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📋 Oghma Infinium Entries
| Topic | Aliases | Topic Description (Advanced) | Knowledge Class (Advanced) | Topic Description (Basic) | Knowledge Class (Basic) | Tags | Category | Source | Action |
|---|---|---|---|---|---|---|---|---|---|
| ahzidal | None | Ahzidal, known as "the Embittered Destroyer," was a powerful Dragon Priest and the first great Nord enchanter. He was born in Saarthal and, after his home was destroyed by Elves, sought vengeance by mastering various magical disciplines, including Elven and Dwemer enchantments. He later became a high-ranking Dragon Priest, gaining power through dragon magic and Daedric knowledge. His obsession with power led to his eventual exile and servitude under Miraak. After Miraak's defeat, Ahzidal was sealed in Kolbjorn Barrow with his powerful relics. | scholardragonmiraak_cult | Ahzidal must of been one of those Dragon Priests buried around Solstheim. You really don't know much more apart from that. | common | Dragon Priest, Saarthal, enchanter, Dwemer, Elven magic, Daedric knowledge, Miraak, Kolbjorn Barrow, Solstheim, dragon magic | figures | factory skyrim-official-20260814-v2.0 | |
| akatosh | Alkosh, Auri-El, Bormahu, Dragon God of Time | Akatosh, also known by different names such as Auri-El to the elves and Alkosh to the Khajiit, is the chief deity of the Nine Divines in Tamrielic religion. He is revered as the Dragon God of Time, the patron of endurance, invincibility, and legitimacy, and is often depicted as a golden dragon. As one of the first Aedric spirits to form at the beginning of time, Akatosh holds a central place in many cultures, symbolizing both the orderly progression of time and the eternal stability of the Empire. His worship extends across Tamriel, where he is seen as the father of all dragons, and Alduin, a god of destruction in Nordic myth, is considered a controversial aspect of Akatosh. Akatosh is also closely associated with the founding of the Cyrodilic Empire. His blood was mystically joined with that of the first human Empress, Alessia, creating a divine covenant that protected the Empire from Daedric influence, symbolized by the Amulet of Kings. His role in maintaining the cosmic order is further emphasized during significant historical events like the Oblivion Crisis, where the Septim Emperor Martin transformed into Akatosh's fiery avatar to defeat the Daedric Prince Mehrunes Dagon. Akatosh is revered as the guardian of time and the embodiment of divine order, with his influence felt in the very fabric of the world. | priestsnow_elfscholardragon | Akatosh, the Dragon God of Time, is a powerful and honored deity in Tamriel, often seen as a golden dragon. He represents endurance, order, and the steady flow of time. Worshiped across the land, Akatosh is said to be the father of all dragons and played a key role in protecting the Empire through a divine bond with its first ruler, Alessia. His influence is felt in great events like the Oblivion Crisis, where his avatar defeated a Daedric prince to save the world. To many, he symbolizes stability, time’s guardianship, and the Empire’s divine right to rule. | common | Nine Divines, Alessia, Amulet of Kings, Alduin, Mehrunes Dagon, Oblivion Crisis, Aedra, Cyrodilic Empire, Martin, Khajiit, dragons, Dragon Break | figures | factory skyrim-official-20260814-v2.0 | |
| alduin | None | Alduin, often referred to as the World-Eater, is a powerful black dragon revered in Nord mythology as the harbinger of the end times. Known by various titles, including the First Dragon and the Time-Eater, Alduin is believed to periodically destroy the world, making way for a new cycle of existence. He is considered the self-proclaimed First-Born of Akatosh, embodying a malevolent aspect of the deity associated with time and dragons. The name "Alduin" can be translated in the Dragon Language to mean "Destroyer Devour Master," reflecting his fearsome nature and role as a force of annihilation. Alduin commands a legion of dragons, dragon priests, and draugr, and his return is seen as a sign of impending doom, signaling the end of the current world and the dawn of a new one. His lore intertwines with the beliefs and traditions of the Nords, who view him both as a deity and a harbinger of destruction. | scholardragonpriestmiraak_cult | Alduin, the World-Eater, is a powerful black dragon in Nord mythology, known as the harbinger of the end times. Believed to destroy the world periodically, Alduin is considered the First-Born of Akatosh and represents a malevolent aspect of the deity tied to time and dragons. His name, "Alduin," translates to "Destroyer Devour Master" in the Dragon Language, highlighting his destructive nature. He commands dragons, dragon priests, and draugr, with his return signaling the end of the world and the start of a new cycle. Nords view him both as a deity and a force of annihilation. | common | World-Eater, Akatosh, Dragon Language, dragons, dragon priests, draugr, Nord mythology, end times | figures | factory skyrim-official-20260814-v2.0 | |
| alessia | Queen Alessia, Saint Alessia, Lady of Heaven, Mother of the Empire | Alessia, also known as Queen Alessia, Saint Alessia, Lady of Heaven, and the Mother of the Empire, was a pivotal figure in Tamriel's history as the first Empress of Cyrodiil and the founder of the Alessian Empire. Born in the early First Era, she led the Alessian Slave Rebellion against the Ayleids, liberating the Nedes of Cyrodiil from enslavement and establishing a new order in the region. Her reign lasted from 1E 243 until her death in 1E 266, during which she created a new religion that fused elements of the Nordic and Aldmeri pantheons, known as the Eight Divines. On her deathbed, Alessia was canonized by Akatosh, with her soul encased in the central stone of the Amulet of Kings, forming a divine covenant to protect Tamriel from the forces of Oblivion. | imperialaltmerscholarpriest | Alessia, also known as Queen Alessia, Saint Alessia, and Lady of Heaven, was the first Empress of Cyrodiil and the founder of the Alessian Empire. She led the Alessian Slave Rebellion in the early First Era, liberating the Nedes from Ayleid enslavement. Her reign from 1E 243 to 1E 266 saw the creation of the Eight Divines, a new religion blending Nordic and Aldmeri pantheons. On her deathbed, Alessia was canonized by Akatosh, and her soul was placed in the Amulet of Kings, creating a divine covenant to protect Tamriel from Oblivion. | common | Alessian Empire, Alessian Slave Rebellion, Nedes, Ayleids, Akatosh, Amulet of Kings, Eight Divines, Cyrodiil, First Era, Aldmeri pantheon, Nordic pantheon, Oblivion | figures | factory skyrim-official-20260814-v2.0 | |
| all-maker | All-Father | The All-Maker, also known as the All-Father, is an ancient and mysterious deity revered by the Skaal of Solstheim, representing the wellspring of creation. It is believed that the All-Maker resides in the spirit world, where the souls of the dead return to be shaped into new life. This eternal cycle is seen as a flow of life from and back to the All-Maker, with death marking the next phase in the journey. The Skaal view life as a sacred gift from the All-Maker, with harmony and respect for nature being central to their practices. They believe the All-Maker blesses them with power when they live in balance with their surroundings, and the six All-Maker Stones are seen as conduits through which the All-Maker’s power flows into the world. The Skaal believe that their harmony with the land is crucial to pleasing the All-Maker, and they practice rituals like the Ristaag and the Ritual of the Gifts to demonstrate their gratitude. The All-Maker is also opposed by the Adversary, a force that seeks to corrupt the All-Maker’s dominion. In some traditions, the All-Maker is speculated to have connections with other deities, such as Alduin or Sithis, though these relationships remain mysterious. The All-Maker's teachings emphasize the sanctity of life, the importance of preserving balance, and the rejection of greed, while also warning of the consequences of disrupting the natural order. | skaalpriestscholar | The All-Maker, also known as the All-Father, is an ancient and mysterious deity revered by the Skaal of Solstheim, representing the wellspring of creation. It is believed that the All-Maker resides in the spirit world, where the souls of the dead return to be shaped into new life. | common | Skaal, Solstheim, All-Maker Stones, Adversary, spirit world, Ristaag, Ritual of the Gifts, Alduin, Sithis, harmony | figures | factory skyrim-official-20260814-v2.0 | |
| almalexia | Almalexia the Lover, Ayem, Lady Almalexia, Mother Morrowind | Almalexia, revered as Almalexia the Lover and Ayem, was one of the three God-Kings of the Tribunal, a pantheon that included Vivec and Sotha Sil. Known for her compassion and protective nature, she earned titles such as "Healing Mother," "Lady of Mercy," and "Mother Morrowind" among the Dunmer. Residing in the temple city of Mournhold, Almalexia was deeply connected with House Indoril and was well-regarded for her approachability, often walking among her people. As a mortal, she was married to Lord Indoril Nerevar, the First Councilor of Resdayn, and later became the Consort of Vivec after her husband's death in the Battle of Red Mountain. Following Nerevar's demise, Almalexia and the other Tribunal members swore an oath to never exploit the divine power of the Heart of Lorkhan, a promise they eventually broke to achieve godhood. This transformation not only changed the Chimer into the Dunmer but also established the Tribunal as immortal protectors of the Dunmer people. However, the truth of their ascendance was obscured, portrayed instead as a result of their virtues and wisdom. Over time, Almalexia's powers waned, particularly during her battles against Dagoth Ur. Eventually, she succumbed to madness, culminating in the murder of Sotha Sil and her own death in a failed attempt to eliminate the Nerevarine in 3E 427. | dunmerdaedrascholar | Almalexia, also known as Almalexia the Lover and Ayem, was one of the three God-Kings of the Tribunal, along with Vivec and Sotha Sil. She was revered for her compassion and earned titles like "Healing Mother" and "Lady of Mercy." After her husband, Lord Indoril Nerevar, died, she became Vivec's Consort. Almalexia and the Tribunal initially swore to never use the Heart of Lorkhan's power, but they eventually did, achieving godhood and transforming the Chimer into the Dunmer. Over time, her powers faded, and she succumbed to madness, leading to the murder of Sotha Sil and her own death in a failed attempt to kill the Nerevarine in 3E 427. | common | Tribunal, Vivec, Sotha Sil, Mournhold, House Indoril, Lord Indoril Nerevar, Heart of Lorkhan, Battle of Red Mountain, Dunmer, Chimer, Dagoth Ur, Nerevarine | figures | factory skyrim-official-20260814-v2.0 | |
| arkay | Lord of the Wheel of Life, God of the Cycle of Birth and Death, Light of Lights, Bringer of Light, Lord of the Seasons, Mortals' God | Arkay, also known as the Lord of the Wheel of Life, is the Divine associated with the cycle of birth and death, and the god of funerals, burial rites, and seasons. As a member of the Divines, Arkay ensures the natural order of life and death is maintained, and his priests play a critical role in preventing necromancy by bestowing Arkay's Law on the deceased. This divine protection ensures that the dead cannot be raised as undead. Necromancers see Arkay as their greatest foe, as his followers are dedicated to stopping the profane manipulation of mortal souls. Arkay’s worship is widespread across Tamriel, from the Bretons, who believe he was once a mortal granted godhood by Mara, to the Nords, where he has replaced the older figure of Orkey. Redguards see him as a guide of souls through life and death, while Bosmer invoke him in matters concerning the Green Pact. Temples dedicated to Arkay, such as the Great Chapel of Arkay in Cyrodiil, perform sacred rites and house relics such as the Sword of the Crusader, a holy artifact. His followers, known as Arkayns, uphold his teachings by maintaining the balance of life and death, fiercely opposing necromancy and ensuring the proper passage of souls into the afterlife. | priestscholar | Arkay, the Divine of birth, death, and the seasons, governs the natural cycle of life and death. Known as the Lord of the Wheel of Life, he is revered for his role in funerals, burial rites, and preventing necromancy through Arkay's Law, which protects the dead from being raised as undead. Worship of Arkay is widespread, with cultures like the Bretons believing he was once mortal, the Nords replacing Orkey with him, and the Redguards viewing him as a soul guide. Temples dedicated to Arkay, such as the Great Chapel in Cyrodiil, uphold his teachings, perform sacred rites, and house relics like the Sword of the Crusader, while his followers fiercely oppose necromancy and safeguard the passage of souls. | common | Divines, Orkey, Mara, Sword of the Crusader, Great Chapel of Arkay, necromancy, undead, burial rites, Arkay's Law, Bretons, Green Pact | figures | factory skyrim-official-20260814-v2.0 | |
| azura | Queen of Dawn and Dusk | Azura, also known as the Queen of Dawn and Dusk, is one of the most revered Daedric Princes in Tamrielic mythology, especially in Dunmeri and Khajiiti cultures. She governs over the realms of dusk and dawn, the in-between moments of twilight, as well as fate, prophecy, mystery, and magic. Though a Daedric Prince, Azura is often seen as benevolent compared to others, with a deep concern for the well-being of her mortal followers, seeking their genuine love and emotional engagement. Azura's followers believe that she desires not only devotion but also self-love, and that her pain is shared when they hate themselves. This attitude has made her followers, called Azurites, deeply loyal and devoted. She is often represented in a female form, symbolizing beauty, fate, and the transitional moments of day and night. Her realm, Moonshadow, is described as a place of overwhelming beauty that can render mortals "half-blind" with its splendor. | dunmerkhajiitdaedrascholar | Azura, the Queen of Dawn and Dusk, is a revered Daedric Prince associated with twilight, fate, prophecy, mystery, and magic. Especially venerated by the Dunmer and Khajiit, Azura is considered more benevolent than other Daedric Princes, caring deeply for her mortal followers and seeking their love and emotional connection. Her teachings emphasize devotion and self-love, with followers, known as Azurites, believing she shares their pain in times of self-loathing. Often depicted as a female symbolizing beauty and transition, Azura’s realm, Moonshadow, is a breathtakingly beautiful place said to overwhelm mortals with its splendor. | common | Daedric Prince, Dunmer, Khajiit, Moonshadow, Azurites, prophecy, twilight, fate, Good Daedra, Ashlanders | figures | factory skyrim-official-20260814-v2.0 | |
| baan_dar | None | Baan Dar, known as the Bandit God, the Pariah, or the Man of a Thousand Faces, is a trickster spirit worshipped primarily by the Khajiit of Elsweyr, but also influential in places like Valenwood. He embodies the cleverness and desperate genius of the Khajiit, helping them outplay their oppressors and outwit others. His domain, the Five Fingers Dance, symbolizes his ability to shape lives and lands for the better, often through unconventional means. His name is widely used, particularly by thieves and criminals who take on the persona of Baan Dar to mask their identity or seek inspiration. To the Khajiit, Baan Dar represents defiance against oppression, while to other races, such as the Bretons, he is associated with sneaky thieves and living legends. Baan Dar’s influence extends beyond his Khajiiti followers. In Valenwood, he is viewed as a god of archery, while to the Bretons, he is known as the Bandit and revered by the Thieves Guild in the Iliac Bay. His name is even used by the Baandari Pedlars, a traveling merchant tribe. In addition, Baan Dar is commemorated by the Khajiit and Bosmer at the ruins of Thormar, where they participate in the "Boast," a festival of pranks between the two races. Despite the varying interpretations of his nature across cultures, Baan Dar remains a symbol of defiance, resourcefulness, and the clever trickster spirit that shapes the world around him. | bosmerkhajiitscholarthieves_guild | Baan Dar, the Bandit God or Man of a Thousand Faces, is a trickster spirit worshipped by the Khajiit of Elsweyr and influential in Valenwood. He embodies cleverness and defiance, helping the Khajiit outwit their oppressors. His domain, the Five Fingers Dance, symbolizes his power to shape lives and lands through unconventional means. | common | Khajiit, Elsweyr, Bosmer, Valenwood, Thieves Guild, Five Fingers Dance, Baandari Pedlars, Thormar, Breton, trickster | figures | factory skyrim-official-20260814-v2.0 | |
| balgruuf | Balgruuf the Greater | Balgruuf the Greater is the Jarl of Whiterun and a direct descendant of King Olaf One-Eye. Known for his prowess as a Nord warrior, he has a deep respect for the Greybeards and made the pilgrimage to High Hrothgar in his youth. Throughout his life, Balgruuf has maintained a rivalry with Ulfric Stormcloak, which has roots in their shared upbringing. | scholarnoble | Balgruuf the Greater is the Jarl of Whiterun and a direct descendant of King Olaf One-Eye. A skilled Nord warrior, he respects the Greybeards and made the pilgrimage to High Hrothgar in his youth. Balgruuf has a longstanding rivalry with Ulfric Stormcloak, rooted in their shared upbringing. | common | Whiterun, King Olaf One-Eye, Greybeards, High Hrothgar, Ulfric Stormcloak, Jarl, Nord warriors, Pilgrimage | figures | factory skyrim-official-20260814-v2.0 | |
