Action Editor
Configure available actions exposed to AI prompting and execution
Action Summary
Total Actions
56
Enabled
47
Disabled
9
How It Works
Edit the action name or description, then press Save. Use Enable or Disable to control whether the AI may use it. Tick the Behavior checkboxes on as many rows as you like, then press Save all changes once. Return messages, parameters, and technical settings are available under Advanced Options.
Currently Active Actions
Enabled actions grouped by scope. Actions available in multiple scopes appear in each relevant section.
Accept_Gift
OpenInventory2
Initiates trading; #PLAYER_NAME# must give items to #HERIKA_NAME#.
Add_Bounty
AddBounty
#HERIKA_NAME# adds a crime bounty to #PLAYER_NAME# for a witnessed or reported crime. Guard-only action.
Arrest_#PLAYER_NAME#
ArrestPlayer
#HERIKA_NAME# attempts to arrest #PLAYER_NAME#. #PLAYER_NAME# can submit or resist. Guard-only action for serious crimes or refusal to pay.
Attack
Attack
Attack with intention to kill a target actor or entity.
Brawl
Brawl
#HERIKA_NAME# starts a brawl with #PLAYER_NAME# or another nearby #HERIKA_NAME#: an agreed, bare-fisted fight that is not meant to kill. Fists only, no weapons, shields, spells, staves, or poisons. Use Attack instead when #HERIKA_NAME# truly means to kill.
Cancel_Task
CancelTask
Cancel one of #HERIKA_NAME#'s active tasks. Cancelling permanently stops a repeating task.
Cast_Spell
CastSpell
#HERIKA_NAME# casts a spell on a target actor. Must specify spell name from <spells> and target actor name. Use 'self' as target for self-targeted spells.
Check_Inventory
CheckInventory
Search in #HERIKA_NAME#'s inventory, backpack, or pocket. List their inventory contents.
Come_Closer
ComeCloser
#HERIKA_NAME# approaches #PLAYER_NAME#.
Consume
Consume
#HERIKA_NAME# consumes a food, drink, or potion from inventory. Use the exact inventory item name in the target field.
Create_Tasks
CreateTasks
Create a persistent task whenever #HERIKA_NAME# accepts, promises, remembers, or schedules a future duty. Use this instead of Talk when a commitment is made. Include any task details already known; the server will structure and save the task in the background.
Decrease_Walk_Speed
DecreaseWalkSpeed
Decrease #HERIKA_NAME#'s speed when moving or travelling.
End_Conversation
EndConversation
#HERIKA_NAME# ends the conversation and becomes unavailable to talk for a short time.
End_Ritual_Ceremony
EndRitualCeremony
Concludes a ritual or ceremony, marking its completion.
Equip_Gear
EquipGear
Equips one piece of gear or cloth.
Follow
Follow
Move to and follow the specified target actor
Follow_#PLAYER_NAME#
FollowPlayer
#HERIKA_NAME# follows #PLAYER_NAME#.
Forgive_Crime
ForgiveCrime
#HERIKA_NAME# forgives #PLAYER_NAME#'s crimes and clears their bounty. Guard-only action for persuasion, bribe, or thane status.
Give_Gold_To
GiveGoldTo
#HERIKA_NAME# gives gold, coins, or septims to another actor or #PLAYER_NAME#. REQUIRED: Must include 'target' field with recipient name and 'item' field with amount as a number string.
Give_Item_To
GiveItemTo
#HERIKA_NAME# gives a specific item from inventory to another actor or #PLAYER_NAME#. REQUIRED: Must include 'item' field with exact item name from <inventory> tag, and 'target' field with recipient name.
Go_To_Sleep
GoToSleep
#HERIKA_NAME# takes a nap.
Hire_Carriage
HireCarriage
#HERIKA_NAME# accepts {{config.cost_gold}} gold for carriage travel and transports #PLAYER_NAME# to the specified destination. Reply with one short acceptance line, do not ask follow-up questions, then end the conversation.
Hire_Ferry
HireFerry
#HERIKA_NAME# accepts {{config.cost_gold}} gold for ferry travel and transports #PLAYER_NAME# to the specified destination. Reply with one short acceptance line, do not ask follow-up questions, then end the conversation.
Increase_Walk_Speed
IncreaseWalkSpeed
Increase #HERIKA_NAME#'s speed when moving or travelling.
