | solstheim | factory skyrim-official-20260814-v2.0 | |
| severin_manor | None | Severin Manor is a distinguished home in Raven Rock, originally inhabited by Mirri Severin, Tilisu Severin, and Vendil Severin, all of whom are Dark Elves. The manor stands as a symbol of the Severin family's prominence within the town, offering a large and well-appointed space amid the rugged surroundings of Solstheim. Mirri Severin is a key figure in the family, known for her strong presence in Raven Rock. Her brother, Tilisu Severin, also resides in the manor, adding to the family's legacy within the community. Vendil Severin, another member of the family, is a prominent figure who, like his relatives, plays a significant role in Raven Rock's life. | solstheimtraveler | You do not know anything about this area. | common | Raven Rock, Solstheim, Dunmer, Mirri Severin, Tilisu Severin, Vendil Severin, manor | solstheim | factory skyrim-official-20260814-v2.0 | |
| shaman's_hut | None | The Shaman's Hut is a humble yet significant dwelling located on the southeast side of Skaal Village, south of the Greathall. It serves as the home of Storn Crag-Strider, the village’s elderly and revered shaman, and his daughter Frea. Storn Crag-Strider is a deeply respected figure in Skaal Village, known for his wisdom, spiritual guidance, and connection to the ancient traditions of the Nords. As the village's shaman, he plays a crucial role in maintaining the spiritual health of the community, guiding them through rituals and offering counsel on matters both mystical and practical. His daughter, Frea, is a strong and dedicated woman, following in her father's footsteps as a protector and spiritual successor. | skaaltraveler | You do not know anything about this area. | common | Skaal Village, Storn Crag-Strider, Frea, Greathall, Skaal, shamanism, Nordic traditions, spiritual guidance, Solstheim | solstheim | factory skyrim-official-20260814-v2.0 | |
| skaal_village | None | Skaal Village is a small, secluded settlement located in the northeastern region of Solstheim, along the Felsaad Coast, just north of Lake Fjalding and east of the Isild River. It is home to the Skaal, a unique offshoot tribe of Nords who live in harmony with nature as part of their worship of the All-Maker. The Skaal lead a simple, self-sufficient life in the frozen north, relying on hunting, minor agriculture, and their knowledge of crafting stalhrim, a rare and ancient material. The village consists of eight buildings arranged in a circle around a central well, reflecting the communal nature of Skaal society. The Skaal believe Solstheim was originally part of Skyrim, transformed into an island during a climactic battle between Dragon Cult loyalists and rebels. The Skaal trace their lineage back to the loyalist faction and have preserved their history through oral tradition. This narrative is supported by archaeological evidence, including multiple Dragon Cult ruins and carvings uncovered in the Fourth Era. | skaalscholarmiraak_culttraveler | Skaal Village is a small, secluded settlement located in the northeastern region of Solstheim. It is home to the Skaal, Nordic people who worship animal gods.You do not know anything else about this area. | commonsolstheim | Skaal, Felsaad Coast, Lake Fjalding, Isild River, All-Maker, Stalhrim, Dragon Cult, nature worship, oral tradition, Nordic ruins | solstheim | factory skyrim-official-20260814-v2.0 | |
| snowclad_ruins | None | Snowclad Ruins is a small outdoor Nordic ruin situated in the icy wilderness of Solstheim. Located northwest of the Temple of Miraak and southeast of Hrothmund's Barrow. The ruins are home to werebears, fearsome lycanthropic creatures with the ferocity of a bear and the cunning of a man. | solstheimtraveler | You do not know anything about this area. | common | Solstheim, Temple of Miraak, Hrothmund's Barrow, werebears, lycanthropy, Nordic ruins | solstheim | factory skyrim-official-20260814-v2.0 | |
| solstheim | None | Solstheim is a large island located in the Sea of Ghosts, to the north of Tamriel, with a history that stretches back to the ancient Snow Elves, the first inhabitants of the region. They built grand settlements on Solstheim that outlasted their mainland holdings, leaving a lasting mark on the island. Though the island has been home to various races over the centuries, it has traditionally been dominated by Nordic influence. In 4E 16, Solstheim officially became part of Morrowind. The island’s history took a tragic turn during the Red Year of 4E 5, when the eruption of Red Mountain devastated the southern half of Solstheim. Fort Frostmoth was destroyed, leaving the Imperial garrison in disarray and killing General Carius. Raven