| boethiah | Prince of Plots | Boethiah, also known as the Prince of Plots, is one of the more enigmatic and fearsome Daedric Princes in The Elder Scrolls universe. Revered for her dominion over deceit, conspiracy, treachery, murder, and the overthrow of authority, Boethiah is a force of destruction and transformation. Known by many names, such as the Dark Warrior, Deceiver of Nations, and Goddess of Destruction, Boethiah's influence is often destructive yet foundational for change. Her sphere of influence revolves around inspiring mortals to act through cruelty and violence, making battle and death seen as blessings in her view. Boethiah is a shapeshifter and frequently changes form, appearing as either male or female, sometimes within the same narrative. Her realm of Oblivion is called Attribution’s Share, a twisted landscape filled with plots, betrayals, and endless challenges. She often tests mortals by pitting them against each other in deadly contests, fostering a culture where strength, treachery, and cunning are paramount. | dunmerdaedrascholar | Boethiah, the Prince of Plots, is a fearsome Daedric Prince associated with deceit, treachery, conspiracy, and the overthrow of authority. Known for inspiring mortals through acts of cruelty and violence, Boethiah views destruction and death as tools for transformation and change. A shapeshifter, Boethiah appears as male or female, adapting forms as suits her purposes. Her realm, Attribution’s Share, is a chaotic landscape of betrayal and endless challenges, reflecting her focus on strength, cunning, and treachery. Often testing mortals in deadly contests, Boethiah fosters a ruthless culture where survival and dominance are seen as blessings of her favor. | common | Daedric Prince, Attribution's Share, deceit, treachery, conspiracy, shapeshifter, Dark Elves, destruction, Anticipations, murder | figures | factory skyrim-official-20260814-v2.0 | |
| calvicus_vile | Clavicus Vile | Clavicus Vile is a Daedric Prince associated with trickery, bargains, and the granting of wishes. Known as the Prince of Trickery and Bargains, Clavicus enjoys making pacts with mortals, often granting them their desires in ways that benefit him or lead to unintended consequences. He is often depicted alongside his loyal companion, Barbas, a shapeshifting Daedra who frequently takes the form of a dog. Barbas holds a portion of Clavicus Vile's power, leading to speculation that the two may be halves of the same being. Vile's realm, the Fields of Regret, is a tranquil and idyllic landscape that reflects his playful but deceptive nature. Clavicus Vile is known for his sophisticated and calculating approach, making deals that often ensnare those who seek his help. Despite his love for manipulation, he is not always malevolent and has, on occasion, acted in ways that benefit the greater good, though always with his interests in mind. His notable artifacts include the Masque of Clavicus Vile, which grants charm to its wearer, and the Umbra Sword, a soul-trapping blade tied to sentient power. Clavicus Vile is regarded as one of the more neutral Daedric Princes, though his bargains often come with hidden costs. | daedrascholar | Clavicus Vile, the Daedric Prince of Trickery and Bargains, is known for making pacts with mortals, granting their desires in ways that often lead to unintended consequences. Accompanied by Barbas, a shapeshifting Daedra who may be an extension of himself, Clavicus resides in the Fields of Regret, a deceptive yet tranquil realm. His deals are sophisticated and calculating, sometimes benefiting mortals but always serving his own interests. Notable artifacts tied to him include the Masque of Clavicus Vile, which enhances charm, and the Umbra Sword, a soul-trapping blade with sentient power. Clavicus Vile is seen as a neutral figure among the Daedric Princes, offering rewards that often come with hidden costs. | common | Barbas, Fields of Regret, Masque of Clavicus Vile, Umbra Sword, Daedric Prince, trickery, bargains, wishes, soul trapping | figures | factory skyrim-official-20260814-v2.0 | |
| dagoth_ur | Voryn Dagoth, Sharmat, Father of the Mountain, Awakened Lord of the Sixth House | Dagoth Ur, originally known as Voryn Dagoth, is a central figure in the history and mythology of Morrowind. He served as the immortal Lord High Councilor of House Dagoth and is often referred to by titles such as the Sharmat, Awakened Lord of the Sixth House, and Father of the Mountain by his followers. In the Tribunal's narrative, he is demonized as the embodiment of evil, often labeled as the Devil and the Enemy, leading to a perception of him as the False Dreamer. In the First Era, Dagoth Ur played a pivotal role in the events leading up to the Battle of Red Mountain. His revelation to the Hortator Indoril Nerevar about House Dagoth's discovery of the Heart of Lorkhan, a powerful source of divine energy, marked him as a traitor in the eyes of the Chimer. Following the battle, which resulted in the defeat of Dagoth and the Sixth House, he and his followers were largely erased from history by the Tribunal Temple. However, Dagoth Ur and his kin survived, lying dormant beneath Red Mountain for millennia. He eventually awoke in the late Second Era, devising plans to construct a new Numidium named Akulakhan and unleashing the Blight across Morrowind, creating horrific Corprus monsters and threatening the Tribunal's power. His reign of terror concluded in the late Third Era when the Nerevarine ventured into Red Mountain and ultimately defeated him, bringing an end to his dark influence over the region. | dunmerscholar | Dagoth Ur, originally Voryn Dagoth, was the immortal Lord High Councilor of House Dagoth, also known as the Sharmat, Awakened Lord of the Sixth House, and Father of the Mountain. In Tribunal lore, he is seen as the embodiment of evil and the False Dreamer. In the First Era, his discovery of the Heart of Lorkhan led to his betrayal, and he was defeated in the Battle of Red Mountain. Though largely erased from history, Dagoth Ur survived beneath Red Mountain, awakening in the late Second Era to unleash the Blight and Corprus monsters. His reign ended when the Nerevarine defeated him in the late Third Era. | esoteric | House Dagoth, Heart of Lorkhan, Red Mountain, Tribunal Temple, Nerevarine, Corprus, Blight, Akulakhan, Indoril Nerevar, Battle of Red Mountain, Chimer, Morrowind | figures | factory skyrim-official-20260814-v2.0 | |
| dibella | Lady of Love, Goddess of Beauty, Our Blessed Lady, Passion Dancer, Queen of Heaven | Dibella is the Goddess of Beauty, Love, and Art, often referred to as the Lady of Love or the Passion Dancer. As one of the Divines, Dibella embodies the ideals of beauty, affection, and artistic expression. She teaches mortals to seek truth through beauty, encouraging the cultivation of love, friendship, and artistic inspiration. Dibella's followers, through devotion to her teachings, are believed to gain charm, grace, and harmony in their lives. She also emphasizes the importance of quality in love, rather than quantity, and discourages relationships with those of impure spirits, such as the undead. Worship of Dibella is widespread across Tamriel, with different regions venerating various aspects of her divinity. In Cyrodiil, Hammerfell, High Rock, and Skyrim, numerous cults and temples are dedicated to her, some focusing on women, art, or erotic instruction. Dibella’s influence is deeply personal, with her worshipers often engaging in intimate, direct relationships with their goddess. Her sacred places include the Temple of Dibella in Markarth, where the Sybil, a spiritual leader chosen through a secretive ceremony, serves as her earthly representative. Dibella is also associated with the Brush of Truepaint, an artifact said to have the power to bring artistic creations to life. | priestscholar | Dibella, the Lady of Love, is the Goddess of Beauty, Love, and Art, inspiring mortals to find truth through beauty and cultivate love, friendship, and creativity. Her followers believe devotion to her brings charm and harmony, while she teaches the value of deep, pure relationships over fleeting ones. Worship of Dibella is common across Tamriel. Dibella is also tied to art and creation, with legends of artifacts like the Brush of Truepaint that bring artworks to life. | common | Divines, Aedra, Markarth, Cyrodiil, Hammerfell, High Rock, art, undead, Brush of Truepaint, Sybil | figures | factory skyrim-official-20260814-v2.0 | |
| dukaan | None | Dukaan is one of the high-ranking dragon priests in Solstheim. He was an aloof Dragon priest who did nothing of note during the Dragon war. | scholardragonmiraak_cult | Dukaan must of been one of those Dragon Priests buried around Solstheim. You really don't know much more apart from that. | common | Dragon Priest, Dragon War, Solstheim, Dragon, Miraak, Ahzidal | figures | factory skyrim-official-20260814-v2.0 | |
| elisif | Elisif the Fair | Elisif the Fair is the Jarl of Solitude and the widow of High King Torygg. With aspirations of becoming the High Queen of Skyrim, she is often regarded as a potential leader, although she feels the timing is not yet right to formally express her ambitions. Elisif harbors doubts about entrusting the ongoing war effort to General Tullius, feeling he may not fully represent the needs of Skyrim, yet she sees no viable alternatives. | scholarnoble | Elisif the Fair is the Jarl of Solitude and the widow of High King Torygg. She aspires to become High Queen of Skyrim but believes the time is not yet right to express her ambitions. Elisif has doubts about General Tullius's leadership in the war, feeling he may not fully represent Skyrim's needs, though she sees no better alternatives. | common | Solitude, High King Torygg, General Tullius, High Queen, Skyrim, Civil War, widow | figures | factory skyrim-official-20260814-v2.0 | |
| eternal_champion | None | The Eternal Champion, reputedly known as Talin, emerged as a pivotal hero in Tamriel's history during the late Third Era. Born in 3E 370, he is best remembered for his critical role in ending the Imperial Simulacrum in 3E 399. The Eternal Champion successfully gathered the fragments of the Staff of Chaos, a powerful artifact, which enabled him to confront and defeat the impostor emperor, Jagar Tharn. His quest culminated in the rescue of the true emperor, Uriel Septim VII, alongside General Talin Warhaft, who had been imprisoned in a realm of Tharn's choosing for a decade. This heroic act not only restored the rightful leadership of the Empire but also ended Tharn's deceptive reign. | scholar | The Eternal Champion, reputedly known as Talin, played a pivotal role in ending the Imperial Simulacrum in 3E 399. Born in 3E 370, he is remembered for gathering the fragments of the Staff of Chaos, allowing him to defeat the impostor emperor, Jagar Tharn. His quest led to the rescue of the true emperor, Uriel Septim VII, and General Talin Warhaft, who had been imprisoned for a decade. This act restored the rightful leadership of the Empire and ended Tharn's reign. | common | Imperial Simulacrum, Jagar Tharn, Uriel Septim VII, Staff of Chaos, Talin Warhaft, Third Era, Empire, Tamriel | figures | factory skyrim-official-20260814-v2.0 | |
| general_tullius | Tullius | General Tullius is a prominent Imperial military leader tasked with suppressing the Stormcloak Rebellion in Skyrim. Originally hailing from Cyrodiil, he was appointed as the Military Governor of the region and viewed Ulfric Stormcloak as a dangerous usurper whose actions posed a significant threat to the Empire. Tullius earned a reputation among Imperial supporters as their best hope for victory against the rebellion. Initially dismissive of Nordic culture, he eventually came to respect it, recognizing its importance in the context of the conflict. In 4E 201, Tullius nearly executed both Ulfric Stormcloak and the Last Dragonborn during a critical moment before the dragon Alduin's attack on Helgen. Surviving this encounter, he returned to Solitude to continue his campaign against the Stormcloaks, undeterred by the resurgence of dragons. As Ulfric's forces grew more aggressive, Tullius focused on securing the allegiance of Balgruuf the Greater, the neutral Jarl of Whiterun. His efforts were ultimately rewarded when Balgruuf pledged loyalty to the Empire in exchange for reinforcements to defend against an impending Stormcloak siege, highlighting Tullius's strategic acumen amidst the chaos of war. | imperialscholarimperial_legionstormcloaks | General Tullius is an Imperial military leader assigned to suppress the Stormcloak Rebellion in Skyrim. He was appointed as Military Governor and saw Ulfric Stormcloak as a major threat to the Empire. Although initially dismissive of Nordic culture, Tullius eventually came to respect it. In 4E 201, he nearly executed both Ulfric and the Last Dragonborn before Alduin's attack on Helgen. Tullius continued his campaign, securing Balgruuf the Greater's loyalty in exchange for reinforcements to defend against a Stormcloak siege. | common | Imperial Legion, Stormcloaks, Empire, Solitude, Helgen, Cyrodiil, Whiterun, Nordic Culture, Stormcloak Rebellion, Alduin's Attack on Helgen, Military Governor, Strategy | figures | factory skyrim-official-20260814-v2.0 | |
| hermaeus_mora | Demon of Knowledge, Gardener of Men, Prince of Forbidden Knowledge | Hermaeus Mora, also known as the Daedric Prince of Forbidden Knowledge, is a powerful and ancient entity whose realm is the collection and safeguarding of knowledge, fate, and hidden truths. Often referred to as the Demon of Knowledge or Gardener of Men, Mora's insatiable curiosity leads him to amass all information that exists or ever will exist. He is not concerned with altering fate but rather with ensuring that nothing remains unknown. Mora is known to entrap mortals with the lure of forbidden knowledge, offering immense power in exchange for their servitude. However, this knowledge often comes at a high cost, as mortals who delve too deeply into his secrets risk madness or the loss of their identity. Mora resides in Apocrypha, his plane of Oblivion, an infinite library filled with untitled black books containing forbidden secrets. The realm is populated by his servants, including Seekers and Lurkers, grotesque creatures that enforce Mora's will. Mortals who journey to Apocrypha through his Black Books often face peril but may gain valuable knowledge if they can survive its horrors. Mora is also associated with the Oghma Infinium, a powerful artifact containing vast knowledge. Though he may seem more subtle and calculating than other Daedric Princes, Mora is nonetheless dangerous, as he manipulates those who seek his secrets for his own purposes. | daedrascholarmiraak_cult | Hermaeus Mora, the Daedric Prince of Forbidden Knowledge, is a powerful entity dedicated to collecting and safeguarding all knowledge, fate, and hidden truths. Known as the Demon of Knowledge or Gardener of Men, Mora entices mortals with the promise of forbidden knowledge, often at the cost of their sanity or identity. His realm, Apocrypha, is an endless library of black books containing hidden secrets, guarded by grotesque servants like Seekers and Lurkers. Mortals who navigate this perilous realm may gain great insight if they survive. Mora's notable artifact, the Oghma Infinium, holds immense knowledge. While subtle and calculating, Hermaeus Mora is a dangerous manipulator who uses knowledge to serve his own enigmatic purposes. | common | Apocrypha, Oghma Infinium, Black Books, Oblivion, Seekers, Lurkers, Forbidden Knowledge, Fate, Madness, Daedric Prince, Deception | figures | factory skyrim-official-20260814-v2.0 | |
| hero_of_daggerfall | The Agent | The Agent, often referred to as the Hero of Daggerfall, was a covert operative of the Blades, dispatched by Emperor Uriel Septim VII in 3E 375. Tasked with exorcising the spirit of King Lysandus and recovering a sensitive letter sent to Queen Mynisera, the Agent became embroiled in the tumultuous political landscape of the Iliac Bay. This period was marked by intense power struggles involving the Empire, various regional kingdoms—including the Orcs of Nova Orsinium—Mannimarco, the King of Worms, and the mythical Underking, all vying for control of the legendary Numidium. The Agent's actions ultimately led to the activation of the Numidium in 3E 417, resulting in the Warp in the West, a significant event that dramatically altered the political and physical geography of the region. Following the Warp, the Agent mysteriously vanished, and the Blades could not establish contact despite their efforts. It is widely believed that the Agent perished during the activation of the Numidium, becoming a part of the enigmatic and chaotic legacy of that pivotal moment in history. | scholarbretonblades | The Agent, known as the Hero of Daggerfall, was a covert operative of the Blades sent by Emperor Uriel Septim VII in 3E 375. Tasked with exorcising King Lysandus' spirit and recovering a letter for Queen Mynisera, the Agent became involved in political struggles in the Iliac Bay. Their actions led to the activation of the Numidium in 3E 417, causing the Warp in the West, which drastically changed the region. Afterward, the Agent mysteriously vanished, and it is believed they perished during the Warp, becoming part of the chaotic legacy of that moment. | esoteric | Blades, Uriel Septim VII, King Lysandus, Queen Mynisera, Iliac Bay, Numidium, Warp in the West, Mannimarco, Underking, Nova Orsinium, Daggerfall | figures | factory skyrim-official-20260814-v2.0 | |
| hero_of_kvatch | Champion of Cyrodiil | The Hero of Kvatch, also referred to as the Champion, is a significant figure in the history of Tamriel, known for their pivotal role during the Oblivion Crisis in the Third Era. He help Martin Septim defeat Mehrunes Dagon and save tamriel from an invasion from Oblivion. Their identity remains shrouded in mystery, with their race and gender unknown to most. | imperialscholar | The Hero of Kvatch, also referred to as the Champion, is a significant figure in the history of Tamriel, known for their pivotal role during the Oblivion Crisis in the Third Era. Their identity remains shrouded in mystery, with their race and gender unknown to most. | common | Oblivion Crisis, Martin Septim, Mehrunes Dagon, Kvatch, Third Era, Oblivion, Cyrodiil, Daedric invasion, Septim Dynasty | figures | factory skyrim-official-20260814-v2.0 | |
| hevnoraak | None | Hevnoraak was a tyrannical Dragon Priest who ruled Valthume with fear, manipulating and torturing his followers without consequence. As his death approached, he became obsessed with ensuring his resurrection, filling vessels with his own blood to transfer his power after death. After Hevnoraak's demise, a warrior named Valdar vowed to guard his tomb and prevent his return, keeping watch for generations. | scholardragon | Hevnoraak must of been one of those Dragon Priests buried around Skyrim. You really don't know much more apart from that. | common | Dragon Priest, Valthume, Valdar, tyranny, torture, resurrection, blood magic, undead, necromancy | figures | factory skyrim-official-20260814-v2.0 | |