Inspect
Inspect
Inspect a nearby actor or being to get a closer read on their visible equipment, condition, and state.
Inspect_Surroundings
InspectSurroundings
Look around and assess who or what is nearby, including people, creatures, and possible threats.
Join_#PLAYER_NAME#_Party
MakeFollower
#HERIKA_NAME# joins #PLAYER_NAME#, forming a squad or adventuring party.
Make_A_Toast
Toast
Raises a glass in celebration or honor.
Move_To
MoveTo
Move to a visible nearby actor or #HERIKA_NAME#. Use TravelTo for places, buildings, cities, doors, or locations.
Pay_Bounty
PayBounty
#PLAYER_NAME# pays off their bounty to #HERIKA_NAME#. Stolen items are confiscated and the matter is resolved immediately. Guard-only action.
Pickup_Item
PickupItem
#HERIKA_NAME# picks up a specific item from the ground. Use the exact RefID:ItemName format from nearby_items (e.g. 0x12345:Iron Sword).
Read_Book
ReadBook
Reads or resumes a book aloud for #PLAYER_NAME#. The server supplies the exact book text on a later turn, so reply with one short acknowledgement and nothing more. Never invent, summarize, or quote book content.
Read_Quest_Journal
ReadQuestJournal
Only use if #PLAYER_NAME# explicitly asks about a quest. Read the quest journal and get information about current quests.
Rent_Room
RentRoom
#HERIKA_NAME# rents a room to #PLAYER_NAME# for {{config.cost_gold}} gold. Only innkeepers can use this action and it only applies to #PLAYER_NAME#.
Resolve_Task
ResolveTask
Mark one of #HERIKA_NAME#'s active tasks as completed or failed after the outcome has happened. Repeating tasks automatically advance to their next scheduled occurrence.
Return_Home
ReturnBackHome
#HERIKA_NAME# travels to their home or place of origin. Returns home.
Start_Ritual_Ceremony
StartRitualCeremony
Participates in a ritual or ceremony, following its customs and practices.
Surrender
Surrender
#HERIKA_NAME# yields, raises their hands, and stops resisting.
Take_A_Seat
TakeASeat
#HERIKA_NAME# takes a seat at a nearby seating location.
Take_Held_Item
TakeHeldItem
#HERIKA_NAME# accepts one exact physical item currently held by #PLAYER_NAME#. Use only the exact RefID:ItemName shown in <held_items>. Do not use this for equipped or inventory-only items.
Trade_Items
OpenInventory
Initiates trading or exchange items with #PLAYER_NAME#.
Training
Training
Opens training menu to improve skills with a trainer.
Travel_To
TravelTo
Travel long distance to a building, city, door or other location. Also known as lead the way.
Use_Soul_Gaze
UseSoulGaze
Use the spell SoulGaze, a powerful incantation that allows #HERIKA_NAME# to perceive surroundings in vivid detail through #PLAYER_NAME#'s eyes. The spell, however, causes some disturbance to the caster.
Wait_Here
WaitHere
#HERIKA_NAME# waits and loiters at the current location.
Accept_Gift
OpenInventory2
Initiates trading; #PLAYER_NAME# must give items to #HERIKA_NAME#.
Add_Bounty
AddBounty
#HERIKA_NAME# adds a crime bounty to #PLAYER_NAME# for a witnessed or reported crime. Guard-only action.
Arrest_#PLAYER_NAME#
ArrestPlayer
#HERIKA_NAME# attempts to arrest #PLAYER_NAME#. #PLAYER_NAME# can submit or resist. Guard-only action for serious crimes or refusal to pay.
Attack
Attack
Attack with intention to kill a target actor or entity.
Brawl
Brawl
#HERIKA_NAME# starts a brawl with #PLAYER_NAME# or another nearby #HERIKA_NAME#: an agreed, bare-fisted fight that is not meant to kill. Fists only, no weapons, shields, spells, staves, or poisons. Use Attack instead when #HERIKA_NAME# truly means to kill.
Cancel_Task
CancelTask
Cancel one of #HERIKA_NAME#'s active tasks. Cancelling permanently stops a repeating task.
Cast_Spell
CastSpell
#HERIKA_NAME# casts a spell on a target actor. Must specify spell name from <spells> and target actor name. Use 'self' as target for self-targeted spells.