Rock, a settlement on the island, quickly took over the remnants of the garrison and was fortified by elite members of the Redoran Guard. In the aftermath of the eruption, the ash from Red Mountain transformed the southern part of the island into vast ashlands. To protect Raven Rock from the encroaching ash, Brara Morvayn designed and oversaw the construction of a great stone wall known as the Bulwark, funded by the East Empire Company. In 4E 16, as part of a political compromise, Skyrim ceded control of Solstheim to Morrowind. While this act appeared to be a compassionate gesture toward the Dunmer, it was driven by political motives. Skyrim sought to avoid a conflict with Morrowind, which had long claimed the island, and by relinquishing control, it preserved its image as a savior to the Dunmer. As a result, many Dunmer refugees, including members of the minor House Sathil, began flocking to the island. The East Empire Company was forced to hand over control of Raven Rock to House Redoran, and by 4E 48, Solstheim was no longer considered part of the Empire. | solstheimnoblescholartravelereast_empire_companyhouse_redoran | Solstheim is a large island located in the Sea of Ghosts, to the north of Tamriel, with a history that stretches back to the ancient Snow Elves, the first inhabitants of the region. They built grand settlements on Solstheim that outlasted their mainland holdings, leaving a lasting mark on the island. Though the island has been home to various races over the centuries, it has traditionally been dominated by Nordic influence. In 4E 16, Solstheim officially became part of Morrowind. The island’s history took a tragic turn during the Red Year of 4E 5, when the eruption of Red Mountain devastated the southern half of Solstheim. You do not know anything else about this area. | common | Sea of Ghosts, Snow Elves, Red Year, Red Mountain, Fort Frostmoth, Raven Rock, House Redoran, East Empire Company, The Bulwark, Brara Morvayn, Morrowind, Dunmer | solstheim | factory skyrim-official-20260814-v2.0 | |
| stalhrim_source | None | The Stalhrim Source is a small outdoor Nordic ruin located east of Broken Tusk Mine and southwest of Mortrag Peak on Solstheim. This site is of particular importance due to its abundance of stalhrim, a rare and ancient material used by the Nords to craft powerful weapons and armor. | solstheimtraveler | You do not know anything about this area. | common | Broken Tusk Mine, Mortrag Peak, stalhrim, Nordic ruin, Nords, weapons, armor, rare material | solstheim | factory skyrim-official-20260814-v2.0 | |
| sun_stone | None | The Sun Stone is one of the All-Maker Stones found on Solstheim, located north-northwest of Tel Mithryn and west-southwest of Nchardak. As with the other All-Maker Stones, it holds spiritual significance for the Skaal people. | solstheimtraveler | You do not know anything about this area. | common | All-Maker Stones, Skaal, All-Maker, Tel Mithryn, Nchardak, Solstheim, spiritual significance | solstheim | factory skyrim-official-20260814-v2.0 | |
| tel_mithryn | None | Tel Mithryn is a Telvanni tower settlement located east of Fort Frostmoth on the island of Solstheim. This unique settlement is home to Master Wizard Neloth of House Telvanni, a prominent and eccentric figure with a reputation for both brilliance and controversy. Tel Mithryn consists of four large mushroom structures grown from special fungal spores brought from Morrowind at the beginning of the Fourth Era. These structures include the main tower, the apothecary, the kitchen, and the steward's house. Access to each building is provided by long, organic ramps that lead to round wooden doors, blending seamlessly with the settlement’s distinctive fungal architecture. Surrounding the structures, various flora, such as bleeding crown, fly amanita fungi, and scathecraw, thrive near the ramps, adding to the natural ambiance of the area. Behind the kitchen lies a heart stone deposit with a conveniently placed pickaxe, and additional deposits can be found on the cliffs near the southeastern coast. | solstheimtravelerhouse_telvanni | You do not know anything about this area. | common | Neloth, House Telvanni, Fort Frostmoth, Morrowind, fungal architecture, heart stone, Bleeding Crown, Fly Amanita, Scathecraw, Master Wizard | solstheim | factory skyrim-official-20260814-v2.0 | |