| high_king_torygg | King Torygg, Torygg | High King Torygg was the ruler of Skyrim and the Jarl of Solitude until his death in 4E 201. The son of Istlod, who had reigned for nearly twenty-five years, Torygg was formally named his successor by the Moot, despite the growing calls for Skyrim's independence from the influential Ulfric Stormcloak. Torygg respected Ulfric's passionate stance and sought to engage him in dialogue about his views, unaware that Ulfric had come with the intention of challenging him for the throne. The encounter between Torygg and Ulfric culminated in tragedy, as Ulfric used his thu'um to overpower the young king and subsequently killed him. While Ulfric viewed the act as a rightful challenge for leadership, many—including the Empire and several Jarls—considered it regicide, noting Torygg's limited martial training compared to Ulfric's experience as a war veteran. Following Torygg's death, his widow, Elisif the Fair, ascended to the position of Jarl of Solitude and aimed to claim the title of High Queen with the support of the Empire. | nordscholar | High King Torygg was the ruler of Skyrim and the Jarl of Solitude until his death in 4E 201. The son of Istlod, he was named his successor by the Moot, despite Ulfric Stormcloak's growing calls for Skyrim's independence. Torygg respected Ulfric’s views and sought dialogue, unaware that Ulfric came to challenge him for the throne. The confrontation ended when Ulfric used his thu'um to kill Torygg, an act many, including the Empire, considered regicide. After his death, his widow, Elisif the Fair, became Jarl of Solitude and sought to claim the title of High Queen with the Empire’s support. | common | Ulfric Stormcloak, Elisif the Fair, Istlod, Solitude, Moot, thu'um, regicide, Skyrim independence, Empire, succession | figures | factory skyrim-official-20260814-v2.0 | |
| hircine | Huntsman, Lord of the Hunt, Father of Manbeasts | Hircine, known as the Huntsman or Lord of the Hunt, is a Daedric Prince whose domain encompasses the hunt, beasts, and the thrill of the chase. His sphere, also referred to as the Greatest Game, involves the pursuit and sacrifice of both mortals and beasts. Hircine is the father of lycanthropy, known as the Father of Manbeasts, and takes pride in the affliction he bestows upon mortals. Lycanthropes are often considered his "children," and he claims their souls to serve him in the afterlife, where they join him in his realm, the Hunting Grounds. Hircine's realm is an endless forest teeming with fierce creatures and Daedra, where eternal hunts and battles occur in a cycle of death and rebirth. Hircine is revered across Tamriel, particularly among those who seek power through lycanthropy or respect the primal forces of nature. He manifests in several aspects, each symbolizing a different form of the hunt, such as the wolf, bear, and fox. Though he is known for his sportsmanship and values fairness in the hunt, his followers and cults sometimes take his worship to brutal extremes. Among his most prominent cults are the Reachfolk, who honor Hircine as the source of their survival and martial prowess, and the Glenmoril Wyrd, who practice lycanthropy and serve his will. His summoning day is the 5th of Mid Year, and he is associated with several powerful artifacts, including the Ring of Hircine and the Savior’s Hide, which grant protection and control over lycanthropy. | daedrascholarhunter | Hircine, the Huntsman and Lord of the Hunt, is the Daedric Prince of the hunt, beasts, and the thrill of the chase. Known as the Father of Manbeasts, he is the progenitor of lycanthropy, claiming the souls of lycanthropes as his "children" to join him in his realm, the Hunting Grounds. This endless forest is filled with fierce creatures and eternal hunts in a cycle of death and rebirth. Hircine is revered by those who embrace primal forces or seek power through lycanthropy, including the Reachfolk and Glenmoril Wyrd. He values fairness in the hunt and is associated with powerful artifacts like the Ring of Hircine and Savior’s Hide. His summoning day is the 5th of Mid Year, marking his enduring presence in Tamrielic lore. | common | Daedric Prince, lycanthropy, Hunting Grounds, Glenmoril Wyrd, Reachfolk, Ring of Hircine, Savior's Hide, beasts, 5th of Mid Year, Daedra, werewolves | figures | factory skyrim-official-20260814-v2.0 | |
| hoonding | Make Way God | HoonDing, also known as the Make Way God, is a revered Yokudan spirit symbolizing perseverance and the unyielding will to overcome obstacles. Manifesting in times of great need, HoonDing is the embodiment of the Redguards' resilience and their drive to "make way" for their people. His first known avatar was Diagna, who played a crucial role in defeating the Sinistral Mer by bringing orichalc weapons to the Yokudans. Diagna's exploits extended to leading a devout band of warriors against the Orsimer during the Siege of Orsinium. Throughout history, HoonDing has appeared in various forms to guide and empower the Redguards, reflecting his ever-present influence in their cultural and spiritual identity. HoonDing’s influence persisted through other figures, including Frandar Hunding, who led the Yokudans in their exodus to Tamriel and their battles against Malooc the Horde King. During the Tiber War, HoonDing's essence was linked to Crown Prince A'tor and the legendary warrior Cyrus. A'tor's transformation into the Soul Sword and Cyrus’s wielding of it to slay the dragon Nafaalilargus exemplify HoonDing's duality as both a weapon and a symbol of leadership. HoonDing remains a central figure in Redguard mythology, representing their indomitable spirit and their ability to overcome adversity, no matter the form it takes. | redguardscholar | HoonDing, also known as the Make Way God, is a revered Yokudan spirit symbolizing perseverance and the will to overcome obstacles. His first avatar, Diagna, defeated the Sinistral Mer with orichalc weapons and led warriors against the Orsimer during the Siege of Orsinium. HoonDing's influence continued through figures like Frandar Hunding, A'tor, and Cyrus, linking him to key events such as the Tiber War and the Soul Sword. He remains a central figure in Redguard mythology, embodying their resilience and ability to overcome adversity. | common | Yokudan, Redguard, Diagna, Sinistral Mer, orichalc weapons, Siege of Orsinium, Orsimer, Frandar Hunding, Tiber War, Crown Prince A'tor, Cyrus, Soul Sword | figures | factory skyrim-official-20260814-v2.0 | |
| idgrod | Idgrod Ravencrone | Idgrod Ravencrone is the elderly Nord Jarl of Hjaalmarch, residing in Highmoon Hall in Morthal. As a mystic, she is known for her visions, which she claims are granted to her by the Eight Divines. These visions often influence her decisions more than the opinions of her subjects, leading to some skepticism among the townsfolk regarding her judgments. Idgrod governs alongside her husband, Aslfur, who acts as her steward, and is accompanied by her housecarl, Gorm. She is also the mother of Idgrod the Younger and Joric. Despite her reliance on visions, she maintains an essential position within the community, demonstrating a connection to both the spiritual and political realms of her hold. Idgrod is generally seen as unaggressive and holds a moral stance that does not involve crime, reflecting her role as a leader guided by her mystical insights. | scholarnoble | Idgrod Ravencrone is the elderly Jarl of Hjaalmarch, known for her mystical visions, which she believes are granted by the Eight Divines and influence her decisions. She rules alongside her husband, Aslfur, and her housecarl, Gorm. The mother of Idgrod the Younger and Joric, she is seen as a moral leader who avoids crime. While some townsfolk are skeptical of her reliance on visions, she maintains an essential position in both the spiritual and political life of Morthal. | common | Hjaalmarch, Morthal, Highmoon Hall, Jarl, mystic visions, Eight Divines, Aslfur, Gorm, Idgrod the Younger, Joric, Nord, housecarl | figures | factory skyrim-official-20260814-v2.0 | |
| igmund | Jarl Igmund | Igmund is the Jarl of Markarth, a Nord barbarian who governs the city with the aid of his steward and uncle, Raerek. He is a supporter of the Imperial Legion amid the ongoing civil war in Skyrim. | scholarnobleimperial_legion | Igmund is the Jarl of Markarth, a Nord barbarian, and rules with the aid of his steward and uncle, Raerek. He supports the Imperial Legion in the ongoing civil war in Skyrim. | common | Markarth, Imperial Legion, Civil War, Skyrim, Nord, Barbarian, Jarl, Raerek, Steward, Imperial loyalists, The Reach | figures | factory skyrim-official-20260814-v2.0 | |
| jagar_tharn | None | Jagar Tharn was the Imperial Battlemage of Tamriel who ascended to the throne as Emperor following a nefarious scheme. He secretly imprisoned Emperor Uriel Septim VII in Oblivion and utilized Illusion magic to impersonate him for a decade, ruling from 3E 389 to 3E 399 during a tumultuous period known as the Imperial Simulacrum. While Tharn held the reins of power over the war-torn Empire, the specifics of his ambitions and achievements during this time remain largely unclear. His actions significantly impacted the political landscape of Tamriel, but the true extent of his goals and motivations has been lost to history. | imperialscholar | Jagar Tharn was the Imperial Battlemage who ascended to the throne through deception, secretly imprisoning Emperor Uriel Septim VII in Oblivion and using Illusion magic to impersonate him. He ruled as Emperor from 3E 389 to 3E 399 during the Imperial Simulacrum, a period of political turmoil. Although Tharn held power, the details of his ambitions and achievements remain largely unclear, and his actions significantly influenced the political landscape of Tamriel. The full extent of his goals and motivations has been lost to history. | common | Uriel Septim VII, Imperial Simulacrum, Oblivion, Illusion magic, Imperial Battlemage, Third Era, Tamriel, Imperial throne, usurpation, political turmoil | figures | factory skyrim-official-20260814-v2.0 | |
| julianos | Jhunal, Aedra Julianos, God of Wisdom and Logic | Julianos, the God of Wisdom and Logic, is one of the Divines in the Cyrodilic pantheon, revered for his governance over knowledge, law, history, and intellectual pursuits. He is often associated with magic and is particularly venerated by scholars, wizards, and legal minds. His teachings emphasize the importance of learning, logic, and the pursuit of truth. His domains include sorcery, alchemy, and enchantment, making him a popular deity among those who value scholarship and wisdom. His symbol, a triangle, reflects the structured nature of his teachings, and his followers are known to seek wisdom from books and scholars. Monastic orders dedicated to Julianos, such as those founded by Tiber Septim, are also responsible for the preservation of the Elder Scrolls. Worship of Julianos is prevalent in the Imperial City, where a Chantry is dedicated to him, as well as in the Iliac Bay region, where his temples are called Schools of Julianos, functioning as centers of education. The ancient Nords once worshipped him as Jhunal, the father of language and mathematics, before he became part of the Divines under the name Julianos. He is the patron of several regions, including Lainlyn and Satakalaam, and remains a respected figure for those seeking justice and knowledge. Julianos is said to have created the Shield of the Crusader to aid Pelinal Whitestrake in his battle against Umaril the Unfeathered, further cementing his role as a protector of justice. His planet, JHUNAL, represents his place in the celestial order, marking the eye of the Mage constellation in the skies of Mundus. | priestscholar | Julianos, the God of Wisdom and Logic, is a Divine revered for his association with knowledge, law, history, and intellectual pursuits. Known as a patron of scholars, wizards, and legal minds, he emphasizes learning, logic, and the pursuit of truth. His symbol, a triangle, represents the structure of his teachings, while his temples, such as the Schools of Julianos, serve as centers of education and preservation of knowledge, including the Elder Scrolls. Originally worshipped by the Nords as Jhunal, he became part of the Divines as Julianos, a protector of justice and wisdom. Artifacts like the Shield of the Crusader further symbolize his role, and his celestial presence as JHUNAL marks the eye of the Mage constellation in Mundus. | common | Divines, wisdom, logic, law, sorcery, Cyrodilic Pantheon, Imperial City, Iliac Bay, Elder Scrolls, Tiber Septim, Pelinal Whitestrake, Mundus | figures | factory skyrim-official-20260814-v2.0 | |
| jyggalag | None | Jyggalag, the Prince of Order, is a Daedric Prince whose sphere encompasses logical order, deduction, and the unyielding structure of the cosmos. Known as the "Gray Prince of Order," Jyggalag once ruled a realm of perfect symmetry and foresight, boasting a Great Library that held predictions of every event in Mundus and Oblivion. His expansion across the seas of Oblivion struck fear and envy into the hearts of other Daedric Princes, leading them to curse him into becoming Sheogorath, the Madgod—his antithesis. This curse created a paradox: Jyggalag, the embodiment of order, became the incarnation of chaos and madness. However, every era culminated in the Greymarch, a cycle where Jyggalag would briefly reclaim his form, only to be reverted back to Sheogorath after his conquest of the Shivering Isles. The cycle of the Greymarch was ultimately broken during the events of the Third Era when the Hero of Kvatch, chosen by Sheogorath, confronted Jyggalag during his return. Armed with the Staff of Sheogorath and the mantle of the Madgod, the Hero defeated the Prince of Order, ending the Greymarch and separating Jyggalag from Sheogorath forever. Jyggalag acknowledged the Hero's victory, departing the Shivering Isles to roam Oblivion once more, perhaps to exact vengeance on those who cursed him or to pursue grander, unknown ambitions. His legacy endures through his artifact, the Sword of Jyggalag, a crystalline claymore imbued with the power to reveal the flow of time. Though his presence has waned, the balance of power within Oblivion remains uncertain, as Jyggalag's return could herald a new era of unyielding order across the realms. | daedrascholar | Jyggalag, the Daedric Prince of Order, governs logical order, deduction, and the cosmos's structure. Once ruling a realm of perfect symmetry, his Great Library predicted every event. Fearing his power, other Daedric Princes cursed him into becoming Sheogorath, the Madgod, creating a paradox. Each era saw Jyggalag briefly reclaim his form during the Greymarch before returning to Sheogorath. This cycle ended when the Hero of Kvatch defeated Jyggalag, breaking the curse. His legacy persists through the Sword of Jyggalag, a claymore that reveals the flow of time. His return could signal a new era of order across Oblivion. | common | Sheogorath, Greymarch, Shivering Isles, Hero of Kvatch, Daedric Princes, Sword of Jyggalag, Oblivion, Mundus, Third Era, prophecy, order, madness | figures | factory skyrim-official-20260814-v2.0 | |
| korir | None | Korir is the Jarl of Winterhold, residing in the Jarl's Longhouse alongside his wife, Thaena, and their son, Assur. | scholarnoble | Korir is the Jarl of Winterhold, residing in the Jarl's Longhouse alongside his wife, Thaena, and their son, Assur. | common | Winterhold, Jarl's Longhouse, Jarl, Noble, Scholar, Nordic leadership, Nordic family, Marriage, Parenthood | figures | factory skyrim-official-20260814-v2.0 | |
| krosis | None | Krosis was a high-ranking Dragon Priest in the Merethic Era, serving the Dragon Cult with great power and mastery over both magic and the Thu'um. After the Dragon War, he was entombed at Shearpoint, where he remained until his reawakening in the Fourth Era. Known for his magical abilities and enhanced powers from his iron mask, Krosis became a lich, sustained by his draugr servants' worship. He was ultimately defeated and sealed away. | scholardragon | Krosis must of been one of those Dragon Priests buried around Skyrim. You really don't know much more apart from that. | common | Dragon Priest, Dragon Cult, Dragon War, Merethic Era, Shearpoint, lich, draugr, Thu'um, iron mask | figures | factory skyrim-official-20260814-v2.0 | |
| kynareth | Kyne, Goddess of Air, Khenarthi, Tava, Goddess of the Heavens | Kynareth, also known as the Goddess of the Heavens, the Winds, and the Elements, is a revered member of the Eight or Nine Divines and the patron deity of sailors, travelers, and those who seek good fortune in daily life. Associated with nature's forces, she governs the winds, rain, and the unseen spirits of the air. In many legends, Kynareth is the first deity to support Lorkhan's creation of the mortal plane, offering the space for Mundus to exist. Her tears, in the form of rain, are said to mourn the loss of Shor, her husband in Nordic mythology. The Nords revere her as Kyne, the strongest of the Sky spirits, and attribute the gift of the thu'um, the dragon's voice, to her. Kynareth's worship is widespread, with temples and shrines across Tamriel, particularly in Skyrim, where her temple in Whiterun is renowned for tending to the sacred Gildergreen tree. Her followers, especially in nature-based religions, view her as a provider of life and the elements, with shrines located in natural settings rather than urban temples. She is closely associated with rain, storms, and the natural world, and her artifacts, like the Boots of the Crusader and the Lord’s Mail, are highly prized for their connection to her divine protection and power. In other cultures, such as the Khajiit, Kynareth is known as Khenarthi, the goddess who guides souls to the afterlife. | priestscholar | Kynareth, the Goddess of the Heavens and Winds, is a beloved Divine who watches over nature, travelers, and sailors. She controls the winds, rain, and the elements, and is said to have helped create the world by supporting Lorkhan’s plans. In Nordic legends, Kyne, as she is called, is the Sky goddess who gave the gift of the thu'um, the dragon’s voice, to mortals. Her shrines are often found in nature, with her temple in Whiterun tending the sacred Gildergreen tree. Known by many names across Tamriel, Kynareth is seen as a life-giver and protector, guiding souls and blessing her faithful. | common | Nine Divines, Lorkhan, Shor, Mundus, Gildergreen, Whiterun, thu'um, Khajiit, Boots of the Crusader, Lord's Mail, sailors, nature | figures | factory skyrim-official-20260814-v2.0 | |