Check_Inventory
CheckInventory
Search in #HERIKA_NAME#'s inventory, backpack, or pocket. List their inventory contents.
Come_Closer
ComeCloser
#HERIKA_NAME# approaches #PLAYER_NAME#.
Consume
Consume
#HERIKA_NAME# consumes a food, drink, or potion from inventory. Use the exact inventory item name in the target field.
Create_Tasks
CreateTasks
Create a persistent task whenever #HERIKA_NAME# accepts, promises, remembers, or schedules a future duty. Use this instead of Talk when a commitment is made. Include any task details already known; the server will structure and save the task in the background.
Decrease_Walk_Speed
DecreaseWalkSpeed
Decrease #HERIKA_NAME#'s speed when moving or travelling.
End_Ritual_Ceremony
EndRitualCeremony
Concludes a ritual or ceremony, marking its completion.
Equip_Gear
EquipGear
Equips one piece of gear or cloth.
Follow
Follow
Move to and follow the specified target actor
Forgive_Crime
ForgiveCrime
#HERIKA_NAME# forgives #PLAYER_NAME#'s crimes and clears their bounty. Guard-only action for persuasion, bribe, or thane status.
Give_Gold_To
GiveGoldTo
#HERIKA_NAME# gives gold, coins, or septims to another actor or #PLAYER_NAME#. REQUIRED: Must include 'target' field with recipient name and 'item' field with amount as a number string.
Give_Item_To
GiveItemTo
#HERIKA_NAME# gives a specific item from inventory to another actor or #PLAYER_NAME#. REQUIRED: Must include 'item' field with exact item name from <inventory> tag, and 'target' field with recipient name.
Go_To_Sleep
GoToSleep
#HERIKA_NAME# takes a nap.
Hire_Carriage
HireCarriage
#HERIKA_NAME# accepts {{config.cost_gold}} gold for carriage travel and transports #PLAYER_NAME# to the specified destination. Reply with one short acceptance line, do not ask follow-up questions, then end the conversation.
Hire_Ferry
HireFerry
#HERIKA_NAME# accepts {{config.cost_gold}} gold for ferry travel and transports #PLAYER_NAME# to the specified destination. Reply with one short acceptance line, do not ask follow-up questions, then end the conversation.
Increase_Walk_Speed
IncreaseWalkSpeed
Increase #HERIKA_NAME#'s speed when moving or travelling.
Inspect
Inspect
Inspect a nearby actor or being to get a closer read on their visible equipment, condition, and state.
Inspect_Surroundings
InspectSurroundings
Look around and assess who or what is nearby, including people, creatures, and possible threats.
Make_A_Toast
Toast
Raises a glass in celebration or honor.
Pay_Bounty
PayBounty
#PLAYER_NAME# pays off their bounty to #HERIKA_NAME#. Stolen items are confiscated and the matter is resolved immediately. Guard-only action.
Pickup_Item
PickupItem
#HERIKA_NAME# picks up a specific item from the ground. Use the exact RefID:ItemName format from nearby_items (e.g. 0x12345:Iron Sword).
Read_Book
ReadBook
Reads or resumes a book aloud for #PLAYER_NAME#. The server supplies the exact book text on a later turn, so reply with one short acknowledgement and nothing more. Never invent, summarize, or quote book content.
Read_Quest_Journal
ReadQuestJournal
Only use if #PLAYER_NAME# explicitly asks about a quest. Read the quest journal and get information about current quests.
Rent_Room
RentRoom
#HERIKA_NAME# rents a room to #PLAYER_NAME# for {{config.cost_gold}} gold. Only innkeepers can use this action and it only applies to #PLAYER_NAME#.
Resolve_Task
ResolveTask
Mark one of #HERIKA_NAME#'s active tasks as completed or failed after the outcome has happened. Repeating tasks automatically advance to their next scheduled occurrence.
Return_Home
ReturnBackHome
#HERIKA_NAME# travels to their home or place of origin. Returns home.
Sheathe_Weapon
SheatheWeapon
Sheathes/put away current weapon
Start_Ritual_Ceremony
StartRitualCeremony
Participates in a ritual or ceremony, following its customs and practices.
Surrender
Surrender
#HERIKA_NAME# yields, raises their hands, and stops resisting.
Take_A_Seat
TakeASeat
#HERIKA_NAME# takes a seat at a nearby seating location.