| temple_ancestral_tomb | None | The Temple Ancestral Tomb is a sacred Dunmer tomb located within the heart of Raven Rock, uniquely accessible only from within the Raven Rock Temple, the Morvayn Ancestral Tomb, and the Ulen Ancestral Tomb. Unlike other tombs on Solstheim, it does not have a direct external entrance, and its connections to these three distinct areas are unlocked through a special key obtained during the "Clean Sweep" quest. This tomb serves as a place of reverence for the Dunmer people, housing the remains of their ancestors in a private, secluded space. The tomb’s restricted access and its connections to the other ancestral tombs make it a place of significance, both spiritually and historically. Those who seek to enter the Temple Ancestral Tomb must navigate through the sacred grounds of Raven Rock, guided by the traditions and rituals that connect the past and present. | solstheimtraveler | You do not know anything about this area. | common | Dunmer, Raven Rock, Morvayn Ancestral Tomb, Ulen Ancestral Tomb, ancestor worship, Solstheim, restricted access, Raven Rock Temple | solstheim | factory skyrim-official-20260814-v2.0 | |
| temple_of_miraak | None | The Temple of Miraak is a foreboding Nordic temple located west of Thirsk Mead Hall and north of Kagrumez, perched high on the rocky landscape of Solstheim. The temple is a place of dark power, housing cultists devoted to the mysterious and malevolent Miraak, as well as the restless draugr who serve as its ancient guardians. The temple is a place of chilling atmosphere, where the echoes of forgotten rituals still linger in the air. The main approach to the temple is from the west, where travelers must climb wide flights of stairs, past the bleached bones of fallen dragons, a grim reminder of Miraak’s ancient dominion over both men and beasts. As you ascend, you pass beneath a pair of large stone arches, their surfaces marred by time but still imposing. The arches are flanked by construction scaffolding, hinting at ongoing efforts to maintain the temple, yet the dark energy within remains undisturbed. The Temple of Miraak stands as a monumental testament to Solstheim’s forgotten past, a place of both allure and danger for those daring enough to venture within. | solstheimdragontraveler | You do not know anything about this area. | common | Miraak, Solstheim, Thirsk Mead Hall, Kagrumez, Draugr, Dragon Cult, dragons, Nordic ruins, cultists, dark magic | solstheim | factory skyrim-official-20260814-v2.0 | |
| the_bulwark | None | The Bulwark is an imposing stone wall that stands as a vital defense against the relentless ash storms of Solstheim, safeguarding the town of Raven Rock from nature's fury. This formidable structure also serves as the heart of the city's military presence, with the garrison and jail integrated directly into the wall itself. The Bulwark is a symbol of Raven Rock's resilience, providing both protection and a sense of security to its inhabitants in the face of the island’s harsh elements. At the helm of the Redoran Guard stationed within the Bulwark is Captain Modyn Veleth, a seasoned Dark Elf warrior. As the captain, Veleth oversees the safety of Raven Rock and its people, ensuring that the garrison is prepared for any threat, whether from the hostile forces of Solstheim or the unpredictable weather. | solstheimtravelerhouse_redoran | You do not know anything about this area. | common | Raven Rock, Solstheim, ash storms, Redoran Guard, Captain Modyn Veleth, Dunmer, garrison, military defense, House Redoran | solstheim | factory skyrim-official-20260814-v2.0 | |
| the_retching_netch | None | The Retching Netch is the only inn in Raven Rock, located in the marketplace between Alor House to the northwest and Glover Mallory's House to the southwest. As the sole inn on Solstheim, it serves as a gathering place for locals and travelers alike, offering food, drinks, and respite from the island’s harsh environment. The cornerclub is a lively hub, known for its warmth and hospitality, but also its colorful history. Owned and operated by Geldis Sadri, a charismatic proprietor, the inn's name has a rather unusual origin. Several years ago, Geldis witnessed a memorable scene when a drunken patron, stumbling around the docks with a bottle of sujamma while naked and singing loudly, tossed the bottle at a floating netch. The bottle shattered upon impact, causing the netch to tilt and eventually vomit. | solstheimtraveler | You do not know anything about this area. | common | Raven Rock, Solstheim, Geldis Sadri, sujamma, netch, Alor House, Glover Mallory's House, cornerclub, inn | solstheim | factory skyrim-official-20260814-v2.0 | |
| ulen_ancestral_tomb | None | The Ulen Ancestral Tomb is a revered Dunmer tomb located in Raven Rock, southeast of the flight of stairs leading up to the Temple of Miraak, directly opposite the entrance to Caerellius House. This sacred site serves as the final resting place for members of the Ulen family, a respected line within the Dunmer community of Raven Rock. The tomb, like other ancestral sites on Solstheim, is a place of reflection and reverence, where the spirits of the departed are honored and remembered by their descendants. | solstheimtraveler | You do not know anything about this area. | common | Raven Rock, Solstheim, Dunmer, Ulen family, Caerellius House, Temple of Miraak, ancestor worship, spirits | solstheim | factory skyrim-official-20260814-v2.0 | |