| laila | Laila Law-Giver | Laila Law-Giver is the Jarl of Riften, residing in Mistveil Keep. While she holds the title of Jarl, the extent of her actual authority over the citizens of the Rift is often called into question. | scholarnoble | Laila Law-Giver is the Jarl of Riften, residing in Mistveil Keep. Although she holds the title of Jarl, her actual authority over the citizens of the Rift is often questioned. | common | Jarl, Riften, Mistveil Keep, the Rift, questioned authority, nobility | figures | factory skyrim-official-20260814-v2.0 | |
| leki | Saint of the Spirit Sword | Leki, also known as the Saint of the Spirit Sword, is a revered goddess of aberrant swordsmanship and a divine daughter of Tall Papa, the chief deity of Yokudan mythology. Celebrated as a patron of innovation in martial arts, Leki is credited with introducing the Ephemeral Feint, a sword technique that broke the stalemate among Yokuda's greatest swordmasters during their struggle to determine leadership against the Lefthanded Elves. This pivotal contribution marked the beginning of the Yokudans' war with the Aldmer. As one of the most beloved deities in Hammerfell, Leki represents skill, adaptability, and divine ingenuity in the art of combat. Her legend extends beyond the battlefield, influencing the cultural and spiritual fabric of Redguard society. The settlement of Leki's Blade in the Alik'r Desert is said to have been founded following her duel with Rada al-Saran, a warrior who boasted mastery rivaling the gods. The goddess's legacy also runs through the bloodlines of notable Redguard warriors, such as Sai Sahan, who descended from her line and embodied her divine connection to swordsmanship. Through her miracles and teachings, Leki remains a symbol of honor and mastery, inspiring generations of Redguard sword-saints to achieve greatness in both combat and spirit. | redguardscholar | Leki, also known as the Saint of the Spirit Sword, is a revered goddess of swordsmanship and the divine daughter of Tall Papa, the chief deity of Yokudan mythology. She introduced the Ephemeral Feint, a sword technique that broke the stalemate among Yokuda's swordmasters, leading to the war with the Aldmer. Leki is celebrated for her innovation in martial arts, symbolizing skill, adaptability, and divine ingenuity in combat. Her influence is deeply woven into Redguard culture, with her legacy carried on by warriors like Sai Sahan, who embody her connection to swordsmanship. Leki remains a symbol of honor and mastery in both combat and spirit. | common | Yokuda, Tall Papa, Redguard, Ephemeral Feint, Lefthanded Elves, Hammerfell, Sai Sahan, Leki's Blade, Rada al-Saran, Aldmer, Alik'r Desert, swordsmanship | figures | factory skyrim-official-20260814-v2.0 | |
| lorkhan | Shor, the Missing God | Lorkhan, also known as the Missing God, is a central figure in Tamrielic myth, often regarded as the Creator, Trickster, and Tester of mortals. Revered and reviled, Lorkhan's influence is woven into every culture’s mythology, and he is credited with initiating the creation of the mortal plane, Nirn. He convinced the et'Ada, the Original Spirits, to create Mundus, the world, disrupting the cosmic order. Following the world's creation, Lorkhan was separated from his divine essence—most commonly through the removal of his Heart—and exiled from the divine realm. This event, referred to as the "shattering of Lorkhan," is depicted as a punishment for his role in the creation of the flawed mortal realm, though some legends suggest he willingly accepted this fate. The perceptions of Lorkhan vary greatly between different races. To the Elves, he is a deceiver responsible for trapping them in the mortal realm, severing their connection to the spiritual plane. The Altmer view him as the ultimate antagonist, a being who imprisoned them in a world of suffering and limitation. Conversely, humans, especially Nords and Imperials, honor him as a heroic figure. In Skyrim, he is worshipped as Shor, the god who sacrificed himself to create the world. Redguards know him as Sep, a trickster who helped shape the mortal world but was cursed for his transgressions. Reachmen revere him as the Spirit of Man, while Khajiit associate him with Lorkhaj, the Moon Beast, whose heart's corruption birthed the dark dro-m’Athra. Despite his many names and forms, Lorkhan remains a symbol of the mortal struggle, embodying both the potential and the suffering of the world he helped create. | priestscholar | Lorkhan, the Missing God, is a complex figure in Tamrielic myth, known as the Creator, Trickster, and Tester of mortals. He is credited with initiating the creation of Nirn by convincing the et'Ada to shape the mortal realm, disrupting the cosmic order. His divine essence was removed after Nirn's creation, an act seen as either punishment or a willing sacrifice. Perceptions of Lorkhan vary widely: Elves view him as a deceiver who trapped them in mortality, while humans, such as Nords and Imperials, honor him as a heroic figure, with the Nords worshipping him as Shor. Redguards, Khajiit, and Reachmen each interpret him through their own cultural lenses, associating him with sacrifice, trickery, and cosmic struggle. Lorkhan symbolizes both the hardships and the potential of the mortal world he helped create. | common | Mundus, Nirn, et'Ada, Heart of Lorkhan, Altmer, Nord religion, Sep, Lorkhaj, Reachmen, Mortal plane creation, Divine punishment | figures | factory skyrim-official-20260814-v2.0 | |
| magnus | None | Magnus, the God of Magic and the Great Architect, is a revered figure among many cultures in Tamriel, known as the creator of the schematics for Mundus. During the Dawn Era, he collaborated with other et'Ada to forge the mortal plane, but upon realizing the great sacrifice required, he abandoned the project. His departure from Mundus tore a hole into Aetherius, forming the sun, which is also referred to as Magnus. The stars, believed to be fragments of his being or tears in the sky made by his followers, the Magna Ge, illuminate the night as remnants of his retreat. Magnus’s legacy is steeped in mysticism, as he is credited with creating powerful artifacts like the Staff of Magnus and the Eye of Magnus, each holding immense arcane power capable of influencing the balance of the magical world. Worship of Magnus varies across Tamriel. The Altmer and Bretons revere him as the God of Sight and Insight, while the Khajiit call him Magrus, the Cat's Eye, integrating his mythos into their lunar cycles. The Ayleids dedicated temples to his name, celebrating his association with light and divine order. Legends suggest Magnus influences powerful mages, lending them his energy, though his contributions to Mundus are viewed with skepticism by the Imperials, who question the dual nature of his gift. Despite his detachment from Nirn, Magnus remains a symbol of the enigmatic power of magic, with his artifacts and celestial presence serving as constant reminders of the god who shaped the mystical fabric of the world. | scholarpriestmagecollege_of_winterhold | Magnus, the God of Magic and the Great Architect, is credited with creating the schematics for Mundus during the Dawn Era. He collaborated with other et'Ada but abandoned the project when he realized the sacrifice required, creating the sun and stars in the process. Magnus's followers, the Magna Ge, are believed to have left remnants of his being in the stars. He is known for powerful artifacts like the Staff of Magnus and the Eye of Magnus. Worshiped by the Altmer, Bretons, and Khajiit, Magnus is viewed as a symbol of magical power and mysticism. | common | Mundus, Aetherius, Staff of Magnus, Eye of Magnus, Magna Ge, et'Ada, Dawn Era, Altmer, Khajiit, Ayleids, Bretons, Magic | figures | factory skyrim-official-20260814-v2.0 | |
| malacath | Mauloch, Orkey | Malacath, also known by many names such as Mauloch, Orkey, and the Blue God, is the Daedric Prince whose sphere encompasses betrayal, broken promises, curses, and the patronage of outcasts and spurned people. He is regarded as the God of Curses, Lord of Monsters, and Defender of the Betrayed. Malacath was once Trinimac, a powerful Aedra, before his transformation at the hands of Boethiah. His origin is closely tied to this transformation, where Trinimac was either devoured or humiliated by Boethiah and subsequently twisted into the vengeful being known as Malacath. Malacath is particularly revered by the Orsimer (Orcs), who regard him as their patron deity. Orcs live by the Code of Mauloch, a set of rules that values honor, vengeance, and strength. Orcish strongholds follow these principles, with their leaders and warriors often invoking Malacath in their daily lives. However, some Orcs believe that Trinimac still exists as a separate entity and that Malacath is a different being entirely, leading to tension within Orcish culture. | daedrascholar | Malacath, also known as Mauloch, Orkey, and the Blue God, is the Daedric Prince of betrayal, curses, and the patron of outcasts. Once the Aedra Trinimac, he was transformed into Malacath after being humiliated or devoured by Boethiah. Revered by the Orsimer (Orcs), Malacath is their patron deity and embodies their values of honor, vengeance, and strength through the Code of Mauloch, which governs Orcish strongholds. While most Orcs honor Malacath, some believe Trinimac still exists as a separate entity, creating cultural tension. Malacath remains a symbol of defiance and strength for the betrayed and spurned. | common | Orsimer, Orcish strongholds, Code of Mauloch, Trinimac, Boethiah, Aedra, Daedric Prince, Betrayal, Curses, Outcasts | figures | factory skyrim-official-20260814-v2.0 | |
| mannimarco | God of Worms, King of Worms | Mannimarco, known as the God of Worms and founder of the Order of the Black Worm, is one of the most infamous figures in Tamrielic history. Originally an Altmer (or Aldmer by his own claim) and a member of the Psijic Order on Artaeum, Mannimarco's dark fascination with necromancy led to his expulsion after his practices horrified his peers, including his former friend Vanus Galerion, who later founded the Mages Guild. This exile marked the beginning of Mannimarco's ascent into infamy as he gathered followers and became the world's first lich, earning the title "King of Worms." His mastery of necromancy allowed him to tap into forbidden arts, consorting with Daedra like Molag Bal and creating vile artifacts such as the Necromancer's Amulet and the Staff of Worms. Mannimarco's influence spread across Tamriel through his cult, the Worm Cult, which orchestrated political schemes and dark rituals, including the catastrophic Soulburst during the Planemeld. Mannimarco's pursuit of power culminated during the Warp in the West, a mysterious event in which he achieved apotheosis, transforming into a divine being embodied by the Necromancer's Moon, also known as the Revenant. Despite this ascension, Mannimarco maintained a tangible presence in Tamriel, clashing with the Mages Guild and other enemies, such as the Hero of Kvatch, who destroyed his mortal form in 3E 433. His divine legacy, however, persisted, as the Necromancer's Moon continued to empower his followers, allowing them to corrupt soul gems and perpetuate his dark influence. Through his artifacts, rituals, and the enduring shadow of his cult, Mannimarco remains an enduring figure of dread in Tamriel, a symbol of the dangerous allure of necromancy and the pursuit of immortality at any cost. | scholarpriestmagepsijic_order | Mannimarco, known as the God of Worms, is infamous for founding the Order of the Black Worm and becoming the first lich, known as the "King of Worms." Originally an Altmer and a member of the Psijic Order, he was expelled due to his dark fascination with necromancy. His Worm Cult spread across Tamriel, and he created dark artifacts like the Necromancer's Amulet and the Staff of Worms. Mannimarco's pursuit of power led to his apotheosis during the Warp in the West, transforming him into the Revenant. Though his mortal form was destroyed, his influence remains, symbolizing the dangers of necromancy and the quest for immortality. | esoteric | Necromancy, Psijic Order, Vanus Galerion, Mages Guild, Worm Cult, Molag Bal, Necromancer's Amulet, Staff of Worms, Warp in the West, Soulburst, Lich, Necromancer's Moon | figures | factory skyrim-official-20260814-v2.0 | |
| mara | Mother-Goddess, Divine Mother, Goddess of Love, Mother Mara, MHARA, Mother Mild | Mara, known as the Mother-Goddess, is the Divine of Love, Fertility, and Compassion. Worshiped across Tamriel, she embodies the nurturing aspects of life, offering her blessings in the realms of agriculture, family, and marriage. Originally venerated as a fertility goddess, Mara's influence expanded to include love and the protection of home and family. She is often invoked at weddings, where her priests bless unions and sanctify the vows between partners. Mara is also considered the patron of motherhood and is seen as a figure of mercy and benevolence, guiding mortals toward peaceful and harmonious lives. Her teachings emphasize the importance of love, both in relationships and within the broader community, promoting unity and tolerance. Mara is revered by nearly all races in Tamriel, except for the Dunmer and Argonians, though even in those regions, she is recognized by smaller groups. Her presence in the pantheons varies, with the Nords viewing her as the concubine of Shor, while the Bretons and Altmer see her as the wife of Akatosh or Auriel. Mara is closely linked to fertility deities in other cultures, such as the Redguard goddess Morwha. Her worship often focuses on the nurturing aspects of life, and her temples and shrines, such as the one in Riften, are centers for marriage ceremonies and blessings. Artifacts associated with Mara, like the Amulet of Mara, symbolize love and union, further reinforcing her role as a protector of human bonds. | priestscholar | Mara, the Mother-Goddess, is the Divine of Love, Fertility, and Compassion, celebrated as a protector of family, marriage, and harmony. She blesses agriculture, nurtures families, and is often called upon during weddings to sanctify unions. Her teachings promote love, unity, and peace within communities. Her shrines, like the one in Riften, serve as places for blessings and marriage ceremonies, with her symbol, the Amulet of Mara, representing love and human connection. | common | Divines, Akatosh, Auriel, Shor, Morwha, Amulet of Mara, Riften, marriage ceremonies, fertility, Nord pantheon, Altmer pantheon, Breton pantheon | figures | factory skyrim-official-20260814-v2.0 | |
| martin_septim | None | Martin Septim, the illegitimate son of Uriel Septim VII, was a key figure during the tumultuous events of the Oblivion Crisis. As an infant, he was rescued by Jauffre, the Grandmaster of the Blades, who ensured his safety away from the imperial court. Growing up unaware of his royal lineage, Martin became a devoted Priest of Akatosh in the city of Kvatch. His life took a dramatic turn when the Mythic Dawn assassinated his father and half-brothers, leaving him as the unexpected heir to the Ruby Throne. Blades agents located Martin and protected him during the crisis, culminating in his reluctant rise to power. In a final act of sacrifice, Martin embraced his destiny and gave his life to thwart the Daedric Prince Mehrunes Dagon, thus securing the safety of Tamriel. His legacy is marked by his bravery, humility, and the heavy burden of his royal heritage. | imperialscholarblades | Martin Septim, the illegitimate son of Uriel Septim VII, played a crucial role during the Oblivion Crisis. Raised as a Priest of Akatosh in Kvatch and unaware of his royal lineage, his life changed when the Mythic Dawn assassinated his father and half-brothers, making him the heir to the Ruby Throne. Protected by Blades agents, Martin reluctantly rose to power. In his final act, he sacrificed himself to defeat the Daedric Prince Mehrunes Dagon and save Tamriel. His legacy is defined by his bravery, humility, and the weight of his royal heritage. | common | Oblivion Crisis, Uriel Septim VII, Mehrunes Dagon, Mythic Dawn, Akatosh, Blades, Kvatch, Ruby Throne, Jauffre, Septim Dynasty, Daedric invasion, Dragon God of Time | figures | factory skyrim-official-20260814-v2.0 | |
| mehrune_dagon | Lord of Change, Prince of Disaster, Mehrunes Dagon | Mehrunes Dagon is the Daedric Prince of Destruction, Change, Revolution, and Ambition. Known by many titles, including the Lord of Change, Master of Razors, and Prince of Disaster, he embodies chaos and seeks to bring about cataclysmic transformations in both the physical world and the hearts of mortals. His sphere encompasses destructive forces like fire, floods, and earthquakes, and he is associated with ambition and rebellion. Dagon's influence is linked to natural disasters, and his followers often engage in acts of violence and destruction in his name. He is a central figure in several cults, most notably the Mythic Dawn, whose actions precipitated the Oblivion Crisis. Dagon rules over the Deadlands, a fiery and desolate realm in Oblivion characterized by rivers of lava, volcanic landscapes, and violent storms. His legions include Dremora, Daedroths, and other destructive Daedra who enforce his will. One of his most infamous artifacts is Mehrunes' Razor, a dagger capable of slaying foes instantly. His sphere of influence has caused devastation throughout Tamriel’s history, from the destruction of cities to wide-scale invasions, as seen during the Oblivion Crisis. | daedrascholar | Mehrunes Dagon, the Daedric Prince of Destruction, Change, Revolution, and Ambition, embodies chaos and cataclysmic transformation. Known as the Lord of Change and Prince of Disaster, he governs destructive forces like fire, floods, and earthquakes, inspiring ambition and rebellion. Dagon rules the Deadlands, a fiery Oblivion realm of lava and storms, populated by destructive Daedra such as Dremora. His followers, including the Mythic Dawn, have unleashed devastation, most notably during the Oblivion Crisis. Dagon’s infamous artifact, Mehrunes' Razor, is a dagger with the power to instantly slay foes, symbolizing his relentless and destructive influence. | common | Oblivion Crisis, Mythic Dawn, Deadlands, Dremora, Mehrunes' Razor, natural disasters, Daedroths, destruction magic, instant kill, cults, rebellion | figures | factory skyrim-official-20260814-v2.0 | |