Take_Held_Item
TakeHeldItem
#HERIKA_NAME# accepts one exact physical item currently held by #PLAYER_NAME#. Use only the exact RefID:ItemName shown in <held_items>. Do not use this for equipped or inventory-only items.
Trade_Items
OpenInventory
Initiates trading or exchange items with #PLAYER_NAME#.
Training
Training
Opens training menu to improve skills with a trainer.
Travel_To
TravelTo
Travel long distance to a building, city, door or other location. Also known as lead the way.
Use_Soul_Gaze
UseSoulGaze
Use the spell SoulGaze, a powerful incantation that allows #HERIKA_NAME# to perceive surroundings in vivid detail through #PLAYER_NAME#'s eyes. The spell, however, causes some disturbance to the caster.
Wait_Here
WaitHere
#HERIKA_NAME# waits and loiters at the current location.
Read_Book
ReadBook
Reads or resumes a book aloud for #PLAYER_NAME#. The server supplies the exact book text on a later turn, so reply with one short acknowledgement and nothing more. Never invent, summarize, or quote book content.
Read_Quest_Journal
ReadQuestJournal
Only use if #PLAYER_NAME# explicitly asks about a quest. Read the quest journal and get information about current quests.
Use_Soul_Gaze
UseSoulGaze
Use the spell SoulGaze, a powerful incantation that allows #HERIKA_NAME# to perceive surroundings in vivid detail through #PLAYER_NAME#'s eyes. The spell, however, causes some disturbance to the caster.
Stop_Walk
StopWalk
Stop all of #HERIKA_NAME#'s actions immediately.
| Name | Description | Behavior | Action |
|---|---|---|---|
|
Enabled
OpenInventory2
|
|||
|
Enabled
AddBounty
|
|||
|
Enabled
ArrestPlayer
|
|||
|
Enabled
Attack
|
|||
|
Enabled
Brawl
|
|||
|
Enabled
CancelTask
|
|||
|
Enabled
CastSpell
|
|||
|
Enabled
CheckInventory
|
|||
|
Enabled
ComeCloser
|
|||
|
Enabled
Consume
|
|||
|
Disabled
CreateNewNPC
|
|||
|
Enabled
CreateTasks
|
|||
|
Enabled
DecreaseWalkSpeed
|
|||
|
Disabled
DirectorCommand
|
|||
|
Enabled
EndConversation
|
|||
|
Enabled
EndRitualCeremony
|
|||
|
Enabled
EquipGear
|
|||
|
Enabled
Follow
|
|||
|
Enabled
FollowPlayer
|
|||
|
Enabled
ForgiveCrime
|
|||
|
Enabled
GiveGoldTo
|
|||
|
Enabled
GiveItemTo
|
|||
|
Enabled
GoToSleep
|
|||
|
Enabled
HireCarriage
|
|||
|
Enabled
HireFerry
|
|||
|
Enabled
IncreaseWalkSpeed
|
|||
|
Enabled
Inspect
|
|||
|
Enabled
InspectSurroundings
|
|||
|
Enabled
MakeFollower
|
|||
|
Disabled
KillTarget
|
|||
|
Disabled
LeadTheWayTo
|
|||
|
Enabled
Toast
|
|||
|
Enabled
MoveTo
|
|||
|
Enabled
PayBounty
|
|||
|
Enabled
PickupItem
|
|||
|
Enabled
ReadBook
|
|||
|
Enabled
ReadQuestJournal
|
|||
|
Enabled
RentRoom
|
|||
|
Enabled
ResolveTask
|
|||
|
Enabled
ReturnBackHome
|
|||
|
Enabled
SheatheWeapon
|
|||
|
Disabled
SpawnGold
|
|||
|
Disabled
SpawnItem
|
|||
|
Disabled
SpawnNPC
|
|||
|
Enabled
StartRitualCeremony
|
|||
|
Enabled
StopWalk
|
|||
|
Enabled
Surrender
|
|||
|
Enabled
TakeASeat
|
|||
|
Disabled
TakeGoldFromPlayer
|
|||
|
Enabled
TakeHeldItem
|
|||
|
Disabled
TeleportNPC
|
|||
|
Enabled
OpenInventory
|
|||
|
Enabled
Training
|
|||
|
Enabled
TravelTo
|
|||
|
Enabled
UseSoulGaze
|
|||
|
Enabled
WaitHere
|
No actions match the current filters.