| vahlok's_tomb | None | Vahlok's Tomb is a small but formidable Nordic ruin located south-southeast of Thirsk Mead Hall and north-northeast of Ashfallow Citadel, deep within the ash-ridden expanse of Solstheim. This ancient burial site serves as the final resting place of Vahlok the Jailor, a dragon priest of great power and ominous legacy. | solstheimtraveler | You do not know anything about this area. | common | Vahlok the Jailor, Dragon Priest, Nordic ruin, Thirsk Mead Hall, Ashfallow Citadel, Dragon, Burial site, Ash | solstheim | factory skyrim-official-20260814-v2.0 | |
| water_stone | None | The Water Stone is one of the All-Maker Stones located on Solstheim, positioned north of Raven Rock and west of Fahlbtharz. This sacred site holds profound importance to the Skaal people. | solstheimtraveler | You do not know anything about this area. | common | All-Maker Stones, Solstheim, Skaal, Raven Rock, Fahlbtharz, All-Maker, sacred site, Nordic ruins | solstheim | factory skyrim-official-20260814-v2.0 | |
| white_ridge_barrow | None | White Ridge Barrow is a medium-sized Nordic ruin situated in the northern reaches of Solstheim, nestled between the rugged peaks and snow-laden forests of the island. It lies west of Hrothmund's Barrow and east of the Stalhrim Source, making it a notable landmark for travelers navigating this remote region. Though its weathered exterior speaks of an ancient past, the barrow has become a refuge for bandits who now claim its halls as their stronghold. | solstheimtraveler | You do not know anything about this area. | common | Solstheim, Nordic ruin, Hrothmund's Barrow, Stalhrim Source, bandits, northern Solstheim, ancient tomb | solstheim | factory skyrim-official-20260814-v2.0 | |
| wind_stone | None | The Water Stone is one of the All-Maker Stones located on Solstheim, positioned north of Raven Rock and west of Fahlbtharz. This sacred site holds profound importance to the Skaal people, reflecting their spiritual connection to the natural elements and their worship of the All-Maker. | solstheimtraveler | You do not know anything about this area. | common | All-Maker Stones, Solstheim, Skaal, All-Maker, Raven Rock, Fahlbtharz, sacred site, natural elements | solstheim | factory skyrim-official-20260814-v2.0 | |
| wreck_of_the_strident_squall | None | The Wreck of the Strident Squall is a battered shipwreck resting south-southeast of Raven Rock, off the southern coast of Solstheim. Located southwest of Hrodulf's House, this forlorn vessel lies amidst jagged rocks and icy waters,. | solstheimsailortraveler | You do not know anything about this area. | common | Solstheim, Raven Rock, Hrodulf's House, shipwreck, seafaring, coastal ruins | solstheim | factory skyrim-official-20260814-v2.0 | |
| wulf_wild-blood's_house | None | Wulf Wild-Blood's House is a sturdy and practical home located on the northwest side of Skaal Village, positioned between Oslaf's House to the south and Edla's House to the northeast. This residence is the home of Wulf Wild-Blood, a seasoned Nord warrior known for his mastery of combat, particularly with two-handed weapons. As a skilled warrior, Wulf serves as a master trainer for those wishing to improve their two-handed fighting techniques, offering his expertise to the villagers and adventurers alike. | skaaltraveler | You do not know anything about this area. | common | Skaal Village, Wulf Wild-Blood, Oslaf's House, Edla's House, Skaal, two-handed trainer, two-handed weapons, warrior, Nord, Solstheim | solstheim | factory skyrim-official-20260814-v2.0 |
Batch Upload
You can verify that the entries have been uploaded successfully by navigating to
Server Actions -> Database Manager -> dwemer -> public -> oghma_dynamic
You see what quests CHIM have detected by navigating to
Server Actions -> Database Manager -> dwemer -> public -> questlog
All uploaded entries will be saved into the oghma_dynamic table.
Database Management
Verify uploads:
Server Actions → Database Manager → dwemer → public → oghma_dynamic
View conversation usage:
Server Actions → Database Manager → dwemer → public → audit_memory
📋 Dynamic Oghma Entries
| Quest ID | Stage | Topic | Topic Description | Knowledge Class | Topic Description (Basic) | Knowledge Class (Basic) | Tags | Category | Action |
|---|
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