| mephala | Webspinner, Spinner, Spider | Mephala, also known as the Webspinner, is a Daedric Prince associated with murder, lies, deception, secrets, and intrigue. Often depicted as androgynous and referred to as the Spinner or the Spider, Mephala manipulates the lives of mortals by weaving intricate webs of plots and conspiracies. She is considered a master of secret knowledge, focusing on information that remains hidden or unknown. Mephala takes great delight in strife and manipulation, and her actions often lead to conflict, betrayal, and chaos. She values secrets above all and is known to whisper forbidden knowledge to those who come across her shrines or artifacts. Mephala has played a significant role in the culture of various societies across Tamriel, particularly in Morrowind, where she is considered one of the "Good Daedra" and helped shape the Great Houses through her influence. She is also believed to have founded the Morag Tong, a secretive society of assassins, and some legends link her to the formation of the Dark Brotherhood. Her artifacts, such as the Ebony Blade, are often tied to acts of betrayal and violence, empowering their wielders through the destruction of those who trust them. Mephala remains a figure of mystery and danger, her influence felt wherever secrets, murder, and deception take root. | dunmerdaedrascholardark_brotherhoodmorag_tong | Mephala, the Webspinner, is a Daedric Prince of murder, lies, deception, secrets, and intrigue. Often depicted as androgynous and referred to as the Spinner or Spider, she weaves intricate plots that manipulate mortals and lead to conflict and betrayal. Revered as one of the "Good Daedra" in Morrowind, Mephala is credited with shaping the Great Houses and founding the assassin group Morag Tong, with some legends linking her to the Dark Brotherhood. Her artifacts, like the Ebony Blade, empower their wielders through betrayal and violence. A master of hidden knowledge, Mephala’s influence thrives wherever secrets and strife take hold. | common | Daedric Prince, Morag Tong, Dark Brotherhood, Ebony Blade, Morrowind, Good Daedra, Great Houses, murder, deception, secrets, intrigue, betrayal | figures | factory skyrim-official-20260814-v2.0 | |
| meridia | Lady of Infinite Energies, Lady of Greed | Meridia, known as the Lady of Infinite Energies, is a Daedric Prince associated with life, light, and the energies of living things. She is revered for her fervent hatred of the undead and the forces of decay, often rewarding those who eliminate such blights from the world. Meridia is considered one of the few Daedric Princes who is not entirely malevolent, though her enemies view her as a force of obsessive order, and she is sometimes called the Lady of Greed. Her sphere of influence is largely focused on promoting purity within chaos and combating what she deems false-life, particularly necromancy. Her symbol is the sunburst, and she rules over a realm known as the Colored Rooms, inhabited by her Auroran servants. Once believed to have been one of the Magne-Ge, divine beings who fled to Aetherius after the creation of Mundus, Meridia was cast out for consorting with forbidden powers. Despite her Daedric status, she often allies with mortals against other Princes like Molag Bal, with whom she shares a bitter rivalry. Her champions, such as the ancient Ayleid warlord Umaril the Unfeathered, are sometimes granted immortality at the cost of free will. Meridia's most notable artifacts include Dawnbreaker, a sword that burns with holy light, and the Ring of Khajiiti, a powerful relic she has bestowed upon her chosen heroes. | daedrascholar | Meridia, the Lady of Infinite Energies, is a Daedric Prince associated with life, light, and the energies of living things. Known for her hatred of the undead and necromancy, she rewards those who combat decay and false-life. Though not malevolent, she is sometimes viewed as obsessively orderly and called the Lady of Greed. Meridia's realm, the Colored Rooms, is inhabited by her Auroran servants. Believed to have been one of the Magne-Ge before her fall, she often allies with mortals against rivals like Molag Bal. Her notable artifacts include Dawnbreaker, a sword imbued with holy light, and the Ring of Khajiiti, bestowed upon her champions. | common | Daedric Prince, undead, necromancy, Magne-Ge, Aetherius, Colored Rooms, Aurorans, Molag Bal, Dawnbreaker, Ring of Khajiiti, Umaril the Unfeathered, Ayleids | figures | factory skyrim-official-20260814-v2.0 | |
| miraak | None | Miraak, the First Dragonborn, was a powerful Dragon Priest during the Merethic Era who ruled over Solstheim and was granted a Dragon Priest Mask by the dragons. Seeking the teachings of Hermaeus Mora, the Daedric Prince of Knowledge, Miraak became his champion and learned to bend dragons to his will, eventually turning on his former masters and killing many of them. Despite being offered as an ally during the Dragon War, Miraak refused to aid humanity and was later defeated in a duel by the Dragon Priest Vahlok, who uncovered his treachery. After his defeat, Miraak was saved by Hermaeus Mora and spent ages in Apocrypha, gathering knowledge and power to eventually free himself from Mora's service. | miraak_cultdragonscholardaedra | Miraak is rumored to be a dragon priest on Solstheim who is hypnotizing people on the Island of solstheim. You do not really know much more about him. | esoteric | Merethic Era, Dragon War, Dragon Priest, Vahlok, Hermaeus Mora, Solstheim, Apocrypha, Dragonborn, dragons | figures | factory skyrim-official-20260814-v2.0 | |
| molag_bal | God of Schemes, Lord of Domination | Molag Bal, often called the God of Schemes, Lord of Domination, and Harvester of Souls, is a Daedric Prince whose sphere centers on domination, enslavement, and harvesting the souls of mortals. He is known for his unrelenting cruelty and his desire to impose his will upon all mortal realms, seeking to bring Nirn into his plane of Oblivion, Coldharbour. Coldharbour is a twisted reflection of Nirn, a place of despair where souls are tortured and enslaved under Molag Bal’s reign. Molag Bal is characterized by patience and cunning. He takes pleasure in suffering, using manipulation, lies, and deceit to gain power. One of his primary goals is to collect as many mortal souls as possible, constantly scheming to expand his dominion. He is associated with necromancy, often raising the dead to serve him, and is seen as a powerful force of corruption and evil across Tamriel. | snow_elfdaedrascholar | Molag Bal, the God of Schemes and Lord of Domination, is a Daedric Prince whose sphere encompasses domination, enslavement, and the harvesting of mortal souls. Ruling from his Oblivion plane, Coldharbour—a twisted, despair-filled mirror of Nirn—he seeks to bring the mortal realm under his control. Known for his cruelty and cunning, Molag Bal thrives on suffering, using manipulation and deceit to expand his power. He is closely associated with necromancy, often raising the dead to serve his will, and remains a symbol of corruption and malevolence across Tamriel. | common | Daedric Prince, Coldharbour, Oblivion, Nirn, domination, enslavement, soul harvesting, necromancy, corruption, Meridia | figures | factory skyrim-official-20260814-v2.0 | |
| morihaus | Morihaus-Breath-of-Kyne, Winged Bull | Morihaus, also known as Morihaus-Breath-of-Kyne and the Winged Bull, is a revered demigod associated with the winds and considered a significant figure in both Cyrodiil and Skyrim. He is the son of the divine Kyne (Kynareth) and the consort of Saint Alessia, playing a vital role in the establishment of the Alessian Empire. Morihaus is celebrated for his exceptional archery skills and is often depicted as a winged bull, possessing golden wings, horns, and a nose-ring. In addition to his physical prowess, Morihaus is connected to the powerful artifact known as the Lord's Mail, which was created by his mother to aid those who would bear the burdens of the land. His arrogance led to Kyne reclaiming the armor at one point, but he is still recognized for his strength and his alignment with the constellation known as The Lord. Morihaus is often portrayed engaging in heroic deeds, including hunting and slaying beasts alongside the Demiprince Fa-Nuit-Hen, further solidifying his status as a protector and symbol of strength in Tamriel. | imperialscholarpriest | Morihaus, also known as Morihaus-Breath-of-Kyne and the Winged Bull, is a revered demigod in Cyrodiil and Skyrim. The son of the divine Kyne (Kynareth) and consort of Saint Alessia, he played a key role in the establishment of the Alessian Empire. Known for his exceptional archery skills, Morihaus is often depicted as a winged bull with golden wings and horns. He is connected to the Lord's Mail, an artifact created by Kyne. Though his arrogance led to the armor being reclaimed by his mother, he is still celebrated for his strength and connection to the constellation The Lord. He is also known for his heroic deeds, including hunting beasts with Fa-Nuit-Hen. | common | Kyne, Alessia, Alessian Empire, Lord's Mail, Fa-Nuit-Hen, Cyrodiil, The Lord, Skyrim, demigod, archery, beast slaying | figures | factory skyrim-official-20260814-v2.0 | |
| morokei | The Deathless | Morokei, also known as the Deathless, was a powerful Dragon Priest in the Merethic Era who achieved lichdom through the worship of his draugr servants. Gifted a magical moonstone mask by his dragon overlord, he was immune to death except by the Thu'um of a dragon. After the Dragon War, he was sealed in the ruins of Bromjunaar, later known as Labyrinthian, by sacred fires to prevent him from seeking vengeance. Morokei was ultimately destroyed around 4E 201. | scholardragon | Morokei, must of been one of those Dragon Priests buried around Skyrim. You really don't know much more apart from that. | common | Dragon Priest, Lichdom, Draugr, Labyrinthian, Bromjunaar, Dragon War, Moonstone, Thu'um, Merethic Era, Sacred fires | figures | factory skyrim-official-20260814-v2.0 | |
| nahkriin | None | Nahkriin is one of the eight high-ranking dragon priests in Skyrim. He was an aloof Dragon priest who did nothing of note during the Dragon war. | scholardragon | Nahkriin must of been one of those Dragon Priests buried around Skyrim. You really don't know much more apart from that. | common | Dragon Priest, Dragon War, dragon, Skyrim, dragon cult, burial | figures | factory skyrim-official-20260814-v2.0 | |
| namira | Lady of Decay, Namiira | Namira, known as the Lady of Decay, is a Daedric Prince whose sphere encompasses darkness, death, rot, and rebirth. Revered as the patron of vermin, decay, and squalor, Namira is often associated with creatures that invoke disgust, such as slugs and spiders. Her presence represents the darker aspects of existence, including hunger, revulsion, and the inevitable decline of all living things. She is worshiped by the downtrodden and outcast, and her influence extends into secretive cults that venerate death and decay. Namira's followers often live in squalid conditions, believing that filth and misery honor her. Some worshipers practice cannibalism and ritual sacrifice to prove their devotion. Namira is also connected to the corruption of souls, particularly in the Khajiiti mythos, where she is known as Namiira, the Great Darkness, who corrupts spirits and drags them into her void. Her artifacts, such as the Ring of Namira, reflect her dominion over decay, granting her champions power through the consumption of death and flesh. | daedrascholar | Namira, the Lady of Decay, is a Daedric Prince associated with darkness, death, rot, and rebirth. She embodies the inevitable decline of all living things and is revered as the patron of vermin, squalor, and revulsion. Worshiped by the downtrodden and outcast, her followers often live in filth, practicing rituals like cannibalism to honor her. In Khajiiti lore, she is known as Namiira, the Great Darkness, who corrupts souls and drags them into her void. Namira’s artifacts, such as the Ring of Namira, grant power through decay and consumption, reflecting her dominion over the darker aspects of existence. | common | Daedric Prince, death, rot, cannibalism, Khajiit, Ring of Namira, vermin, Great Darkness, squalor, soul corruption | figures | factory skyrim-official-20260814-v2.0 | |
| nerevarine | Nerevar Reborn, Redeemer of the False Gods | The Nerevarine, known as the prophesied Incarnate, is the reincarnation of the legendary Chimeri warlord Indoril Nerevar. Arriving in Morrowind in the year 3E 427, the Nerevarine was sent by Emperor Uriel Septim VII as a prisoner, their fate intertwined with a prophecy that foretold the return of Indoril Nerevar to defeat the dark lord Dagoth Ur and restore the former glory of Resdayn. The Nerevarine fulfilled this prophecy, successfully ending the Blight and earning titles such as Nerevar-Born-Again, Nerevar Reborn, Starkborn, Moon-and-Star Reborn, Hortator, Mourner of the Tribe Unmourned, Redeemer of the False Gods, and Blodskaal. As the Nerevarine's destiny unfolded, they faced formidable foes, including living gods and the champions of the Daedric Prince Hircine in the icy expanse of Solstheim. Following these epic battles, rumors circulated at the end of the Third Era regarding the Nerevarine's expedition to Akavir, from which they have not returned, leaving their ultimate fate shrouded in mystery. | dunmerscholar | The Nerevarine, the reincarnation of the legendary Chimeri warlord Indoril Nerevar, arrived in Morrowind in 3E 427 as a prisoner, fulfilling a prophecy to defeat Dagoth Ur and restore the glory of Resdayn. The Nerevarine ended the Blight and earned various titles such as Nerevar Reborn and Redeemer of the False Gods. They faced formidable enemies, including gods and champions of Hircine in Solstheim. By the end of the Third Era, rumors spread of the Nerevarine's journey to Akavir, with their fate remaining a mystery. | common | Indoril Nerevar, Dagoth Ur, Morrowind, Blight, Hircine, Solstheim, Akavir, Uriel Septim VII, Resdayn, Chimer, Hortator, Third Era | figures | factory skyrim-official-20260814-v2.0 | |
| nocturnal | Mistress of Shadows, Lady of Twilight | Nocturnal is a Daedric Prince associated with night, darkness, mystery, and shadows. Known by many titles such as the Mistress of Shadows, Lady of the Night, and the Shadow Queen, she rules over the unseen and unfathomable. Nocturnal is often depicted alongside ravens and crows, embodying secrecy and stealth. She is particularly revered by thieves and those who operate in secrecy, notably worshiped by groups like the Nightingales who protect the Ebonmere, a portal to her realm, Evergloam. Nocturnal’s power is tied to shadow magic, and she often uses subtle manipulation to draw mortals into her service, granting them protection in exchange for loyalty. She is also connected to powerful Daedric artifacts like the Skeleton Key, which can unlock anything, and the Gray Cowl of Nocturnal, which erases the wearer’s identity from history. Her influence is ever-present among thieves, offering luck and guidance in exchange for devotion, though her true motives remain shrouded in darkness. | daedrascholarthieves_guild | Nocturnal, the Mistress of Shadows, is a Daedric Prince associated with night, darkness, mystery, and secrecy. Revered by thieves and those operating in the shadows, she is the patron of groups like the Nightingales, who guard the Ebonmere, a portal to her realm, Evergloam. Known for her connection to shadow magic, Nocturnal subtly manipulates mortals, offering protection and luck in exchange for loyalty. Her notable artifacts include the Skeleton Key, which unlocks anything, and the Gray Cowl of Nocturnal, which erases the wearer’s identity. Ever enigmatic, Nocturnal’s influence lies in the unseen, guiding and empowering her followers while keeping her true intentions hidden. | common | Daedric Prince, Nightingales, thieves, Evergloam, Ebonmere, Skeleton Key, Gray Cowl of Nocturnal, shadow magic, secrecy, ravens | figures | factory skyrim-official-20260814-v2.0 | |
| otar_the_mad | None | Otar the Mad was a high-ranking Dragon Priest in the Merethic Era, once a just ruler who descended into madness, causing the downfall of Ragnvald. He wielded powerful magic and the Thu'um, and was known for his oppressive rule. After being defeated by heroes Saerek and Torsten, he was sealed in Ragnvald's tomb, with his fate tied to two keys held by his captors. Otar was reawakened in the Fourth Era, still bound by his tomb and his past malevolent power. | scholardragon | Otar the Mad must of been one of those Dragon Priests buried around Skyrim. You really don't know much more apart from that. | common | Dragon Priest, Ragnvald, Saerek, Torsten, Merethic Era, Thu'um, madness, undead, draugr, Dragon Cult | figures | factory skyrim-official-20260814-v2.0 | |
| pelinal_whitestrake | None | Pelinal Whitestrake is a legendary figure revered as a demigod and champion of Queen Alessia during the early First Era's Alessian Slave Rebellion. Known for his fierce combat prowess, Pelinal fought against the Ayleid oppressors, wielding the Crusader's Relics bestowed upon him by the Eight Divines. His name, derived from Pelin-El, meaning "Star-Made Knight," reflects his celestial connection and glory in battle. Throughout his conquests across Tamriel, Pelinal is said to have embodied both heroism and chaos, often succumbing to bouts of madness that drove him to indiscriminately slay enemies and alter the very landscape. Pelinal is remembered by many titles, including Pelinal the Bloody, the Divine Crusader, and Pelinal Insurgent, with some legends suggesting he had incarnated multiple times. His connection to Queen Alessia was profound, with their names occasionally combined to signify their unity in the fight for freedom. Khajiiti tales recount him as the White Snake, further highlighting his mythic status. Despite his feats, Pelinal's legacy is complex, as he is equally known for the destruction he wrought, embodying both the hope of liberation and the peril of unchecked power. | altmerscholarimperialpriest | Pelinal Whitestrake is a legendary figure, revered as a demigod and champion of Queen Alessia during the Alessian Slave Rebellion. Known for his combat prowess, he fought against the Ayleid oppressors using the Crusader's Relics bestowed by the Eight Divines. His name, Pelin-El, meaning "Star-Made Knight," reflects his celestial nature. Pelinal is remembered by titles such as Pelinal the Bloody and the Divine Crusader. He had a deep connection to Queen Alessia, and some Khajiiti tales call him the White Snake. Though a hero, Pelinal’s legacy is marked by both the hope of liberation and the destruction he caused. | common | Queen Alessia, Alessian Slave Rebellion, Ayleids, First Era, Crusader's Relics, Eight Divines, Khajiit, Tamriel, Demigods, Madness | figures | factory skyrim-official-20260814-v2.0 | |
| peryite | None | Peryite is one of the Daedric Princes of Oblivion, often associated with pestilence, disease, and the natural order. Known as the Taskmaster and the Lord of Pestilence, Peryite's sphere involves maintaining the lowest orders of Oblivion and ensuring balance through contamination and decay. His influence is often seen as destructive, manifesting through plagues and diseases that he "blesses" his followers with. Despite his reputation as one of the weaker Princes, Peryite’s plagues have the potential to devastate entire populations. He is often depicted as a green, four-legged dragon, though his form is considered a mockery of Akatosh. Peryite's followers, which include various cults and outcasts, worship him by embracing disease and decay as necessary forces to cleanse the world. Groups such as the Scalecaller Cult and the Afflicted see illness as a divine gift, while others view Peryite as a necessary force for maintaining natural balance. His most famous artifact is Spellbreaker, an ancient shield capable of deflecting both physical and magical attacks. Peryite's influence can also be seen in several legendary plagues, with some attributing the spread of deadly illnesses like the Knahaten Flu to his malevolent power. | daedrascholarhealer | Peryite, the Taskmaster and Lord of Pestilence, is a Daedric Prince associated with disease, contamination, and the natural order. Though considered one of the weaker Princes, his plagues have the power to devastate populations, which his followers, including cults like the Scalecaller and the Afflicted, regard as divine blessings. Depicted as a green, four-legged dragon, his form is often seen as a mockery of Akatosh. Peryite's sphere focuses on maintaining balance through decay and cleansing. His most notable artifact, Spellbreaker, is a shield capable of deflecting physical and magical attacks. Peryite’s influence is tied to legendary plagues, such as the Knahaten Flu, embodying his role as a force of both destruction and natural equilibrium. | common | Oblivion, pestilence, disease, natural order, Scalecaller Cult, Afflicted, Knahaten Flu, Spellbreaker, Daedric Princes, Akatosh, dragons | figures | factory skyrim-official-20260814-v2.0 | |
| potema | the Wolf Queen, Potema Septim, Wolf Queen of Solitude | Potema Septim, the infamous Wolf Queen of Solitude, was born in 3E 67 to Emperor Pelagius II. Married at fourteen to the elderly Nordic King Mantiarco, she swiftly became the true power in Solitude. After bearing a son, Uriel, she orchestrated a vast conspiracy to place him on the Imperial throne. Following Emperor Antiochus's death in 3E 112, Potema challenged Empress Kintyra II's succession, igniting the devastating War of the Red Diamond. After Uriel III's capture and murder in 3E 127, the aging queen descended into madness, employing daedra and necromancy to wage relentless war against Emperor Cephorus I. Surrounded by undead servants in a kingdom of death, Potema ultimately died in 3E 137 following a month-long siege of her castle. Theologians debate whether her formidable spirit transformed into a daedra, and legends attribute the subsequent madness of her nephew, Pelagius III, to her lingering influence. | scholar | Potema Septim, the Wolf Queen of Solitude, was a ruthless Imperial princess who sparked the War of the Red Diamond to secure the throne for her son, Uriel III. After his death, she turned to necromancy and daedra summoning, terrorizing Skyrim until her death in 3E 137 following a siege on her castle. | common | Solitude, War of the Red Diamond, Septim Dynasty, Necromancy, Daedra, Uriel III, Pelagius II, Pelagius III, Kintyra II, Mantiarco, Cephorus I, Madness | figures | factory skyrim-official-20260814-v2.0 | |
| rahgot | None | Rahgot, an ancient Dragon Priest of Skyrim, led the last remnants of the Dragon Cult from the monastery of Forelhost until 1E 140. After the defeat of Alduin, Rahgot and his followers went into hiding, believing Alduin would eventually return. When King Harald's soldiers discovered his stronghold, Rahgot orchestrated a mass suicide among his cultists to deter the soldiers from uncovering his survival. Rahgot was later encased in a sarcophagus within the monastery, with his followers' sacrifice keeping the magic barrier intact. | scholardragon | Rahgot must of been one of those Dragon Priests buried around Skyrim. You really don't know much more apart from that. | common | Dragon Cult, Forelhost, Alduin, King Harald, mass suicide, 1E 140, magic barrier, sarcophagus, monastery | figures | factory skyrim-official-20260814-v2.0 | |
| ruptga | Tall Papa | Ruptga, known as Tall Papa, is the chief deity of the Yokudan and Redguard pantheon and a central figure in their mythology. As the first spirit to escape the endless cycles of creation and destruction brought by Satakal, the Worldskin, Ruptga is revered as the god who charted the path to the Far Shores, the sanctuary beyond the cycles of hunger. Using his immense height, he placed the stars in the sky to serve as a guiding map for other spirits seeking escape. However, Ruptga’s role is not only that of a savior; he also acted as a judge, punishing Sep, the Second Serpent, for deceiving spirits into inhabiting the mortal world, which left them vulnerable to hunger and mortality. The void left by Sep’s death remains as a hungry force chasing the stars, a haunting reminder of his trickery. Worship of Ruptga is rich in symbolism, often featuring star motifs that reflect his role as the celestial guide. He is associated with the color purple, which adorns prayer beads dedicated to him. Myths also link Ruptga to his divine family, including his daughter Leki, the goddess of swordsmanship, and his estranged son Zeht, the god of agriculture, who renounced him after the world’s creation. Ruptga's legacy is woven into Redguard culture, with his influence reflected in their oaths, exclamations, and spiritual practices. As the architect of the stars and protector of the Far Shores, Ruptga embodies the ideals of guidance, judgment, and perseverance amidst the cycles of life and death. | redguardscholar | Ruptga, also known as Tall Papa, is the chief deity in the Yokudan and Redguard pantheon. He is revered as the god who led spirits to escape the endless cycles of creation and destruction by Satakal, guiding them to the Far Shores. Ruptga placed the stars in the sky to serve as a map for other spirits and punished Sep, the Second Serpent, for leading spirits into the mortal world. Worship of Ruptga features star motifs and the color purple. His influence is central to Redguard culture, reflected in their oaths and spiritual practices, embodying guidance, judgment, and perseverance. | common | Yokudan pantheon, Satakal, Far Shores, Sep, Leki, Zeht, stars, Redguard culture, mortality, guidance | figures | factory skyrim-official-20260814-v2.0 | |
| saint_jiub | Jiub the Magnificent, Eradicator of the Winged Menace | Saint Jiub, also known as Jiub the Magnificent and Eradicator of the Winged Menace, is a revered figure in the Tribunal Temple and the New Temple. Originally a Dunmer assassin with a troubled past marked by addiction and crime, Jiub sought redemption after being imprisoned for his deeds. He famously dedicated himself to eradicating the cliff racers that plagued Vvardenfell, achieving this feat after years of effort. His actions earned him sainthood from Vivec, who admired his virtue, and he became celebrated as a hero throughout Morrowind. In 3E 433, during the onset of the Oblivion Crisis, Jiub was in Kvatch working on an extensive autobiography when the city was attacked. He was trapped in the Soul Cairn by a Dremora, leading to a long existence in that realm. His spirit remained unaware of his death until he encountered the Last Dragonborn in 4E 201, who assisted him in compiling his memoirs. Jiub's story serves as a testament to his transformation from a fallen assassin to a saint, embodying themes of redemption and legacy in Tamriel. | dunmerdaedrascholar | Saint Jiub, also known as Jiub the Magnificent and Eradicator of the Winged Menace, is a revered figure in both the Tribunal Temple and the New Temple. Once a Dunmer assassin with a troubled past, he sought redemption by eradicating the cliff racers of Vvardenfell, a feat that earned him sainthood from Vivec. In 3E 433, during the Oblivion Crisis, Jiub was trapped in the Soul Cairn, unaware of his death, until he encountered the Last Dragonborn in 4E 201. Jiub’s transformation from a fallen assassin to a saint embodies themes of redemption and legacy. | common | Tribunal Temple, New Temple, Vivec, cliff racers, Vvardenfell, Morrowind, Oblivion Crisis, Kvatch, Soul Cairn, Dremora, redemption, Dunmer | figures | factory skyrim-official-20260814-v2.0 | |
| sanguine | Lord of Revelry | Sanguine is the Daedric Prince of revelry, debauchery, and hedonistic indulgence. Known as the Lord of Revelry, Sanguine embodies excess in all forms, encouraging the pursuit of pleasure, lust, and wild abandon. He is commonly depicted as a portly, crimson-skinned figure with a mischievous grin, often holding a bottle or surrounded by indulgences. His sphere encompasses not only drunken revelry and wild orgies but also the darker aspects of human desire, such as perversion and excess. Sanguine's influence is most evident in the Myriad Realms of Revelry, small chaotic realms dedicated to endless pleasure, where mortals often become trapped, lured by indulgence. Despite his carefree demeanor, Sanguine's worship can have dangerous consequences. His followers, ranging from party-goers to secret cults, revel in excess, sometimes to the point of destruction or death. Celebrations in his name can be found across Tamriel, from Khajiiti midnight rites to Imperial festivals, where indulgence in drink, dance, and flesh is seen as acts of devotion. His most famous artifact, the Sanguine Rose, allows its wielder to summon a Daedra to cause havoc. Though Sanguine appears less malicious compared to other Daedric Princes, his power lies in seduction and indulgence, tempting mortals to abandon restraint for a life of dangerous pleasure. | daedrascholar | Sanguine, the Daedric Prince of revelry and indulgence, embodies excess, pleasure, and wild abandon. Known as the Lord of Revelry, he encourages mortals to pursue hedonistic desires, from drunken celebrations to darker perversions. Depicted as a crimson, portly figure with a mischievous grin, Sanguine rules the Myriad Realms of Revelry, chaotic planes dedicated to endless pleasure that often trap mortals. While his carefree nature may seem less malicious, his influence leads followers to dangerous extremes. Celebrations in his honor, found across Tamriel, range from lively festivals to secretive, hedonistic cults. His notable artifact, the Sanguine Rose, summons Daedra to spread chaos, reflecting his power to seduce mortals into abandoning restraint for destructive indulgence. | common | Sanguine Rose, Myriad Realms of Revelry, Daedra, hedonism, debauchery, Khajiit, summoning, cults, chaos, Daedric Princes | figures | factory skyrim-official-20260814-v2.0 | |
| satakal | Worldskin, First Serpent | Satakal, the Worldskin, is the Yokudan god of creation, destruction, and the endless cycles of existence. Known as the First Serpent, Satakal embodies the fusion of Anu and Padomay, symbolizing both chaos and order. In Yokudan mythology, Satakal devours entire worlds, shedding its skin to birth new ones, a process that has occurred countless times. This eternal cycle inspired the birth of spirits like Ruptga, the first to learn how to survive these transitions, who later formed the Yokudan pantheon. Satakal's cycles echo the Redguard understanding of mortality and the longing for the Far Shores, the ultimate spiritual haven they believe lies beyond the reach of mortal life. Worship of Satakal is prevalent among Redguard nomads of the Alik'r Desert, where the deity is revered as both destroyer and creator. Rituals dedicated to Satakal often involve symbolic "shedding of skin," and its devotees weave the serpent into their maps and lives as a reminder of the god's dominion over all. Some groups, such as the Pyre Watch and Hunding’s sword-singers, interpret Satakal's influence as a call to cast aside fixed destinies in pursuit of transcendence. Satakal’s worship is deeply rooted in Redguard culture, influencing not only their spiritual practices but also their myths, oaths, and settlements, such as the city of Satakalaam. Despite Satakal's profound role in their heritage, his followers have often clashed with more modern Imperial beliefs, reflecting the tension between the god's timeless cycles and the structured order of the Eight Divines. | redguardscholar | Satakal, the Worldskin, is the Yokudan god of creation, destruction, and the eternal cycles of existence. Known as the First Serpent, Satakal represents the fusion of Anu and Padomay, symbolizing both chaos and order. In Yokudan mythology, Satakal devours worlds, shedding its skin to give birth to new ones. Worshiped by Redguard nomads in the Alik'r Desert, Satakal's followers practice rituals of "shedding skin" as a symbol of transcendence. His influence extends to the city of Satakalaam and traditions like those of the Pyre Watch and Hunding’s sword-singers. Despite its profound impact on Redguard culture, Satakal’s worship often conflicts with Imperial beliefs, reflecting the tension between eternal cycles and structured order. | common | Yokudan mythology, Pyre Watch, Alik'r Desert, Satakalaam, sword-singers, Far Shores, Redguard nomads, creation and destruction, Imperial beliefs, Anu and Padomay, world cycles, transcendence | figures | factory skyrim-official-20260814-v2.0 | |
| sheogorath | Mad Lord, Mad Star, Skooma Cat, Fourth Corner of the House of Troubles | Sheogorath is the Daedric Prince of Madness, chaos, and creativity, known for his unpredictable and often cruel sense of humor. He rules the Shivering Isles, a plane of Oblivion divided into Mania and Dementia, reflecting the dual aspects of madness. Sheogorath is notorious for his bizarre, sadistic, and whimsical behavior, often treating mortals and even other Daedric Princes as his playthings. His appearance is usually that of a well-dressed, eccentric man wielding a cane, which contrasts sharply with his unpredictable and dangerous nature. Legends tell that Sheogorath was once Jyggalag, the Daedric Prince of Order, but was cursed by the other Daedric Princes to embody the chaos he once despised. This curse led to the recurring Greymarch, during which Jyggalag would briefly reclaim his form before reverting back to Sheogorath. Sheogorath is revered and feared in many cultures, especially among the Khajiit, who call him the Skooma Cat, and the Dunmer, who regard him as one of the Four Corners of the House of Troubles. His influence is marked by a fondness for driving mortals into madness, either through direct interaction or by creating chaotic circumstances that lead to mental unraveling. He delights in playing cruel pranks, manipulating the minds of his followers, and challenging them with seemingly impossible tasks. Sheogorath’s iconic artifacts include the Wabbajack, a staff that can unpredictably transform its targets, and the Fork of Horripilation, a mundane-looking but cursed utensil he uses to torment mortals for his amusement. | daedrascholar | Sheogorath, the Daedric Prince of Madness, chaos, and creativity, rules the Shivering Isles, a realm divided into Mania and Dementia. Known for his unpredictable and cruel sense of humor, Sheogorath often treats mortals and even other Daedric Princes as playthings. Once Jyggalag, the Daedric Prince of Order, he was cursed to embody chaos, leading to the recurring Greymarch. Revered and feared across Tamriel, especially by the Khajiit and Dunmer, Sheogorath drives mortals to madness through his pranks and chaotic influence. His notable artifacts include the Wabbajack, a staff that unpredictably transforms targets, and the Fork of Horripilation, a cursed utensil used for torment. | common | Shivering Isles, Dunmer, Khajiit, House of Troubles, Greymarch, Mania, Dementia, Wabbajack, Fork of Horripilation, Skooma, Chaos, Creativity | figures | factory skyrim-official-20260814-v2.0 | |
| siddgeir | Jarl Siddgeir | Siddgeir is the Nord Jarl of Falkreath and a supporter of the Imperial Legion. He is the nephew of Dengeir of Stuhn, the former Jarl, and his other uncle is Thadgeir, a seasoned warrior. Siddgeir asserts that he deposed Dengeir due to his uncle's advanced age, though Dengeir believes that Imperial influence played a role in his ousting. Despite his position, Siddgeir is often perceived as lazy and self-serving, utilizing his status to enjoy its privileges without taking on the responsibilities of leadership. | scholarnobleimperial_legion | Siddgeir is the Jarl of Falkreath and a supporter of the Imperial Legion. He is the nephew of the former Jarl, Dengeir of Stuhn, and his other uncle, Thadgeir, is a seasoned warrior. Siddgeir claims he removed Dengeir due to his uncle's age, though Dengeir believes Imperial influence was involved. Siddgeir is often seen as lazy and self-serving, enjoying the privileges of his title without fulfilling the responsibilities of leadership. | common | Falkreath, Imperial Legion, Dengeir of Stuhn, Thadgeir, Nord, political succession, corruption | figures | factory skyrim-official-20260814-v2.0 | |
| sithis | Dread Father | Sithis, also known as the Dread Father, is a primordial representation of chaos and change, often linked with the Dark Brotherhood and associated with serpent-like imagery. Although not classified as Aedric or Daedric, he is viewed as the personification of the Void and the primordial force of destruction and creation. Sithis plays a critical role in various Tamrielic mythologies, including the creation of the world, the intersection of Anuiel and Padomay, and the origin of Lorkhan. To the Dark Brotherhood, Sithis is a central figure, with followers believing that the souls of those killed in his name are sent to the Void after death. Sithis’ influence is depicted in multiple ways, from his presence in the creation of Aurbis to his embodiment of the ongoing forces of stasis and change. The worship of Sithis is often secretive and tied to assassin guilds, notably the Dark Brotherhood and Morag Tong. These organizations act as intermediaries for Sithis, with the Dark Brotherhood following rituals, such as the Rite of Penance, and the Morag Tong committing sanctioned political assassinations. The Dark Brotherhood’s worship is macabre and ritualistic, involving effigies and gruesome symbols, with members believing that traitors are claimed by the Wrath of Sithis and dragged to the Void. In contrast, the Morag Tong views assassination as a ceremonial reenactment of the original murder of Nir, focusing less on bloodshed and more on the celebration of life. Despite the differences in practices, both guilds revere Sithis as the source of ultimate power and divine vengeance. | dark_brotherhooddaedrascholarmorag_tong | Sithis is a primordial force of chaos and change, worshiped mainly by the Dark Brotherhood, who believe that the souls of those killed in his name are sent to the Void. He is the personification of the Void and plays a key role in creation myths, including the birth of the world and Lorkhan. | esoteric | Dark Brotherhood, Morag Tong, Lorkhan, Padomay, Aurbis, Void, assassination, creation myth, Wrath of Sithis, Nir | figures | factory skyrim-official-20260814-v2.0 | |
| skald | Skald the Elder | Skald is the elderly Jarl of Dawnstar, a position he has held for 35 years. A staunch supporter of the Stormcloak rebellion, Skald is fiercely loyal to Ulfric Stormcloak, the leader of the movement. However, his strong allegiance to the Stormcloak cause has made him somewhat contentious among the townsfolk. Many view his political fanaticism as foolish and find his personality unpleasant, leading to a general sentiment that he is too arrogant and zealous for the role of Jarl. Should the Imperial Legion succeed in their campaign, it is likely that Skald will be overthrown and replaced by Brina Merilis, who is favored by a significant portion of the population. | scholarnobleimperial_legionstormcloaks | Skald is the Jarl of Dawnstar, a strong supporter of the Stormcloak rebellion, and loyal to Ulfric Stormcloak. His unwavering stance on the Stormcloak cause has made him unpopular with many in the town, who see him as arrogant and zealous. If the Imperial Legion succeeds, Skald is likely to be replaced by Brina Merilis, who has more support among the people. | common | Dawnstar, Stormcloaks, Imperial Legion, Skyrim Civil War, Nord nobility, Fourth Era, fanaticism, unpopular leadership | figures | factory skyrim-official-20260814-v2.0 | |
| sotha_sil | Seht, Clockwork God, Lord Sotha Sil | Sotha Sil, also known as Seht, was the wizard-mystic god of the Dunmer and one of the most enigmatic figures of the Tribunal. Revered by his followers for his wisdom and magical prowess, he held many titles, including the Mainspring Ever-Wound, the Father of Mysteries, and the Clockwork King of the Three in One. Unlike his counterparts, Sotha Sil did not consider himself a god but allowed Vivec and Almalexia to embrace their divine identities. He famously rejected the notion of free will, dedicating himself to the creation of his greatest invention, the Clockwork City, where his Clockwork Apostles resided and pursued a vision for a new Nirn. Sotha Sil's legacy extended beyond his mechanical creations. He negotiated the Coldharbour Compact with eight Daedric Princes, believed to limit their direct involvement in mortal affairs, although this agreement was not always upheld. His craftsmanship yielded numerous artifacts and advanced metallic prosthetics, which could replace lost limbs, reflecting his belief that "the truth of clockwork is for all." However, his followers took great care to protect his inventions from misuse. With the advent of the New Temple in the Fourth Era, Sotha Sil, along with the other members of the Tribunal, was reclassified as a saint, while the worship of the Good Daedra was restored as central to Dunmeri faith. | dunmerdaedrascholar | Sotha Sil, also known as Seht, was the wizard-mystic god of the Dunmer and one of the Tribunal's most enigmatic figures. Revered for his magical prowess and wisdom, he did not consider himself a god like Vivec and Almalexia. Instead, he focused on creating the Clockwork City and believed in a vision for a new Nirn. Sotha Sil also negotiated the Coldharbour Compact with the Daedric Princes, although this was not always respected. His craftsmanship led to the creation of many artifacts and prosthetics. In the Fourth Era, he and the Tribunal were reclassified as saints, and the worship of the Good Daedra was restored in Dunmeri faith. | common | Tribunal, Clockwork City, Coldharbour Compact, Clockwork Apostles, Almalexia, Vivec, Dunmer, Daedric Princes, New Temple, Good Daedra, prosthetics | figures | factory skyrim-official-20260814-v2.0 | |
| stendarr | Stendarr the Steadfast, THENDR | Stendarr, also known as Stendarr the Steadfast, is the Divine of Mercy, Charity, Justice, and Righteous Might. He is a compassionate god who offers protection and healing to the weak and the suffering. His teachings encourage kindness, generosity, and the defense of the vulnerable, making him the patron of magistrates, rulers, knights, and the Imperial Legion. Stendarr's worship is widespread across Tamriel, and he is considered part of the pantheons of the Imperials, Bretons, Altmer, Bosmer, and Khajiit, where he is known as S'rendarr. His followers are called to offer help to those in need, and his mercy extends to all mortals, regardless of their faith. Stendarr's priests, templars, and organizations like the Vigil of Stendarr uphold his values by combating Abominations—unnatural creatures such as daedra, vampires, lycanthropes, and the undead, who are viewed as enemies of mankind. Stendarr also bestows upon mortals the gift of magic, particularly in healing and protection, which his followers use in his name. Artifacts associated with Stendarr, such as the Gauntlets of the Crusader and Stendarr’s Hammer, symbolize his strength and righteous power. Temples dedicated to him provide healing and training, and his followers live by precepts of mercy, justice, and service to those in need. | priestscholarimperial_legion | Stendarr, the Divine of Mercy and Justice, is a compassionate god who protects the weak and punishes the wicked. He teaches kindness, charity, and the defense of the vulnerable, making him a patron of knights, rulers, and healers. Worshiped widely across Tamriel, his followers, like the Vigil of Stendarr, fight against abominations like daedra and vampires. Stendarr’s blessings include healing and protective magic, and his temples provide aid to those in need. | common | Divines, Aedra, Vigil of Stendarr, Imperial Legion, mercy, justice, healing, daedra, vampires, undead, S'rendarr, Gauntlets of the Crusader | figures | factory skyrim-official-20260814-v2.0 | |
| talos | None | Talos, also known as Tiber Septim, was a legendary figure who rose to prominence as the first Emperor of the unified Tamriel and later ascended to godhood. In life, Talos conquered all of Tamriel, founding the Third Empire and ushering in the Third Era. Born in Atmora, his birth name, Talos, means "Stormcrown" in the ancient Ehlnofey language. Throughout his military and political career, he was also known by other titles, including Ysmir, Dragon of the North, the Grey Wind, and Storm of Kyne. His legendary conquests culminated in the subjugation of the Aldmeri Dominion, leading to his later veneration by humans as the "Hero-God of Mankind." Upon his death in 3E 38, Tiber Septim is believed to have ascended to become the ninth Divine, joining the pantheon of the Eight Divines as Talos. Talos is revered as the patron of warriors, adventurers, and rulers, symbolizing the virtues of strength, courage, and leadership. His divine status, however, is a point of contention, especially among the Altmer, who view his apotheosis with hostility due to his conquest of their lands. In the Fourth Era, worship of Talos was banned following the White-Gold Concordat between the Aldmeri Dominion and the Empire, which claimed that a man could not achieve godhood. This ban ignited the Skyrim Civil War, with the Stormcloaks, led by Ulfric Stormcloak, rebelling in defense of their right to worship Talos. Despite the ban, Talos remains a powerful symbol of unity and strength for many, particularly among the Nords and other human races. Amulets of Talos, often crafted from dragonbone and scales, are used by his followers to invoke his blessing and strength in their endeavors. | priestscholarcompanionsstormcloaks | Talos, also known as Tiber Septim, was the first Emperor of a unified Tamriel and later ascended to godhood, becoming the ninth Divine. Born in Atmora and originally named Talos, meaning "Stormcrown," he founded the Third Empire through military conquest, including subjugating the Aldmeri Dominion, earning him veneration as the "Hero-God of Mankind." Revered for his strength, courage, and leadership, Talos symbolizes unity and the virtues of warriors and rulers. However, his divine status is contested, particularly by the Altmer, and worship of Talos was banned in the Fourth Era under the White-Gold Concordat, sparking the Skyrim Civil War. Despite opposition, Talos remains a powerful symbol of human resilience and faith, especially among the Nords. | common | Tiber Septim, Third Empire, Atmora, Ysmir, Aldmeri Dominion, White-Gold Concordat, Ulfric Stormcloak, Stormcloaks, Skyrim Civil War, Altmer, Nine Divines, Ehlnofey | figures | factory skyrim-official-20260814-v2.0 | |
| tiber_septim | Talos Stormcrown, Hjalti Early-Beard, Tiberius Imperator, General Talos | Tiber Septim, also known as Talos Stormcrown, Hjalti Early-Beard, and Tiberius Imperator, was a pivotal military leader and one of the most renowned figures in Tamrielic history. He served under the Cyrodilic king Cuhlecain as General Talos before embarking on a campaign to unify Cyrodiil and eventually all of Tamriel. His efforts culminated in 2E 896 with the establishment of the Third Empire and the onset of the Third Era. Reigning as Emperor Tiber Septim from 2E 854 to 3E 38, he ruled for 81 years and is often celebrated as the greatest emperor in history. His legacy continues through the lineage of Cyrodilic Emperors known as the Septims. Following his death, Tiber Septim was venerated as a god and saint, worshipped as one of the Nine Divines under the name of Talos, which means "Stormcrown" in the ancient Ehlnofey language. | imperialnordscholarpriest | Tiber Septim, also known as Talos Stormcrown, Hjalti Early-Beard, and Tiberius Imperator, was a crucial military leader who unified Cyrodiil and later all of Tamriel. He served as General Talos under King Cuhlecain and established the Third Empire in 2E 896. Tiber Septim ruled as Emperor from 2E 854 to 3E 38, leading for 81 years and becoming one of the greatest emperors in history. After his death, he was venerated as a god, worshipped as Talos, one of the Nine Divines, with his name meaning "Stormcrown" in the ancient Ehlnofey language. | common | Third Empire, Cyrodiil, Cuhlecain, Nine Divines, Ehlnofey, Tamriel, Septim Dynasty, Third Era, Imperial, deification, Second Era | figures | factory skyrim-official-20260814-v2.0 | |
| trinimac | None | Trinimac, known as the Warrior and the Paragon, was a prominent god of the early Aldmer and considered one of the most powerful et'Ada. Revered as the champion of Auri-El and a warrior spirit, Trinimac played a significant role in Aldmeri legends, particularly in the conflict against Lorkhan. He was known for his strength and leadership, often depicted holding his sword, Penitent (Vosh Rakh, the "Blade of Courage"). Trinimac was especially venerated by the Altmer, Ayleids, and early Orcs, and was regarded as a god who stood for strength, honor, and unity. However, his legacy is deeply entwined with his transformation into Malacath, a Daedric Prince, after an encounter with Boethiah. According to legend, Boethiah consumed Trinimac and took on his form to spread new teachings among the Aldmer, leading to the creation of the Chimer and Orcs. Boethiah's act of devouring Trinimac resulted in his followers transforming into the Orsimer (Orcs), and Trinimac himself was reborn as Malacath, a weaker and vengeful version of his former self. While many Orcs continued to worship Malacath, others maintained belief in the purity of Trinimac. During the Second Era, leaders like King Kurog and King Gortwog revived the worship of Trinimac, positioning him as a god of unity and civilization, in contrast to the savage nature associated with Malacath. Trinimac’s story remains central to the identity and history of the Orcs and is a key figure in the cultural divergence between Chimer and Orsimer. | priestorcscholar | Trinimac, the Warrior and Paragon, was a revered god among the early Aldmer, known for his strength, honor, and leadership as the champion of Auri-El. He played a key role in opposing Lorkhan and was worshipped by the Altmer, Ayleids, and early Orcs. His transformation into Malacath, a Daedric Prince, is central to his legend. Boethiah consumed Trinimac to spread new teachings, resulting in his followers becoming the Orsimer (Orcs) and Trinimac being reborn as Malacath. Despite this, some Orcs later revived Trinimac’s worship, viewing him as a symbol of unity and civilization. His story highlights the cultural divergence between the Chimer and Orsimer and remains central to Orcish identity. | common | Boethiah, Malacath, Orsimer, Aldmer, Chimer, Auri-El, Lorkhan, Altmer, Ayleids, King Kurog, King Gortwog, Penitent | figures | factory skyrim-official-20260814-v2.0 | |
| ulfric_stormcloak | None | Ulfric Stormcloak is the Jarl of Windhelm and the leader of the Stormcloak Rebellion, a movement aimed at opposing Imperial rule in Skyrim. A member of the Stormcloak Clan, he has become a highly divisive figure within the province, embodying the struggle for political independence and the right to freely worship Talos. Ulfric’s leadership is characterized by his charisma and determination to restore what he sees as Skyrim’s rightful autonomy. His efforts to galvanize support against the Empire have made him a controversial icon, eliciting both fervent loyalty from his followers and staunch opposition from those who favor Imperial governance. The legacy and impact of Ulfric's actions continue to shape the political landscape of Skyrim. | scholarnoble | Ulfric Stormcloak is the Jarl of Windhelm and the leader of the Stormcloak Rebellion, fighting against Imperial rule in Skyrim. He is a member of the Stormcloak Clan and has become a highly divisive figure, advocating for political independence and the freedom to worship Talos. Ulfric’s leadership is marked by his charisma and determination, earning both loyal supporters and strong opposition from those who favor the Empire. His actions have significantly shaped Skyrim's political landscape. | common | Stormcloak Rebellion, Windhelm, Talos worship, Empire, Jarl, Stormcloak Clan, Skyrim independence, Imperial governance | figures | factory skyrim-official-20260814-v2.0 | |
| underking | Ash-King, Grey Wind | The Underking is a disputed figure bound to Tiber Septim, Numidium, and the Mantella. Orthodox Imperial accounts identify him with Zurin Arctus, the Grand Battlemage whose life force was torn from him when Numidium was activated. The Arcturian Heresy instead names Ysmir Wulfharth, the ash-formed Nord king secretly used and betrayed by Septim. For centuries an undead power associated with the Underking sought the Mantella, described as his missing heart. During the Warp in the West of 3E 417, the Underking is said to have recovered it and finally died. Whether Arctus, Wulfharth, or some union of both stood behind the name remains unresolved. | scholar | The Underking is a mysterious figure associated with Tiber Septim, Numidium, and the Mantella. Some accounts identify him as the betrayed battlemage Zurin Arctus; others name the ancient Nord king Wulfharth. He is said to have recovered the Mantella during the Warp in the West and finally died, though his true identity remains disputed. | esoteric | Tiber Septim, Zurin Arctus, Wulfharth, Numidium, Mantella, Warp in the West, The Arcturian Heresy, Grand Battlemage, Ysmir, undead, Enantiomorph, Lorkhan | figures | factory skyrim-official-20260814-v2.0 | |
| uriel_septim_vii | uriel septim 7th, uriel septim seventh | Uriel Septim VII was the twenty-first or twenty-fourth Emperor of the Third Empire and the Septim Dynasty. He ascended to the throne in 3E 368 following the death of his father, Pelagius Septim IV, and ruled for 55 of the 65 years until his assassination in 3E 433. Uriel VII's reign was marked by significant challenges and upheaval, culminating in the crisis that followed his death. During his time as emperor, Uriel VII married Princess Caula Voria, with whom he had four legitimate heirs: Ariella, Geldall, Enman, and Ebel. Additionally, he fathered at least two sons outside of marriage—Calaxes, who was publicly acknowledged, and Martin, who remained secreted away and unacknowledged. Martin would later play a pivotal role in the events of the Oblivion Crisis, ultimately becoming the last of the Septim bloodline. | imperialscholarnoble | Uriel Septim VII was the Emperor of the Third Empire and the Septim Dynasty, ruling from 3E 368 until his assassination in 3E 433. He married Princess Caula Voria and had four legitimate heirs: Ariella, Geldall, Enman, and Ebel. Uriel also fathered two sons outside marriage—Calaxes, who was publicly acknowledged, and Martin, who was kept secret. Martin later became the last of the Septim bloodline, playing a key role in the Oblivion Crisis. | common | Septim Dynasty, Third Empire, Oblivion Crisis, Martin Septim, Pelagius Septim IV, Caula Voria, Calaxes Septim, Imperial succession | figures | factory skyrim-official-20260814-v2.0 | |
| vaermina | Vaernima | Vaermina, the Daedric Prince of Nightmares, Dreams, and Dark Omens, is feared for her control over the subconscious. Known by titles such as the Mistress of Nightmares and the Dreamweaver, she governs the sphere of dreams and nightmares, often tormenting mortals as they sleep. Her plane of Oblivion, Quagmire, is a constantly shifting realm of horrors, where reality morphs into progressively more terrifying forms. Vaermina feeds on the memories and fears of mortals, often leaving them scarred with visions of despair and hopelessness. While she delights in the corruption of the mortal mind, she is also the giver of dark portents and destructive prophecies. Vaermina is worshiped by cults who perform blood sacrifices and use dark magic to gain her favor or summon her minions. Her followers often partake in rituals involving sleep or nightmares, and some cults use her alchemical creation, Vaermina’s Torpor, to enter a dream-state known as the Dreamstride, allowing the user to traverse great distances within the dream world. Vaermina’s most notable artifact is the Skull of Corruption, a staff that creates dark duplicates of its victims, feeding on their memories. Despite her malevolent nature, Vaermina is regarded as a weaver of truth within dreams, though the revelations she grants are often laced with madness and fear. | daedrascholar | Vaermina, the Daedric Prince of Nightmares, Dreams, and Dark Omens, controls dreams and nightmares, tormenting mortals with visions of fear and despair. Her realm, Quagmire, is a shifting, horrifying landscape. Vaermina feeds on the memories and fears of mortals and is known for her dark prophecies. Worshiped by cults that perform sacrifices and use dark magic, she grants followers the ability to enter a dream-state known as the Dreamstride. Vaermina’s artifact, the Skull of Corruption, creates dark duplicates of victims and feeds on their memories. Though malevolent, she is also seen as a weaver of truth in dreams, though often bringing madness. | common | Quagmire, Nightmares, Dreams, Dark Omens, Vaermina's Torpor, Dreamstride, Daedric Cults, Blood Sacrifice, Dark Magic, Madness, Prophecy, Oblivion | figures | factory skyrim-official-20260814-v2.0 | |
| vahlok_the_jailor | Vahlok | Vahlok the Jailor was a Dragon Priest who once ruled Solstheim and was tasked with guarding the traitor Miraak. After uncovering Miraak's plot against their masters, Vahlok defeated him in a legendary battle and was later entombed in Vahlok's Tomb in Solstheim. | scholardragonmiraak_cult | Vahlok the Jailor must of been one of those Dragon Priests buried around Solstheim. You really don't know much more apart from that. You have a hunch he must of been being a jailor for someone important, but don't know what. | common | Dragon Priest, Solstheim, Miraak, Vahlok's Tomb, Dragon Cult, Dragons, Dragon Priest masks, First Dragon War | figures | factory skyrim-official-20260814-v2.0 | |
| vittoria_vici | None | Vittoria Vici is an influential Imperial from Solitude, cousin to Emperor Titus Mede II, and oversees the East Empire Company's holdings in the city. Engaged to Stormcloak Asgeir Snow-Shod, their upcoming wedding is seen as a symbolic end to the civil war. However, the event attracts the attention of the Dark Brotherhood, who plan to use it to restore their reputation. | nobledark_brotherhoodeast_empire_companystormcloaks | Vittoria Vici is an influential Imperial from Solitude, cousin to Emperor Titus Mede II, and oversees the East Empire Company's holdings in the city. She is having a wedding in Solitude at somepoint. | common | Titus Mede II, East Empire Company, Asgeir Snow-Shod, Dark Brotherhood, Solitude, Stormcloaks, Imperial, Civil War | figures | factory skyrim-official-20260814-v2.0 | |
| vivec | Vehk, Saint Vivec, Lord Vivec, Warrior-Poet | Vivec, also known as Vehk, is the Warrior-Poet deity of the Dunmer and a central figure in the pantheon of Morrowind. As the Guardian God-King of Vvardenfell, he serves as the protector against the dark forces associated with Red Mountain. His dual heritage, being both Dunmer and Chimer, symbolizes the complexity of the Dunmeri spirit. Vivec is renowned for his artistic prowess, producing numerous writings, including the enigmatic "36 Lessons," which serve as guidance for the prophesied Nerevarine. Throughout his extensive reign, Vivec became a pivotal figure for the Dunmer, residing in his namesake city where pilgrims sought his wisdom. He wielded various artifacts, such as his legendary spear Muatra, and was known for his dualistic nature, embodying both martial prowess and poetic expression. However, as the Third Era drew to a close, he sacrificed his divinity, leading to his disappearance and the subsequent collapse of the Tribunal Temple. In the New Temple's teachings, Vivec is reinterpreted as Saint Vivec, distanced from his former divine status, illustrating the complex legacy of a god who was both revered and contested. | dunmerdaedrascholar | Vivec, also known as Vehk, is the Warrior-Poet deity of the Dunmer and a central figure in the pantheon of Morrowind. As the Guardian God-King of Vvardenfell, he protected against the dark forces of Red Mountain. With a dual heritage as both Dunmer and Chimer, he symbolizes the complexity of the Dunmeri spirit. Vivec was known for his artistic prowess, producing the "36 Lessons" for the prophesied Nerevarine. Throughout his reign, he wielded artifacts like his spear Muatra, balancing martial skill and poetry. At the end of the Third Era, he sacrificed his divinity, leading to his disappearance and the collapse of the Tribunal Temple. In the New Temple, he is reinterpreted as Saint Vivec, far from his former divine status. | common | Tribunal Temple, Nerevarine, Vvardenfell, Red Mountain, Chimer, Muatra, Almsivi, Mephala, 36 Lessons, New Temple | figures | factory skyrim-official-20260814-v2.0 | |
| vokun | None | Vokun is one of the eight high-ranking dragon priests in Skyrim. He was an aloof Dragon priest who did nothing of note during the Dragon war. | scholardragon | Vokun must of been one of those Dragon Priests buried around Skyrim. You really don't know much more apart from that. | common | Dragon Priest, Dragon War, Skyrim, Dragon, high-ranking dragon priests, buried dragon priests | figures | factory skyrim-official-20260814-v2.0 | |
| volsung | None | Volsung is one of the eight high-ranking dragon priests in Skyrim. He was an aloof Dragon priest who did nothing of note during the Dragon war. | scholardragon | Volsung must of been one of those Dragon Priests buried around Skyrim. You really don't know much more apart from that. | common | Dragon Priests, Dragon War, dragons, Skyrim, Dragon Cult, undead, burial | figures | factory skyrim-official-20260814-v2.0 | |
| wulfharth | Shor's Tongue, Ysmir Kingmaker | Atmora-born High King of Skyrim elected circa 1E 500 after Hoag Merkiller fell at Glenumbria Moors. His legendary thu'um forced scribes to record his oaths. He purged the Alessian heresy and restored the traditional Nordic pantheon. After dying from age—having shaken too many years onto himself to save his people from Alduin Time-Eater—Shor remade him from scattered ashes as the Ash-King to lead the Nordic host at Red Mountain. There Vehk destroyed him again, though Kyne bore his ashes skyward. According to the Arcturian Heresy, Wulfharth endured as the undead Underking, Ysmir the Grey Wind, consumed by vengeance against the Tribunal. He aided Hjalti Early-Beard—Tiber Septim—in his conquests, but abandoned the Empire when the Armistice validated Tribunal worship. Lured back by Septim's promises, he was ambushed; Zurin Arctus trapped his heart in a soulgem, creating the Mantella that powered Numidium. | scholar | High King of Skyrim elected after Hoag Merkiller's death at Glenumbria Moors circa 1E 500. An Atmora-born warrior of immense thu'um, he reinstated the traditional Nordic pantheon and destroyed Alessian temples. Known as Ysmir, Dragon of the North, Shor's Tongue, and the Ash-King, he died and was reborn to fight at Red Mountain. | esoteric | Hoag Merkiller, Glenumbria Moors, Alessian heresy, Nordic pantheon, Alduin, Shor, Red Mountain, Vivec, Kyne, Tribunal, Tiber Septim, Zurin Arctus | figures | factory skyrim-official-20260814-v2.0 | |
| yffre | None | Y'ffre, also known as the Singer, the Storyteller, and the God of Song and Forest, is the central deity of the Bosmer pantheon, revered also by the Altmer, Bretons, and Snow Elves. Y'ffre played a critical role in the creation of the physical world during the Dawn Era, and is considered the first of the Ehlnofey to transform into an Earth Bone, establishing the laws of nature and life on Nirn. These laws are embodied in stories that Bosmer tribes strive to interpret, with Y'ffre's teachings guiding the natural world and the cycle of life. Y'ffre's influence extends to the natural world, where he sometimes intervenes to select key figures, such as the Silvenar, or sends wisps to herald the changing of seasons. Y'ffre is deeply associated with stories and songs, shaping the world and its creatures through his music. His priests, known as Spinners, view life as an ongoing story and use narrative magic to influence others, altering their memories or even their physical forms. Y'ffre's act of creation is considered a series of beautiful songs that caused the stars to dance and established the world's laws, and his influence continues through his priests' teachings. Spinners also weave new identities for individuals, using their magical abilities to alter someone's appearance, such as giving them antlers as a mark of worthiness. | bosmerscholar | Y'ffre, the God of Song and Forest, is the central deity of the Bosmer pantheon and played a crucial role in the creation of the world, establishing the laws of nature through stories and songs. His influence extends through his priests, the Spinners, who use narrative magic to shape life and the physical world. Y'ffre's teachings guide the natural world, and his power is felt in the changing seasons and in his selection of key figures like the Silvenar. Spinners also have the ability to alter identities, symbolizing Y'ffre’s continued influence over the Bosmer and beyond. | common | Bosmer, Altmer, Snow Elves, Bretons, Dawn Era, Ehlnofey, Spinners, Silvenar, Earth Bones, nature deities, narrative magic | figures | factory skyrim-official-20260814-v2.0 | |
| ysgramor | Ysgramor the Invader | Ysgramor, often referred to as Ysgramor the Invader and known as "the harbinger of us all," is a legendary figure in Nordic history, celebrated as the first human ruler and king of Skyrim. He is said to have arrived in Tamriel from Atmora, fleeing a civil war, and is considered a pivotal character in the early struggles of humans against the Elves. The Night of Tears, a tragic event in which the Snow Elves attacked the human settlement of Saarthal, is often attributed to tensions between the two races. While some Elven scholars claim that Ysgramor's actions provoked this attack, many believe it was unprovoked, resulting in the massacre of most humans in the settlement, save for Ysgramor and his two sons, Yngol and Ylgar. After fleeing to Atmora, Ysgramor returned with the legendary Five Hundred Companions and launched a campaign against the Elves, successfully driving them from Skyrim and Solstheim. Wielding the axe Wuuthrad and accompanied by a Storm Atronach Bear summoned by his Clever Man, Alabar the Oddly-Colored, Ysgramor solidified his status as a cultural hero of the Nords. Ysgramor is also credited with being the first human historian, having transcribed Nordic speech using Elven writing principles. His legacy endures through the Companions, who regard him as their true leader, and his descendants ruled Skyrim until the death of King Borgas in 1E 369, marking the end of his direct lineage. Nonetheless, he is still revered as the progenitor of all Nordic kings, embodying the spirit and strength of the Nord people. | nordscholarpriestcompanions | Ysgramor, also known as Ysgramor the Invader and "the harbinger of us all," is a legendary figure in Nordic history, celebrated as the first human ruler and king of Skyrim. He arrived from Atmora, fleeing a civil war, and became central to the early human-Elf struggles. The Night of Tears, where the Snow Elves massacred humans in Saarthal, is often linked to Ysgramor, who survived with his sons. He later returned with the Five Hundred Companions, defeating the Elves and driving them from Skyrim. Ysgramor is credited with being the first human historian and is revered by the Companions as their true leader, with his legacy enduring in the spirit of Nordic kings. | common | Atmora, Saarthal, Solstheim, Companions, Five Hundred Companions, Snow Elves, Night of Tears, Wuuthrad, Nordic kings, Clever Men, first human historian | figures | factory skyrim-official-20260814-v2.0 | |
| zahkriisos | None | Zahkriios is one of the high-ranking dragon priests in Solstheim. He was an aloof Dragon priest who did nothing of note during the Dragon war It is also rumored he was a secret worshipper of Hermaeus Mora'. | scholardragonmiraak_cult | Zahkriios must of been one of those Dragon Priests buried around Solstheim. You really don't know much more apart from that. | common | Dragon Priest, Solstheim, Dragon War, Hermaeus Mora, Dragon Cult, Miraak, dragon, apathy, secret worship, burial barrow | figures | factory skyrim-official-20260814-v2.0 | |
| zen | Xen | Z'en, also known as Xen in Altmeri folklore, is a God of Toil, vengeance, agriculture, and payment, worshipped by the Bosmer. His influence extends beyond crops and cattle, as he is believed to embody a higher cosmic order, guiding balance and the resolution of conflicts. Z'en’s worship is closely tied to vengeance and toil, and some Bosmer wear a special cap to signify devotion to these aspects, even renouncing love while wearing it. Z'en’s origins are believed to trace back to both Akaviri and Argonian cultures, with the Kothringi initially venerating him as their chief deity. His mythology is intertwined with that of Zenithar, the Imperial god of commerce, who shares many aspects with Z'en. Historically, Z'en’s shrines were widespread across Valenwood until the Knahaten Flu decimated his followers, a disaster attributed to the influence of Argonian Shadowscales. By 2E 582, the last of his dedicated followers, a Bosmer clan in the Bloodtoil Valley, were embroiled in a conflict with the Drublog Clan of Wood Orcs. Z'en sent his emissary to intervene when the Bosmer threatened to unleash a curse upon their enemies, though the outcome remains uncertain. | bosmerscholar | Z'en is a god worshipped by the Bosmer, associated with toil, vengeance, agriculture, and cosmic balance. His influence extends beyond crops, guiding the resolution of conflicts, and his worship includes symbols like a cap worn by devotees to signify renunciation of love and devotion to vengeance. | common | Bosmer, Zenithar, Valenwood, Knahaten Flu, Kothringi, Argonian, Akaviri, agriculture, vengeance, Wood Orcs, Bloodtoil Valley, Shadowscales | figures | factory skyrim-official-20260814-v2.0 | |
| zenithar | God of Work and Commerce, Trader God | Zenithar, the God of Work and Commerce, is one of the Divines, revered for his association with labor, trade, wealth, and honest enterprise. Known as the Provider of Ease, Zenithar embodies the virtues of hard work, integrity, and prosperity through peaceful means. His priests teach that wealth and success are achieved not through war or theft but by diligent work and fair trade. Often symbolized by a blacksmith's anvil, Zenithar's influence extends across Cyrodiil, High Rock, and beyond, with close ties to Kynareth due to the natural resources required for craftsmanship. Worship of Zenithar is prevalent in cities with strong mercantile traditions, such as Leyawiin and Kambria, and his temples, known as Resolutions, are dedicated to fostering honest labor and prosperity. His devotees may offer prayers using special prayer beads for good fortune in business and negotiations. Zenithar is also linked to the Bosmeri god Z'en, showing his widespread influence across different cultures. Artifacts such as the Mace of the Crusader, which burns enemies with holy flames, and the Golden Anvil, blessed by Zenithar himself, are symbols of his divine favor. Zenithar's planet, seen in the skies of Mundus, represents his presence in both the material and spiritual realms, embodying his role as a god of work and reward. | priestscholar | Zenithar, the God of Work and Commerce, is a Divine associated with labor, trade, and honest enterprise. He represents virtues like hard work, integrity, and prosperity achieved through peaceful means. Symbolized by a blacksmith’s anvil, Zenithar is worshipped across Tamriel, especially in regions with strong mercantile traditions like Leyawiin and Kambria. His temples, known as Resolutions, promote honest labor and success, while prayer beads and artifacts like the Mace of the Crusader and the Golden Anvil symbolize his blessings. Zenithar's influence spans various cultures, connecting to deities like the Bosmeri Z'en, embodying his role as the provider of reward through diligence. | common | Nine Divines, Imperial Cult, Leyawiin, Kambria, Cyrodiil, High Rock, Bosmer, Z'en, commerce, labor, fair trade, honest enterprise | figures | factory skyrim-official-20260814-v2.0 | |
| zurin_arctus | the Imperial Battlemage | Zurin Arctus served as Tiber Septim's Imperial Battlemage during the late Second Era and played a pivotal role in the activation of Numidium. Researching the Dwemer construct, Arctus believed Lorkhan's Heart was required to power it. Instead, a soulgem was used to trap the life force of the Underking—whom the Arcturian Heresy identifies as Ysmir Kingmaker—creating the Mantella. The process blasted a hole through Arctus's chest, killing him. Tiber Septim subsequently claimed Arctus had attempted a coup. After Numidium's deployment against Summerset Isle, a rotting undead wizard destroyed the construct. Mainstream tradition identifies this being as Arctus returned as the Underking, though the Heresy disputes his claim to that title entirely. | scholar | Zurin Arctus served as Tiber Septim's Imperial Battlemage and was instrumental in activating the Dwemer construct Numidium. He reportedly channeled his life force into the Mantella to power the device, an act that killed him. Arctus later returned as the Underking to destroy Numidium, though conflicting accounts dispute whether he truly held that title. | esoteric | Tiber Septim, Numidium, Mantella, Underking, Arcturian Heresy, Dwemer, Ysmir Kingmaker, Second Era, Summerset Isle, Lorkhan's Heart | figures | factory skyrim-official-20260814-v2.0 |
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📋 Dynamic Oghma Entries
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